"Out of Turn Updates: Receive Dogslicer from Ahmotep
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 14 - Pharasma's Knowing Hour Rules: On your check against an Undead card, add 1d6. SOT: None Give Card: None Move: stay, since Erasmus has scouted the location and informed us that the Fugitive is here! Explore: Locked Door. Acid Burst the Lock or pry it open with a Crowbar... Use Acid Burst since the check is easier.
Displayed:Blood God Nulgreth,
Deck: 12 Discard: 4 Buried: 1
Hero Points: 0
Paizo Reroll: used NOTES: Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Gods B, Infernal Healing, Prayer, Orison, Viper Strike, Earthbreaker, The Fiend, Force Missile
Recharged: Animated Skeleton, Bone Armor, Priest of Asmodeus*, Wand of Acid Burst,
Discard Pile: Dire Boar 1, The Juggler (Harrow), Blessing of the Gods A, Korvosan Guard, Buried Pile: Dogslicer*,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: Priest of Asmodeus Banished: Rest of Rooftops 2 Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
"Out of Turn Updates: Receive Wand from Ahmotep, wherever Ahmotep went was fine with me to be.
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 9 - Incitation Hour Rules: None SOT: None Give Card: None Move: none (stay at Rooftops 4) Explore: Ingratiating Minion. Random Barrier is Drowning Mud. I can Crowbar the Drowning Mud and not the Minion, so I'll encounter the Mud. I can then use the blessing instead to explore.
Strength 6:2d8 ⇒ (1, 6) = 7
Discard BotG to explore. Flask of Curses or Mad Prophet. Neither are great but I have a chance at Mad Prophet. Taking Erasmus' the Theater.
Displayed:Blood God Nulgreth,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 0
Paizo Reroll: used NOTES: Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Force Missile, Orison, Korvosan Guard, Earthbreaker, Infernal Healing, Blessing of the Gods B, Prayer, Viper Strike, The Fiend, Detect Magic
Recharged: Animated Skeleton, Bone Armor,
Discard Pile: Dire Boar 1, The Juggler (Harrow), Blessing of the Gods A, Buried Pile: Traitor 1,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: None Banished: Rooftops 4 #1 and 2 Examined: None Random Card(s) Used: 2 Barriers Displayed: None Other Player(s) Resources Used: Erasmus' The Theater Actions needed by other Player(s): None"
Forgot to replace Co9T with Spiked Chain +1 from last scenario. Also, used the Juggler to replace the reroll for Erasmus' product reroll; drawing BotG +1 and giving Wand of Acid Burst to Ahmotep (which would give me an extra card during reset); would like Ahmotep to give me back the Wand during their turn.
Displayed:Blood God Nulgreth,
Deck: 11 Discard: 2 Buried: 1
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Prayer, Force Missile, Blessing of the Gods B, The Fiend, Earthbreaker, Korvosan Guard, Detect Magic, Infernal Healing, Viper Strike, Orison
Recharged: Animated Skeleton,
Discard Pile: Dire Boar 1, The Juggler (Harrow), Buried Pile: Traitor 1,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
Paizo Reroll: used NOTES: Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Viper Strike, Blessing of the Gods B, Crowbar, Detect Magic, Prayer, Earthbreaker, Force Missile, The Fiend, Orison, Blood God Nulgreth, Infernal Healing, Korvosan Guard, Blessing of the Gods A
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
"Out of Turn Updates: Display Nulgreth and use Animated Skeleton ASAP when the scenario starts. Get Dire Boar 1. Discard it to the Fire damage. Bury Traitor 1. Move to Ahmotep's Tenement on close (since the move on Keys is disabled, go to place where I would explore.)
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 4 - The Rakshasa Hour Rules: On your Charisma check, you may use your Intelligence die instead of the normal die. SOT: None Give Card: None Move: None, stay at Ahmotep's Tenement. Explore: Symbol of Agony (alt Shrieky Plant random). Uh.... Wounded is super annoying (esp. on both of us), so I'm using Ahmotep's Abraxas to make sure it gets passed.
Arcane 9:3d8 + 3 ⇒ (2, 2, 2) + 3 = 9lol
EOT: End Turn and Reset hand
If eddie lets me use the Juggler on Erasmus' check rather than Paizo reroll, the hand will change (I'd draw a card and hand Wand of Acid Burst to Ahmotep) but we'll leave it this way for now.
