DM: "No holds barred poker" and "Bring it. I ain't scared"


Advice

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Scarab Sages

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I have mentioned this upcoming campaign in a couple other threads over the past year or so. It is a lvl 21/MR 1 Gallowspire assault (lots o' undead) with characters gaining both levels and mythic ranks as the campaign progresses. (More Mythic ranks than levels)
The DM has allowed ANYTHING within Paizo. Monsters with class levels? Cool. Custom crafting? Spiffy. Minor artifacts? Yes, with some cost arbitration. 21st level starting wealth.
He, himself, suggested a Planetar Cleric.

That's when he said those words, "No holds barred poker. Bring it, I ain't scared."

What would you build if literally the entire world was open to you?


God... lol but can make sythesist if he isn't scared he will be I have seen palladins that make.unread cry (don't ask me how with no tear ducts and all) I personally favor thief's but I don't see that having too much power in your game (bardic thief perhaps)

Scarab Sages

I already have a few ideas in the works. What would you go with? Remember, the beastiaries are open to you as well!


Starting at High level? Play a full caster class.

Frankly, we've all got our favorite OP builds. I think in this case I'd want to try out a half-elf sorcerer.

You're starting at 21st level. Are you using the old epic rules fro 3.5? Are you going to have to multiclass?


What do you want damage I would go with something like vampire or were for melee I heard lichdom is good for casters if you want survivability then go with a fairy or some
(Small dinimitive or fine) AC to hit should be unreal probably wont be able to hit but hey the price you pay

Or one word dragons

You have been slumbering imprissoned for the past hundreds of centuaries until you were awaken you roar mightily as you break the very earth to escape your elemental cage you decimate the cage easily as it weakened with the ages you burst upwards to feel the glorious sun on your scales again you have been couped up so long you are feeling as restless as a youngling again hearing about this group of adventures you head of to join them in crusading through the undead... or you can use dragon for the race add caster levels then make loch dragon ... (really want to see this now bbeg?) Lol I would do the last one


Count Coltello wrote:

What do you want damage I would go with something like vampire or were for melee I heard lichdom is good for casters if you want survivability then go with a fairy or some

(Small dinimitive or fine) AC to hit should be unreal probably wont be able to hit but hey the price you pay

Or one word dragons

You have been slumbering imprissoned for the past hundreds of centuaries until you were awaken you roar mightily as you break the very earth to escape your elemental cage you decimate the cage easily as it weakened with the ages you burst upwards to feel the glorious sun on your scales again you have been couped up so long you are feeling as restless as a youngling again hearing about this group of adventures you head of to join them in crusading through the undead... or you can use dragon for the race add caster levels then make loch dragon ... (really want to see this now bbeg?) Lol I would do the last one

Dragons with fighter levels are quite nasty. Remember you can wear armor fitted for you!


Can you make your own race too? If so find out how many race points you can get.


Count Coltello wrote:

What do you want damage I would go with something like vampire or were for melee I heard lichdom is good for casters if you want survivability then go with a fairy or some

(Small dinimitive or fine) AC to hit should be unreal probably wont be able to hit but hey the price you pay

Or one word dragons

You have been slumbering imprissoned for the past hundreds of centuaries until you were awaken you roar mightily as you break the very earth to escape your elemental cage you decimate the cage easily as it weakened with the ages you burst upwards to feel the glorious sun on your scales again you have been couped up so long you are feeling as restless as a youngling again hearing about this group of adventures you head of to join them in crusading through the undead... or you can use dragon for the race add caster levels then make loch dragon ... (really want to see this now bbeg?) Lol I would do the last one

A suppose to be lich

b can use undead to your advantage. Specially if you go lich (rival loch is one that locked you up using his elementals) that's why you went after the undead since when he locked you up he took your pot of gold... and the barrel and the wagon and the...


Scary thought dragon sythesist.. I don't know much of liches. But if you can go dragon sythesist lich I'd do it

Dark Archive

You could play a great wyrm green dragon, as their CR is only 20. The only problem you might have is that they are Colossal, and they wouldn't really fit in Gallowspire. You could fix that by creating a magic item that gives you a permanent Alter Self effect, but that would not be the same I guess.

