
Mel White |
Howdy,
How did those of you out there enjoy Game Day 2006? I had the chance to both play in the WOTC adventure "Curse of Gethin Abbey" as well as DM an adventure of my own at the local game store. It was a fun day! In Gethin Abbey, our party had a heck of a time with the Hellcat. Two characters--the rogue and the paladin (my character)--wound up unconscious and had to use the 'Second Wind' cards. And, despite regaining a d6 of hit points, both characters remained in negative numbers! At least we survived. A cool metagame feature was allowing the players to keep the miniature of any opponent killed. Our fighter PC won the most honors, claiming three miniatures (Flameskull, magma-thrower, and gargoyle). The ranger followed with two (hellcat and acolyte), and the cleric claimed one as well (the wight). The rogue and the paladin came up empty!
Since we finished Gethin Abbey in about an hour, we were then able to play a second home-made adventure. One technique I used that I think went well was Action Points from Unearthed Arcana. In a 'one-shot' convention game of this sort, Action Points gave the players the ability to succeed in the critical rolls that helped move the story along. I hope they enoyed it because I enjoyed DMing for them.
Mel