Displayed:Blood God Nulgreth,
Deck: 13 Discard: 1 Buried: 1
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Fiend, Korvosan Guard, Prayer, Crowbar, Force Missile, Infernal Healing, Orison, Blessing of the Gods A, Blessing of the Gods B, Detect Magic, Viper Strike, Earthbreaker
Recharged: Animated Skeleton,
Discard Pile: Dire Boar 1, Buried Pile: Traitor 1,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: None Banished: Tenement #6 1 Examined: None Random Card(s) Used: Monster, Barrier Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Displayed:Blood God Nulgreth,
Deck: 12 Discard: 3 Buried: 5
Hero Points: 0
Paizo Reroll: used NOTES: Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Animated Skeleton, Blessing of the Gods A, Prayer, Crowbar, The Fiend, Orison, Sands of the Hour*, Wand of Acid Burst, Mace*, Blessing of the Gods B, Infernal Healing
Recharged: Viper Strike,
Discard Pile: The Joke*, Earthbreaker, Cat-o'-Nine-Tails, Buried Pile: Derro 1, Guardian Zombie 2, Metal Cobra 2, Derro B 1, Evoker 1,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: None Banished: None Examined: Termite Swarm (Oubliette 2) Random Card(s) Used: None Displayed: Thunderstorm (Oubliette 1) Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Displayed:Blood God Nulgreth,
Deck: 15 Discard: 1 Buried: 3
Hero Points: 0
Paizo Reroll: used NOTES: Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Viper Strike, Mace*, Animated Skeleton, Infernal Healing, Blessing of the Gods A, Wand of Acid Burst, Crowbar, Prayer, Sands of the Hour*, Blessing of the Gods B, Bone Armor, Force Missile, The Fiend, Orison, Korvosan Guard
Recharged: Discard Pile: The Joke*, Buried Pile: Derro 1, Guardian Zombie 2, Evoker 1,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: Derro 1 (nommed by Nulgreth) Banished: Spider Swarm 1 (nommed), acquired Sands of the Hour (Nulgreth power), Ruin Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 5 - The Joke Hour Rules: On your check against a barrier, you may recharge a card to add your Intelligence die. SOT: Use the base power. Draw a card (BotG B), then move away without displaying Amin, thus allowing us to reuse the base. Give Card: None Move: Base -> Oubliette (shuffling Amin back into the base) Explore: Mace
Melee 4:1d10 + 2 ⇒ (8) + 2 = 10
Use The Real Rabbit Prince (RIP) to explore. Mad Prophet. Oh that's pretty good. Draw off the Harrow (BotG A). Explore is blessed.
Proccing RRP after the explore. Recharge the Fiend with the Joke since I have a lot of cards and I hate this barrier.
Discard Prayer to examine (SotH), then explore. This is an autoacquire. Then Discard SotH to examine, which is a Guardian Zombie (Combat 15). Sure. Plagued sucks though. Recharge BotG by copying Orison for the combat. Bury Prayer for the additional bonus.
Displayed:Blood God Nulgreth,
Deck: 13 Discard: 1 Buried: 1
Hero Points: 0
Paizo Reroll: used NOTES: Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Fiend, Orison, Force Missile, Viper Strike, Bone Armor, Korvosan Guard, Wand of Acid Burst, Mace*, Detect Magic, Cat-o'-Nine-Tails, Blessing of the Gods A, Animated Skeleton, Infernal Healing
Recharged: Discard Pile: Sands of the Hour*, Buried Pile: Prayer,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: Mace, SotH, The Joke (hour) Banished: Oubliette 2, 4 Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Zalarian gets RRP"
Displayed: Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Blessings and Force Missile available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Animated Skeleton, Korvosan Guard, Orison, Wand of Acid Burst, Force Missile, Cat-o'-Nine-Tails, Blood God Nulgreth, Viper Strike, Blessing of the Gods A, Detect Magic, Bone Armor, Infernal Healing, Blessing of the Gods B
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
Upgrades:
Blessing 1:1d1000 ⇒ 225 The Eclipse or The Fiend. Leaning a bit towards the Fiend, 3d6 can be a lifesaver and the drawback can be used as a benefit to retool allies
Spell 1:1d1000 ⇒ 472 Ray of Sickening (HV2) (as a villain scout)
Ally 1:1d1000 ⇒ 886 Priest of Asmodeus
Item 1:1d1000 ⇒ 109 Weapon 1:1d1000 ⇒ 84
Explore: I've got 1 more explore in me I think (this will let people decide whether they want to go to Den to close and win or to stay at River to close and win. Discard Prayer to examine and explore.
