| Whizbang Dustyboots |
You gotta like it when the "throwaway" setting has enough hooks to run multiple games in, instead of the towns in modules from multiple otherwise-excellent companies that are pretty much devoid of all hooks, and just serve as a rest and refuel station for adventurers.
It's nice to see a product with this sort of optional-but-appreciated polish!
| Whizbang Dustyboots |
What do you mean by "throwaway" setting? I mean, both D0 and D1 are set in and around Falcon's Hollow, so it makes sense that it should have some depth. Or did I totally misunderstand what you're saying? (Entirely possible). :-)
Compare and contrast with modern modules from other companies. D1 is a dungeon crawl, and if either of the two companies I'm thinking of (two of the three big module producers at this point) had done it, we would have gotten a map of the nearby town, a stat block and one sentence descriptions of buildings and NPCs with no hooks whatsoever.
Without knowing what's on your game shelf, I can't point to specific examples, but if you've bought a module in the last six years, you have these kinds of throwaway towns in them. Arguably, this makes them more, well, modular, but it also gives lower value for the dollar out of the module itself.