Except when you don't tell your fellow players, then transform back into your dragony self in that big room.


the David wrote:

You could play a great wyrm green dragon, as their CR is only 20. The only problem you might have is that they are Colossal, and they wouldn't really fit in Gallowspire. You could fix that by creating a magic item that gives you a permanent Alter Self effect, but that would not be the same I guess.

Except when you don't tell your fellow players, then transform back into your dragony self in that big room.

I didn't think of The setting got caught in it lol I like The magic item especially since the op said artifacts allowed make a awesome artifact overly rp. With lore about dragons of old having one see if other players piece it together before the big room

Edit: if you go with disguised dragon give char a couple traits for fun.. raw meat cravings a pyromaniac always mumbles about back in his day..

Dark Archive

It would set you back about 20000 gp. You would have 27 d12 hit dice with good saves and good BAB, 17 caster levels and lots of abilities that are useless outside a forest.


the David wrote:
It would set you back about 20000 gp. You would have 27 d12 hit dice with good saves and good BAB, 17 caster levels and lots of abilities that are useless outside a forest.

Doesn't have to be forest dragon can be a holy dragon lol don't think one exists but hey be awesome. Or aother color than green I dunno or don't use dragon either way


I'm so glad I'm not touching Paul's campaign with a 10ft pole.

But seriously, full casters will always make the world their b#!%+. So as someone else suggested, an ancient red or gold dragon with some class levels.


Advanced Half-Dragon Troll Fighter(archer archtype): flying archers are cool...11' tall flying archers w/a 40+ STR and mighty composite bows are even cooler.

Advanced Alchemically Invisible Marilith Demon: 4-7 invisible attacks/round is pretty sweet.


From what I've seen suggested (and I suggested) the dm is going to falter on his bring it theory unless he uses a mirror of opposition (when someone looks in it creates a double that attacks the original) always a fun twist in a spooky unusually empty house what better way to challenge them then to challenge themselves lol

Or a copycat class have a party split up to cover more ground copycat meets up.with other party members and ...
Side tracked again but it would be fun... granted I don't know the setting you were talking about or your dm
lol just be glad I'm not your dm I is evil! Lol

Silver Crusade

damphir/vampire for a more "standard" race.

large warforged make good fighters (immune to all mind affecting spells!)

troll can work well for melee oriented classes

any race that gives you flying makes an excellent class imo. I would also prefer to them to be large or lower. As that way I can go -almost- anywhere without to much trouble.


I think someone made a thread about how to achieve a 130+ AC by L20. You might want to check out that thread if you are actually planning on playing a character in that game.


Play the tarrasque.


Standard aasimar paladin. Maybe Undead Scourge.

Double smite damage against the theme monster?
Massive saving throws?
Outright immunity to most bad stuff?
Options to overcome melee restrictions?
Looking badass in that celestial plate armor?

Lantern Lodge

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Maralith Gunslinger (Pistolero) 6.

"What if it was one guy with six guns?"


A level 20 gnome synestsist with a monk level and snake style is gonna have a insane AC and get a AoO against those that miss him. Is he have feral combat training he can even take the AoO with his natural weapon.
Gnome is just because it is cool to be small:)
Edit: Snake style is also great vs. The touch attack spells that will be the synestsist only weakness.

Shadow Lodge

Cthulhu with 20 levels in absolutely anything.

Rogue could be amusing..

You: Cthulhu hides in the shadows.

GM: What shadows? He's miles tall!

You: (roll a 20)


Well now we wait patiently for op to grace us with thoughts comment concerns or cookies (ran out of c words)

So while we wait *plays elevator music* so a dragon lich a gnome summoners and a Cthulhu rogue walk into a bar where the aasimar paladin serves them a drink then while enjoying thier thunder-brew ale the local drunk a rather angry Maralith Gunslinger whips out his "pistols" and everyone ran screaming from the bar

Or what about all 5 team up... Take that gm lol I personally turn it onto a fight to the death~ to win the favor of the king

~lots of clerics to red them and a team of minotaurs to carry "dead one" out of arena
Just don't hit one last thing you need is a bunch of bullpen attacking you as you and your teammates duke it out

I am bad at staying on subject but such is my mind


I'd highly advise against a synthesist dragon. You'll be spending most of your evolution points just to make up for the strength loss at lower levels of the class.