Oh. I examined a Brawl. Good thing I used Prayer. Stopping here.
Displayed:Blood God Nulgreth,
Deck: 7 Discard: 7 Buried: 5
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Blessings and Force Missile available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Infernal Healing, Orison, Bone Armor, Korvosan Guard, Wand of Acid Burst
Recharged: Animated Skeleton, Blessing of the Gods B,
Discard Pile: Earthbreaker, Unerring Weapon**, Viper Strike, Crowbar, Detect Magic, Leech*, Prayer, Buried Pile: Swamp Ooze 1, Incitation, Monstrous Spider 1, Guide*, The Avalanche (Harrow),
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 16 - The Joke Hour Rules: On your check against a barrier, you may recharge a card to add your Intelligence die.
This is actually useful against the evidence. Marginally useful, but useful nonetheless.
SOT: None Give Card: None Move: None. Bury The Avalanche Harrow for the Keys effect. Explore: Leech.
Ally 1 is a somewhat useful upgrade. Using Incitation.
Wisdom 6:2d6 ⇒ (2, 4) = 6
Going to Nulgreth a bit more aggressively. Banish Ogre in buried cards to draw a card (Prayer). Discard Leech to explore. I hit some Evidence. I'm going to tank this and let Ahmotep avenge. Stopping for now unless we say otherwise. If I tank, I bury Incitation for Keys.
Displayed:Blood God Nulgreth,
Deck: 9 Discard: 6 Buried: 4
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Blessings and Force Missile available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Orison, Infernal Healing, Bloodbug 0, Bone Armor, Prayer, Korvosan Guard, Wand of Acid Burst
Recharged: Animated Skeleton, Blessing of the Gods B,
Discard Pile: Earthbreaker, The Avalanche (Harrow), Unerring Weapon**, Viper Strike, Crowbar, Detect Magic, Buried Pile: Swamp Ooze 1, Ogre 0, Monstrous Spider 1, Guide*,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 11 - The Mute Hag Hour Rules: At the start of your turn, summon and encounter a spell. SOT: Summon Good Omen. That's... really good. But I don't know if I want to throw a blessing at it given that we don't have a lot of them.
Arcane 6:1d8 + 2 ⇒ (2) + 2 = 4Exactly the scenario I was afraid of.
I'll let this one go unless eddie wants to retroactively take it, since Ahmotep is quite damaged. Eddie says yes.
Give Card: In between Give Card and Move, I mimic the Mute Hag with BotG and examine the top card of the Den. This is because if I get Evidence I get a good chance of displaying it with another blessing. I don't think any other way of encountering it would do as well. And I encounter the Evidence. :). But I don't see a second non-local blessing, so I can't actually get a second blessing :(. Still, 2d6 + d8 is pretty good and Ahmotep can back up with discard I think.
Wisdom 10+#=11:2d6 + 1d8 ⇒ (3, 5) + (7) = 15
Also, I hand eddie Good Omen.
Move: Den -> River Explore: Ogre. Discard Crowbar to damage. Since Nulgreth can nom the Ogre I'll use my power for d6 (banishing Bloodbug)
"Out of Turn Updates: Get Unerring Weapon, I guess.
Turn Order: Grazzle/danforth347, Erasmus/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 6 - Sands Hour Rules: None SOT: None Give Card: None Move: Docks -> Den (encountering the villain is really not fun, and 2d8 is pretty crappy. Going to the Den at least gives me another way to see if a blessing better than SotH shows up. Explore: Guide
Charisma 5:1d8 ⇒ 8
Discard Guide to explore. It's unfortunately some evidence. (Friggin' Task.) Only have d6 Wisdom, and can only apply 1 die with bless. Just going to tank this, and bury a random discard (Guide).
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: Den 4 Banished: None Examined: Den 7, moved to River. Shuffled Den Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 1 - The Liar Hour Rules: At the start of your check, the difficulty is increased by the number of allies in your hand. SOT: None Give Card: None Move: River -> Docks. Grab random Bloodbug Monster 0 with Animated Skeleton. Explore: Swamp Ooze. Sorry Erasmus.
