GameMastery Modules PC Maps


Adventures


I've read through my PDF version of D1, and I think it's great! I believe I'll get to run it in the next couple weeks.

Is there any chance of getting GameMastery maps without labels/secret doors, like is currently done in the Dungeon online supplements? We use MapTool at the table and it would be great if I could just import in a map instead of recreating it.

Scarab Sages

Astos wrote:
Is there any chance of getting GameMastery maps without labels/secret doors, like is currently done in the Dungeon online supplements?

I second this!

Dark Archive Contributor

Astos wrote:

I've read through my PDF version of D1, and I think it's great! I believe I'll get to run it in the next couple weeks.

Is there any chance of getting GameMastery maps without labels/secret doors, like is currently done in the Dungeon online supplements? We use MapTool at the table and it would be great if I could just import in a map instead of recreating it.

If we have room in the modules, we will include such things in the modules (W1 has a player's map, for example). :)


Astos wrote:
Is there any chance of getting GameMastery maps without labels/secret doors, like is currently done in the Dungeon online supplements?

I'd also really like these. Ever since the Dungeon supplements have included these, I've happily used them blown up really big for a battle map. It's really really cool.

Mike McArtor wrote:
If we have room in the modules, we will include such things in the modules (W1 has a player's map, for example). :)

Would it be possible to append them as an extra page on the PDF version of the module? It could be a little perk for subscribing or buying both versions.


Mike McArtor wrote:
Astos wrote:

I've read through my PDF version of D1, and I think it's great! I believe I'll get to run it in the next couple weeks.

Is there any chance of getting GameMastery maps without labels/secret doors, like is currently done in the Dungeon online supplements? We use MapTool at the table and it would be great if I could just import in a map instead of recreating it.

If we have room in the modules, we will include such things in the modules (W1 has a player's map, for example). :)

One of the things I really appreciate about the work Paizo has done on the APs is the online supplement player maps. I was actually expecting the same treatment with the Pathfinder and Gamemastery products. You guys set the bar so high you're making it tough on yourselves.

Dark Archive Contributor

One of the few aspects of editorial process that I know nothing about is the PDF thing. I don't know nuthin' 'bout no PDF player doohickey. Someone else is gonna need to answer that one for you. :)


Mike McArtor wrote:
One of the few aspects of editorial process that I know nothing about is the PDF thing. I don't know nuthin' 'bout no PDF player doohickey. Someone else is gonna need to answer that one for you. :)

Anyone? Anyone?

Mona?
Bueller?

I've now read D1, and the D0/D1 combo is a fantastic introductory adventure. If only it had cool, printable, unlabeled maps like "Whispering Cairn."

Sovereign Court

Mike McArtor wrote:
One of the few aspects of editorial process that I know nothing about is the PDF thing. I don't know nuthin' 'bout no PDF player doohickey. Someone else is gonna need to answer that one for you. :)

Don't worry.

I know that you are able to offer electronic version of maps and pictures for Dungeon issues. So it shouldn't be that much of a problem to offer the same for GameMastery Modules, should it? ;-)

Greetings,
Günther


I'm still interested if this is a possibility. :)


Pathfinder Adventure Path Subscriber

Likewise. I have W2 in pdf form, but I can't copy the map out without the text, which is not very helpful. All they need to do is remove the text from the image.

Bob

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