Pegleg of Penkus


Savage Tide Adventure Path


The party's wizard got feebleminded, leaving the party stranded when they needed to teleport home and heal up. So the psion dream traveled everyone back to Sasserine, which was a horrifying mini-adventure.
In the dream world, they met up with Penkus, who looked just as dead and bloated as he did in TINH. After the party answered his riddle, he gave them his pegleg:

Penkus' Pegleg
Slot: Boot
Activation: - and Immediate
This pegleg can be pulled over a leg like hosiery, and makes the wearer appear to have an actual pegleg. It provides a +5 piratey bonus on Balance and Intimidate checks. When on a ship, the wearer gains a +10' piratey bonus to his speed. Once per day, as an immediate action, the wearer may cause an attack that would have hit him to simply miss (as if the attacker had rolled a natural 1).

Is this too powerful for a 13th-level party, do you think?


Bad post.


The Black Bard wrote:
Bad post.

Bwa...?


The Black Bard wrote:
Bad post.

Perhaps because of associations with Wert, and Diablo II? (First thing I thought of. Stay a while and listen...)

Personally, I think it's a bit powerful, namely the latter ability. Instead, I'd make the ability something like a circumstance bonus to AC as an immediate action--as "piratey" would stack with too many things. ;-)
Still, I like the idea of the item. Very original.


I love the term "piratey" bonus! I will definitely be using that term in my campaign as we are preparing to start Sea Wyvern's Wake. Any sort of bonus I give the character's that would normally not be named will now be called a "piratey" bonus!

Thanks for the idea!


Well if it is too powerful just give it a side effect:

During any attempts at shipboard diplomacy there is a 20% chance it will give the wearer a piratey -5 on his check due to sudden inappropriate pirate cursing... :)

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