MaxSlasher26 DMs Eberron: Demons, lizardfolk, and more!


Campaign Journals


Last night was the beginning of a new campaign for our group. Having had an idea for an Eberron campaign, I pulled out my DM's screen and my Eberron Campaign Setting and the game was afoot.

The PCs
"Honest" Jim (Male Human Artificer 3): Jim is an artificer who's out to sell things to the poor saps of the world. He is a crippled old man who uses a mysterious cloak to alter his form, causing many to believe he is a changeling. Due to his crippled nature, he rides around on a wheelchair of his own making: a floating chair fastened to a decanter of endless water that is able to propel him at the speed of a walking human.
Thomas Rait (Incubus 3): Thomas Rait may or may not be the true name of a young incubus from Mabar who has come to Eberron to do what he does best: corrupt the mortal ladies. Luckily, Thomas has enough of a sense of goodness to intervene when danger occurs, allowing him to be both a harmful and helpful force in the universe.
James (Male Human Vampire Spawn 3): James was once a budding young vampire hunter who fought against the undead of Karrnath in the Last War. Near the end of the war he was turned into a vampire spawn. Now, he has picked up his vampire hunting business again (despite the fact that he is what he hunts). Dressed in a cloak that wards off the sun's effect on him, he is able to get rid of the monstrous creatures and horrid undead of this world.
Rassk (Male Human Shadowcaster 3): Rassk is a very mysterious man. He is a shadowcaster who is surprisingly friendly. It was Rassk who worked with James (see above) to create the cloak that allows the vampire spawn to survive in the sunlight.
Taz (Male Feral Half-Orc Barbarian 2): When the smell of beer, filth, and orc is in the air, Taz isn't too far behind. In fact, he's probably sitting next to you in a bar, ready to punch your face in if you merely mention that he's got a dab of mustard on his cheek. Taz truly shows that barbarians are barbaric. He is wanted in four of the Five Nations for killing people when he gets angry. Now, he is trying to draw attention away from his self by moving to the more secluded areas of Khorvaire.
Madovean (Male Necropolitan Cleric 2): Madovean is a cleric of Evening Glory, a goddess with a very small following. The goddess believes that love should be eternal, even after death. Thus, Madovean became a necropolitan when he took up his priestly business. He tried to convert the people of Thrane to his religion, getting him in trouble with the Silver Flame. After being kicked out of Thrane, Madovean decided that he needed to go somewhere remote in order to convert people.

When an artificer needs suckers to buy money from him, an incubus needs women to sleep with, a hunter needs beasties to hunt, a shadowcaster needs to get away from it all, a barbarian needs to find somewhere safe, and a cleric needs to convert people, what better place to go than Q'barra?

998 YK: Rhaan 16; Mol
The PCs arrived in the town of Adderport. Most of them met on the ship, so they all decided to stay at an inn called the Meat Masher. It was a little after the 18th bell when they arrived (6:00 pm), so they settled down for the evening.
At half past the 23rd bell, all the PCs were aroused from sleeping, drinking, sitting, praying, or engaging in sexual activity by an enormous explosion from the town garrison.
As the PCs all eventually came to the scene, they witnessed citizens fleeing as a horde of lizardfolk advanced upon them.
Down their particular street came two poison dusk lizardfolk, two lizardfolk, and a blackscale lizardfolk. These were dispatched without much effort. Just as the PCs finished looting the corpses, a second wave of mauraders came down their street.
This time, two blackscale lizardfolk came, each with a monitor lizard "pet". This wave too was dispatched of with only a little more trouble than the first.
After looting, they looked up again to see yet another horde heading towards them...

Unfortunately, due to a late start, having to make characters, and general chit-chat; this was as far as we got. Next week, the PCs will discover both what is coming at them and what is going on.

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