Will Dungeon Craft Move to pathfinder or anything else?


Dungeon Magazine General Discussion


Will Dungeon Craft move to pathfinder? That article was one of the main reason I bought Dragon and then Dungeon when if moved to that mag. I know WOTC has they articles on their site but they tend not to be as usefull or long enough. I really loved the old dungeoncraft where they build a campain world, those were awesome.

I like others do like the printed stuff better it just seems better when you are at the table.

Jon

Paizo Employee Creative Director

Dungeoncraft, like the rest of the non-fiction, non-comic contents of the magazines, belongs to WotC. We can't continue it on in Pathfinder as a result. We can certainly do some sort of other advice column, but it won't be called Dungeoncraft.


James Jacobs wrote:
Dungeoncraft, like the rest of the non-fiction, non-comic contents of the magazines, belongs to WotC. We can't continue it on in Pathfinder as a result. We can certainly do some sort of other advice column, but it won't be called Dungeoncraft.

Another hypothetical - does WotC own the IP of the published adventures? Specifically, is this the end of the Styes, or could Paizo hypothetically set their 3rd Pathfinder path there?

I know Mr. Logue's Eberron stuff is history, which is too bad - Chimes At Midnight could have easily continued for several more installments, but I'm curious about the non-WotC setting specific stuff.

Thanks!


I believe (and I think that James has posted on another thread) that WotC owns everything that appeared in the magazines with the exception of the fiction (in dragon) and comics.

The Exchange Kobold Press

greasy wrote:

Will Dungeon Craft move to pathfinder? That article was one of the main reason I bought Dragon and then Dungeon when if moved to that mag. I know WOTC has they articles on their site but they tend not to be as usefull or long enough. I really loved the old dungeoncraft where they build a campain world, those were awesome.

Pathfinder is building a whole campaign setting, so you'll see a lot of great campaign-creation that way. Heck, the goblins alone are sign of good things to come there.

I'm writing the last Dungeoncraft article in a few weeks, but I've been doing some design essays at Open Design (the current topic is "Worldbuilding", due to patrons on April 30th). I'll continue writing those Dungeoncraft-style articles and may do a monthly version of them if there's interest.

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