Combat 9:1d10 + 2 + 1d12 ⇒ (5) + 2 + (12) = 19
Discard Bloodbug for AA damage. Nulgreth noms Ooze. Discard Avalanche to explore. This lets me draw a card (Cat-o'-Nine-Tails). It's the henchman. Use crowbar on BA, use weapon + d6 from burying Bloodbug for CtD.
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: None Banished: Docks 1-2 Examined: Docks 3, that moves to River Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Recharge an Armor or take 1 Acid damage (Erasmus).
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: XX - XX Hour Rules: None SOT: None Give Card: None Move: Slaughterhouse -> Bank of Abadar Explore: Thug (not exactly what I wanted but hey). Use Crowbar on BA
BA Melee 5:2d10 + 2 ⇒ (4, 6) + 2 = 12
CHA is better than Melee without a weapon very slightly, though I could banish 2 things to make it better but 90% is probably okay. Banish one of the Thugs nommed and discard Incitation.
Charisma 7+#:2d8 + 1d6 ⇒ (4, 1) + (6) = 11
Bury Crowbar to close. Move to the not-Shop (Abandoned Shacks) with an intention to move to Shop next turn (since still no weapon).
EOT: End Turn and Reset hand. Heal with Infernal Healing before drawing, burying Wolf Pack, healing Viper Strike.
Displayed:Blood God Nulgreth, Infernal Healing,
Deck: 6 Discard: 4 Buried: 4
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Prayer available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Gods, Bone Armor, Orison, Detect Magic, Blessing of the Gods, Earthbreaker
Recharged: Discard Pile: Cat-o'-Nine-Tails, Force Missile, The Peacock (Harrow), Incitation, Buried Pile: Thug 1, Thug B1, Crowbar, Wolf Pack,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: None Banished: Bank of Abadar Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
(Hard to support locally when no one wants to move to my location. OTOH the office has no monsters except the henchman and neither does the bank. I'm sure Ahmotep will come back to the Office when her turn rolls around.)
Explore: Bolas. Ehh, I'll take the 1 damage if fail (blocked by armor)
Displayed:Blood God Nulgreth, Infernal Healing,
Deck: 7 Discard: 5 Buried: 1
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Incitation and Prayer available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Earthbreaker
Recharged: Orison, Detect Magic, Animated Skeleton, Blessing of the Gods, Bone Armor,
Discard Pile: Cat-o'-Nine-Tails, Force Missile, The Peacock (Harrow), Wolf Pack, Viper Strike, Buried Pile: Thug 1,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: None Banished: Office 1 (Bolas) Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
"Out of Turn Updates: Recharge Animated Skeleton for a monster (Wolf Pack Level 0).
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 7 - Sands of the Hour Hour Rules: None SOT: None Give Card: None Move: Abandoned Shacks -> Plaza (I only have 1 explore. There are only 2 blessings that can be played here, both needed to do the Mob + close most likely. Kess and Grazzle could move here, but both have 2 explores. Ahmotep and Erasmus have to move away.) Explore: Proxy A (Thug).
BYA Melee 4+#=5:1d10 + 2 ⇒ (4) + 2 = 6
Use Viper Strike and recharge BotG (copying Sands).
Displayed:Blood God Nulgreth, Infernal Healing,
Deck: 7 Discard: 5 Buried: 1
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Incitation and Prayer available. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crowbar, Earthbreaker
Recharged: Orison, Detect Magic, Animated Skeleton, Blessing of the Gods,
Discard Pile: Cat-o'-Nine-Tails, Force Missile, The Peacock (Harrow), Wolf Pack, Viper Strike, Buried Pile: Thug 1,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: None Banished: Plaza (all) Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: 1 card from Ahmotep, The Marriage from Erasmus Actions needed by other Player(s): None"
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 2 - Benefaction Hour Rules: None SOT: None Give Card: None Move: Between Give Card/Move, casting Detect Magic so I can see if I need to stay and tank the damage from Keys. Oh hey, it's Evidence. I can't deal with it great, but even if I fail, we can probably avenge it. I'll Orison which recharges to get a die.
I'll give the Avenger the Peacock if needed.
Wisdom 10+#=11:2d6 + 1d8 ⇒ (5, 1) + (3) = 9
Well, that's not enough but Ahmotep can discard a card for +2 which should do it. Operating on the assumption Ahomtep does so. Moving to Abandoned Shacks, since I have no allies to display at the location.
