Boxhead
Contributor
|
So I just finished Hall of Harsh Reflections, what a killer adventure.
The main concerns I ran into were:
-Pulling off the move into Sodden Hold. I had a character that didn't need to sleep (something akin to a Warforged). That makes the whole moving the party to different cells a problem. I solved with a scroll, bit it could easily have derailed that part of the adventure.
-The Mirror Maze, while very cool conceptually, was almost impossible to pull off in game. No matter how good the players behaved, there was no way they would believe in the sudden doppelgangers.
-Zyrxog's lair is too hard. There is simply no way a standard 4 man party of level 7 or 8 can do the whole thing in one go. Since Zyrxog is scrying on the party, they either expend resources just getting there, or he knows when they're coming.By the time the party got themselves to Zyrxog, he could have killed and eaten them without breaking a sweat. There are, what, 3 or 4 Party Level+2 encounters before Zyrxog (which EL+4)? Crazy.