| Sean Robson |
I was thinking the other day about the old adventure log that TSR produced back in the '80's. That was a really useful book. Is there any chance of seeing something like that from GameMastery?
What I would love to see in such a book is a "chapter" for each adventure session with a section for the PC's and their relevant abilities (hp, AC, saves, and skills such as spot that the DM sometimes needs to roll in secret for them), a section for encounters overcome (and xp awarded), a list of NPCs encountered (because I can never remember the name of that guy they met 3 sessions ago, whose name I made up on the spot, and want to go see again), and finally space for writing up an adventure synopsis.
I'm always trying to keep track of this information on pieces of paper that I can never find again for the next session, so I'd be very keen on a book like this. Would anyone else find this useful?
Vic Wertz
Chief Technical Officer
|
I was thinking the other day about the old adventure log that TSR produced back in the '80's. That was a really useful book. Is there any chance of seeing something like that from GameMastery?
What I would love to see in such a book is a "chapter" for each adventure session with a section for the PC's and their relevant abilities (hp, AC, saves, and skills such as spot that the DM sometimes needs to roll in secret for them), a section for encounters overcome (and xp awarded), a list of NPCs encountered (because I can never remember the name of that guy they met 3 sessions ago, whose name I made up on the spot, and want to go see again), and finally space for writing up an adventure synopsis.
I'm always trying to keep track of this information on pieces of paper that I can never find again for the next session, so I'd be very keen on a book like this. Would anyone else find this useful?
Have you looked at the GameMastery Campaign Workbook? The PC registry in the front lets you record basic stats and other notes. The Game Log consists of more than 200 pages of alternating lined sheets and graph sheets. And the NPC registry in the back gives you room for about 50 major and 100 minor NPCs. In addition, there are calendars, maps, places for house rules, overall campaign notes, and more.
| Sean Robson |
Have you looked at the GameMastery Campaign Workbook? The PC registry in the front lets you record basic stats and other notes. The Game Log consists of more than 200 pages of alternating lined sheets and graph sheets. And the NPC registry in the back gives you room for about 50 major and 100 minor NPCs. In addition, there are calendars, maps, places for house rules, overall campaign notes, and more.
Thanks Vic. I did consider the Campaign Workbook, and while I'm sure it could be pressed into service for what I'm suggesting, it seems better suited to campaign planning/world design. I would love to see a separate adventure log book organized into session-by-session chapters with template forms for encounters/xp, and session synopsis. I realize, though, that there may not be enough interest in such a product to justify it.
Ideally I would use both products - the campaign workbook as my world "bible" and the adventure log to track the campaign in progress.