Explore: Azer. That sucks since I like my cards and would like to keep them.
Combat 11+##=13:1d10 + 2 + 3d4 ⇒ (3) + 2 + (2, 2, 3) = 12Hm, that was poor, but I'll just dump my hand (2 damage from combat fail, 1 damage+ from fire) since there was a good chance I would have had to do so. Sorry Nulgreth, you'll have to wait.
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Raw rolling for Brawl. Saving Peacock for a harder check (by anyone)
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 26 - The Eclipse Hour Rules: On your Intelligence or Wisdom check, the difficulty is increased by 3. SOT: None Give Card: None. Detect Magic the Storehouse, which is a Kukri (of course it's not the henchman/villain). Move: Storehouse -> Boat Explore: Use the Real Rabbit Prince to explore. All checks during the explore are blessed, including the close.
random character who gets the RRP (using turn order):1d5 ⇒ 2 Zalarian
uhhhh. What? It's a longbow?
Dexterity 7:2d6 + 1d4 ⇒ (4, 2) + (2) = 8
Not going for it because the two blessings are better served for a better shot at closing this location or for the villain. Grazzle has the skills for it anyway.
EOT: End Turn and Reset hand
Bury Viper Strike to heal Juggler with Infernal Healing, discard Longbow during reset.
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: Longbow (Boat 1) Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Zalarian gets the Real Rabbit Prince in his discard."
"Out of Turn Updates: Recharge Bone Armor for Acid damage BYA. Nulgreth noms Chemist 1.
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 20 - The Real Rabbit Prince Hour Rules: At the start of your turn, draw this card. (None) SOT: Get the Real Rabbit Prince. Yay! Give Card: None Move: Reading Room -> Alley Explore: Lamm's Lamb (Proxy A). Hm, with 3 markers Lamb is an autosuccess given that Ahmotep can discard a card to +2. However, Ahmotep's deck is also low. However however, Grazzle has a Cure and can do a healing wave, so I think it's fine.
Charisma 6:1d8 + 3 ⇒ (6) + 3 = 9
Summon ally to close. Priest of Asmodeus. Sweet.
Arcane 5:1d8 + 2 ⇒ (4) + 2 = 6
Draw the allies from next to this location card, then give each other character an ally.
This doesn't seem like it's optional, so I have to give both the Soldier and the Priest away. Alright, eddie gets back the Soldier and Kess gets the Priest, having the largest deck. I could use the Priest though, having an incentive to bury things. Move to Storehouse and eddie has to move.
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: Priest of Asmodeus (random) Banished: Alley's location Examined: None Random Card(s) Used: Ally Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): eddie move, eddie gets Soldier, Kess gets Priest of Asmodeus"
Eddie mentioned that Ambush's summoned monster isn't evadable. I take 3 damage instead. Discard everything except Co9T in that case. No Haughty Nobles and No Warhammer :(
EoT bury Fiery Glare to shuffle 2 cards in: Orison and Crowbar. Get Animated Skeleton off the draw again, so use it to draw Ratling (2nd Monster off the top, thankfully a 1).
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 15 - Sarenrae's Light Hour Rules: When you heal, you may heal an additional card. SOT: None Give Card: None Move: Storehouse -> Office Explore: Ambush (yuck). Even with the Dance the check is about 74% which I don't really like and even at -1 per die I'd be fine most of the time. OTOH, Keys makes me discard the top card of deck if I fail. I think I still take the fail and use the extra boosts from powers to clear. Again grumble grumble can't eat summoned monsters...
Top of deck discarded is the Juggler (Harrow). The ambush summoned is Sneak. Which discards another card, but that's more manageable. Discard Fiery Glare. Banish Skeletal Owlbeast + Caltrops for d4 + 1 and d6 respectively, and use the Co9T
Displayed:Blood God Nulgreth, Infernal Healing,
Deck: 8 Discard: 1 Buried: 5
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Viper Strike available locally. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Prayer, Bone Armor, Blessing of the Gods, Cat-o'-Nine-Tails, Orison, Blessing of the Gods, Animated Skeleton, Skeletal Owlbeast
Recharged: Discard Pile: The Juggler (Harrow), Buried Pile: Force Missile, Battleaxe, Fiery Glare*, Thug 1, Korvosan guard,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: Glorious Warhammer (Random) Banished: Office 1,2 Examined: None Random Card(s) Used: Weapon, Monster Displayed: None Other Player(s) Resources Used: Ahmotep's Kols, Kess's the Dance Actions needed by other Player(s): None"
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 10 - The Mute Hag Hour Rules: At the start of your turn, summon and encounter a spell. SOT: Summon and encounter Fiery Glare. Don't mind if I do.