Buri wrote:
I'd highly advise against a synthesist dragon. You'll be spending most of your evolution points just to make up for the strength loss at lower levels of the class.

Well if you were starting out at 21 no lower class lvls and I figure take most broken class add it to one of most powerful creatures add wings and whip cream with a cherry plus racial breath weapon and all the ac and hp and saves and str int and wish a ancient dragon has... How could it be bad...


It's only considered "broken" because of the bar it sets at low levels for normal races. Dragons are well above that level already. It would drag you down if you didn't invest EPs to bring it back up.


Jayson MF Kip wrote:

Maralith Gunslinger (Pistolero) 6.

"What if it was one guy with six guns?"

I want you to know that you have spawned a demon with this comment who may very well be the end of an adventuring party.


Buri wrote:
It's only considered "broken" because of the bar it sets at low levels for normal races. Dragons are well above that level already. It would drag you down if you didn't invest EPs to bring it back up.

Didn't think of that haven't heard any high lvl summoners so what about armor master fighter or savage bonusfeats I just thought spell caster because its the best at high lvls and that seemed the best caster or a necro wizard having own army...

Can a dragon be a dragon disciple probably wouldn't work cause I don't know why but be funny to see


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20th level Troll cleric with the Earth and Fire domains. You are immune to Fire and Acid, and can only be killed by death effects.

Scarab Sages

To be clear, this isn't fully about me. It's about what youall would choose. I'll glean ideas as needed. :)

For me, however, at this moment I'm thinking:
- Aasimar life oracle with dips into paladin and Holy Vindicator for huge saves and an AC in the 70's. Massive party support+condition removal.
- Pleroma Aeon with a couple cleric levels
- Dryad Druid with an obscene caster level. (I think it came out to 27, but I could be wrong)

Lantern Lodge

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Human Commoner 8/Aristocrat 13.

Could really roleplay the "rags to riches" feel of a nobody turned somebody.

And you'd get to hang out with demons and dragons. They don't have to know that they're your subjects.

Scarab Sages

It may feel like this is less "advice" and more opinion, but I'm looking for ideas that are different from mine. Thus, I haven't said much about what I'm thinking because I've already thought a lot about them. I'm looking for other ideas I may not concider. Out of the box stuff, as it were.


Witch 11/Harrower 10: (I chose witch 'cuz I think hexes are cool, but any caster will do). Since minor artifacts are in, start with a Deck of Many Things (which you can influence the draw results of via harrower) and go to town.


Choon wrote:
It may feel like this is less "advice" and more opinion, but I'm looking for ideas that are different from mine. Thus, I haven't said much about what I'm thinking because I've already thought a lot about them. I'm looking for other ideas I may not concider. Out of the box stuff, as it were.

Storm Giant with a reach weapon.


If you're looking to play a dragon (and come on, how often does the opportunity come up), a great wyrm brine dragon has one of the best ratios of CR to caster level out there, being CR 19 with 19th level sorcerer casting. So, in exchange for class features you get 26 HD, BAB 26 and a stun effect on every one of your many natural attacks. Technically, by paizo's rules you get an extra class level for every 2 up to 1/2 your CR, so you have another 3 levels to play around with. Personally, I'd dip a level into lore/lunar oracle to use charisma for AC and reflex saves to shore up your weak dex, as well as the full benefits of your choice of curse, and then a level of arcane bloodline sorcerer, loremaster or mystic theurge to cap out your sorcerer casting. From there, if you're using epic rules and can advance CL past 20, I'd take mystic theurge all the way up, otherwise... do whatever the hell you want.


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Black pudding Pack Lord druid with a bunch of Hawk companions who claw him apart before each combat so he can split a ton of times.


