Running the Imp


Shackled City Adventure Path


Okay, the imp in the Flood Season has encountered the party. The party has just defeated his plaything and is going to mess with the party. Of course, the party does not realize that they have an imp problem.

Here's the thing. I hate practical jokers, pranksters, and the idea that it is okay to have fun at another's expense. However, I also believe in bringing honor to the PC's adversary by running them to the best of my ability in the manner that they should be run.

I need ideas for what the imp will do with the party. How will he mess with them?


Frank Steven Gimenez wrote:

Okay, the imp in the Flood Season has encountered the party. The party has just defeated his plaything and is going to mess with the party. Of course, the party does not realize that they have an imp problem.

Here's the thing. I hate practical jokers, pranksters, and the idea that it is okay to have fun at another's expense. However, I also believe in bringing honor to the PC's adversary by running them to the best of my ability in the manner that they should be run.

I need ideas for what the imp will do with the party. How will he mess with them?

I used the imp to impersonate Tarkilar's voice. Every time they fought some more undead in the carverns, he made it sound like Tarkilar controlled the ogre zombies and t-rex skeleton. He kept demanding payment or they wouldn't escape alive.

Once he learned they were after the wands, he kept tempting them with the knowledge he had.

Eventually, they fought the kyuss spawn and fear hit nearl all of them. When they returned to the cave, all their gear was on the slab/chest, along with a wand (tarkilar's used up animate dead wand). The voice once again taunted them that he had one and knew of another (in the bloodbloater ooze). They left the corridor and came up with a plan, using hide from undead to come back for the gear (they wouldn't leave that) and grabbed the stuff and ran like babies, but did end up revealing the Imp as an imp.

The imp flew to the cavern (invisible again) and made enough noise to bring out the Skulvyn and Kopru, which caused them considerable trouble. (But the Kopru ended up helping them trying to kill he Skulvyn who was on the ropes).

They have left the caves, without any wands (my sane cultists in hiding in the city) except a burnt out animate dead wand. They've since caught Triel and killed Skaven.

I sent the Stormblades in to clean out the Kopru Ruins, get the treasue they left, and who will make a big deal of recovering the wands.

Wow, that was long, apologies.
The imp was fun, but I'm assuming the Stormblades got 'im.

-c

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