Arcane 5:1d8 + 2 ⇒ (5) + 2 = 7
Give Card: None Move: Alley -> Fishery
Thargrap's getting hungry for fish and so is Nulgreth.
Explore: Thug, Giant Fly
Thugs are definitely tasty. Especially if we start by bashing the Thug's head in: Use Crowbar
Melee 4+#=5:1d10 + 1d8 + 2 ⇒ (3) + (8) + 2 = 13
Use Co9T, banish Termite Swarm for d4 + 1 (since I'll be getting more stuff anyway)
I forgot here that the Caltrops triggers Hostile, but also that dex checks are +1d4. Rolling extra d4
d4 for Caltrops:1d4 ⇒ 4Got it, but I would have discarded it during last reset anyway.
Closing: Summon Jigsaw Shark. Use Co9T + bury Owlbeast for d6.
Combat 11:1d10 + 2 + 3d4 + 1d6 ⇒ (8) + 2 + (2, 4, 4) + (2) = 22Closed. Move to Storehouse to retain hand size. Less fuel for Nulgreth, but I have a lot of it right now.
EOT: End Turn and Reset hand. Use Infernal Healing with Caltrops to shuffle Juggler into deck at EoT.
Summary Acquired: retroactively the Caltrops Banished: All of Fishery's cards Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour Turn - Hour: 5 - The Brass Dwarf Hour Rules: The first time you discard cards as damage this turn, recharge 1 of them instead. SOT: None Give Card: None Move: Storehouse -> Alley. Not ideal but I'm sure Arue will appreciate it (she can easily get the Cape and I can't). Explore: Caltrops. They will make fine food for Nulgreth if I set a trap for some unwitting party.
Dexterity 4:1d6 ⇒ 2
I see Thargrap does not approve. Well then, find monster, discard Juggler as a straight up bless is probably better given Impoverished.
A Termite Swarm. Ah, food for Nulgreth, though not a nourishing one.
I can easily hit 10 with Co9T but not 14, so I'll use Ahmotep's +2 as backup.
Displayed:Blood God Nulgreth, Infernal Healing,
Deck: 7 Discard: 2 Buried: 4
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Viper Strike and Orison are available locally. Auto-bury any local characters' monster defeats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bone Armor, Prayer, Detect Magic, Blessing of the Gods, Blessing of the Gods, Korvosan Guard
Recharged: Animated Skeleton,
Discard Pile: The Juggler (Harrow), Skeletal Owlbeast, Buried Pile: Force Missile, Battleaxe, Incitation, Termite Swarm 1,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Summary Acquired: Alley 2: Termite Swarm (to "cards not in box") Banished: Alley 1: Caltrops Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Reloaded: Middle of Deck (Unknown Order): Blessing of the Gods, Incitation, Detect Magic, Animated Skeleton, Bone Armor, Blessing of the Gods, Crowbar, Force Missile, Korvosan Guard, Prayer
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
Displayed:Blood God Nulgreth,
Deck: 7 Discard: 0 Buried: 3
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Viper Strike and Incitation are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Detect Magic, Prayer, Bone Armor, Blessing of the Gods, Blessing of the Gods, Korvosan Guard, Crowbar
Recharged: Discard Pile: Buried Pile: Force Missile, Battleaxe, Incitation,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)
"
Immediately use Animated Skeleton to get a monster into hand (Skeletal Owlbeast 1). Also draw the Juggler.
Displayed:Blood God Nulgreth,
Deck: 8 Discard: 0 Buried: 3
Hero Points: 0
Paizo Reroll: unused NOTES: Available Support: Viper Strike and Incitation are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crowbar, Blessing of the Gods, Detect Magic, Blessing of the Gods, Bone Armor, Prayer, Korvosan Guard
Recharged: Animated Skeleton,
Discard Pile: Buried Pile: Force Missile, Battleaxe, Incitation,
Favored Card: Weapon Hand Size: 4 ☐ 5 Proficiencies: Arcane, Weapons POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)