*Puffs in*

sorcerer 13/dragon disciple 8

9 level spells, can turn into dragons, 50+ str, 6 natural attacks...

yeah, crazy stuff bro

*Puffs out*


*Puffs in*

or a ninja 20/assassin 1

Shadow strike killer bro

*Puffs out*


Naruto Uzumaki wrote:

*Puffs in*

sorcerer 13/dragon disciple 8

9 level spells, can turn into dragons, 50+ str, 6 natural attacks...

yeah, crazy stuff bro

*Puffs out*

Out of curiousity skip 9 levels and go strait dragon +50str 6 Nat attacks


Geisha or try to get the OA Courtier Class. Have a Diplomacy so high you can talk deities into stuff. Let the rest of the party handle the combat, you just buff them.

Dark Archive

I was assuming the GM meant to use the monsters as PCs rule, therefore a great wyrm blue dragon would be the biggest possible dagon available, as he has a CR of 21.

According to those same rules, you could play a Vampire Succubus Anti-Paladin 15. (Hint, look it up, it has something to do with hit points, saves and charisma. The spells and smite are only secondary)


I'd go Movanic Deva, honestly. Their immune list is ridiculous. Then, add to it. LOL

Quote:
Immune acid, cold, electricity, fire, death effects, energy drain, petrification;


Buri wrote:

I'd go Movanic Deva, honestly. Their immune list is ridiculous. Then, add to it. LOL

Quote:
Immune acid, cold, electricity, fire, death effects, energy drain, petrification;

That is a pretty damn good list.


They're made to be able to patrol the planes with no harm from the native environment. Now, add 21 class levels to that or 11 if you're going 21 - CR for class levels.


Buri wrote:
They're made to be able to patrol the planes with no harm from the native environment. Now, add 21 class levels to that or 11 if you're going 21 - CR for class levels.

They have so many Odd Stats. It makes me tear up inside. Paladin levels would be pretty insane on it though.


I'm trying to take that as my true name discovery on my level 11 wizard. My GM gave an okay but I don't consider it sold until I can use it in play. :D


Buri wrote:
I'm trying to take that as my true name discovery on my level 11 wizard. My GM gave an okay but I don't consider it sold until I can use it in play. :D

Go with an Aasimar Paladin with 12 levels.

Shadow Lodge

I'd like to put in a +1 for the sorcerer 11 dragon disciple 10, it's very nice,
another useful one is an alchemist vivisectionist mind chemyst 4/ wizard 7 /arcane trickster 10, or a ninja 3/sorcerer 8/arcane trickster 10

if I were to make a party of 5 I would have

2 melee fighters ala.

barbarian 10 oracle (lame) 1 rage prophet 10

alchemist (rage chemist, vivisectionist) 7-19/drunken brute barbarian 1-4/master chemyst 10

your rogue would be one of the two I mentioned above,

a necromancer perikin aasimar oracle (bones, black blooded ) 10/sorscer 1/mystic theurge 10, maybe sacrificing a few levels for some kind of vampire, dread vampire for example only costs 3, standard vamps only costs 2

if psionics is allowed I'd make aegis 4 soul knife (gifted blade or the one with sneek attack) 7 soul forge 10

this is a very balanced party, it's got 3 frontline fighters,
three characters capable of doing healing,
2 casters with 9th lvl spells, one of which is also capable of casting 6th lvl spells, one of which who also has 7d6 sneek attack and either 2nd lvl potions or a ki pool
one caster capable of casting 6th lvl spells
one capable of casting 3rd lvl powers

this is a party who can do it all


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One thing I'd like to see tried at that level is a barbarian (urban barb) 1/Scarred witch doctor 5/Eldritch knight 10/ spherewalker 5/ anything above in "hellknight enforcer". Basically, you're a full caster, you've got above 3/4 bab, ridiculous con, DCs boosted by "controlled rage" or plain rage with a +4 furious courageous weapon. Heck, if I could have a +6 furious courageous weapon, you'd basically get the effects of mighty rage from your "regular" rage. And cast 9th level spells. And fight like a mad creature. At level 21, I think it could be a monster. Probably go dual path champion/archmage and go nuts.

Well, it's a dream. Sounds like an interesting campaign.

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