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zeroth_hour's Thargrap's page

34 posts. Alias of zeroth_hour.


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deck handler

"Out of Turn Updates: Receive Dogslicer from Ahmotep

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 14 - Pharasma's Knowing
Hour Rules: On your check against an Undead card, add 1d6.
SOT: None
Give Card: None
Move: stay, since Erasmus has scouted the location and informed us that the Fugitive is here!
Explore: Locked Door. Acid Burst the Lock or pry it open with a Crowbar... Use Acid Burst since the check is easier.

Disable 6+#=8: 1d8 + 2d4 + 3 ⇒ (5) + (3, 3) + 3 = 14

Banish Traitor 1 in discard to draw a card (want the second explore). It's a Korvosan Guard, which I'll discard to explore.

Arcane 5: 1d8 + 3 ⇒ (6) + 3 = 9

Recharge that to explore and get 1d4 on checks (including the close check).

Wisdom 4: 1d6 + 1d4 ⇒ (5) + (3) = 8

Charisma 6: 1d8 + 1d4 + 1 ⇒ (3) + (3) + 1 = 7

Close check is Poison Gas or Acid-spraying Skull. Choose Skull because it's guaranteed with Ahmotep backup.

Dexterity 4: 1d6 + 1d4 ⇒ (5) + (4) = 9

Closed. Bury Dogslicer.

EOT: End Turn and Reset hand

Recover Acid Burst Arcane 8: 1d8 + 3 ⇒ (8) + 3 = 11

"

Thargrap wrote:

Hand: Incitation*, Detect Magic, Spiked Chain +1, Crowbar,

Displayed: Blood God Nulgreth,
Deck: 12 Discard: 4 Buried: 1
Hero Points: 0
Paizo Reroll: used
NOTES:
Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods B, Infernal Healing, Prayer, Orison, Viper Strike, Earthbreaker, The Fiend, Force Missile
Recharged: Animated Skeleton, Bone Armor, Priest of Asmodeus*, Wand of Acid Burst,
Discard Pile: Dire Boar 1, The Juggler (Harrow), Blessing of the Gods A, Korvosan Guard,
Buried Pile: Dogslicer*,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: Priest of Asmodeus
Banished: Rest of Rooftops 2
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: Receive Wand from Ahmotep, wherever Ahmotep went was fine with me to be.

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 9 - Incitation
Hour Rules: None
SOT: None
Give Card: None
Move: none (stay at Rooftops 4)
Explore: Ingratiating Minion. Random Barrier is Drowning Mud. I can Crowbar the Drowning Mud and not the Minion, so I'll encounter the Mud. I can then use the blessing instead to explore.

Strength 6: 2d8 ⇒ (1, 6) = 7

Discard BotG to explore. Flask of Curses or Mad Prophet. Neither are great but I have a chance at Mad Prophet. Taking Erasmus' the Theater.

Charisma 6+#+0=8: 2d8 + 1 ⇒ (2, 1) + 1 = 4

reroll the 1: 1d8 ⇒ 8

Draw the Incitation.

EOT: End Turn and Reset hand

When resetting recharge the Bone Armor.

"

Thargrap wrote:

Hand: Incitation*, Wand of Acid Burst, Spiked Chain +1, Crowbar,

Displayed: Blood God Nulgreth,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 0
Paizo Reroll: used
NOTES:
Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Force Missile, Orison, Korvosan Guard, Earthbreaker, Infernal Healing, Blessing of the Gods B, Prayer, Viper Strike, The Fiend, Detect Magic
Recharged: Animated Skeleton, Bone Armor,
Discard Pile: Dire Boar 1, The Juggler (Harrow), Blessing of the Gods A,
Buried Pile: Traitor 1,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: None
Banished: Rooftops 4 #1 and 2
Examined: None
Random Card(s) Used: 2 Barriers
Displayed: None
Other Player(s) Resources Used: Erasmus' The Theater
Actions needed by other Player(s): None"


deck handler

Forgot to replace Co9T with Spiked Chain +1 from last scenario. Also, used the Juggler to replace the reroll for Erasmus' product reroll; drawing BotG +1 and giving Wand of Acid Burst to Ahmotep (which would give me an extra card during reset); would like Ahmotep to give me back the Wand during their turn.

"

Thargrap wrote:

Hand: Blessing of the Gods A, Bone Armor, Spiked Chain +1, Crowbar,

Displayed: Blood God Nulgreth,
Deck: 11 Discard: 2 Buried: 1
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Force Missile, Blessing of the Gods B, The Fiend, Earthbreaker, Korvosan Guard, Detect Magic, Infernal Healing, Viper Strike, Orison
Recharged: Animated Skeleton,
Discard Pile: Dire Boar 1, The Juggler (Harrow),
Buried Pile: Traitor 1,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"


deck handler

Initial Hand: "

Thargrap wrote:

Hand: Animated Skeleton, Bone Armor, Cat-o'-Nine-Tails, Wand of Acid Burst, The Juggler (Harrow),

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
Paizo Reroll: used
NOTES:
Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Viper Strike, Blessing of the Gods B, Crowbar, Detect Magic, Prayer, Earthbreaker, Force Missile, The Fiend, Orison, Blood God Nulgreth, Infernal Healing, Korvosan Guard, Blessing of the Gods A
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

"Out of Turn Updates: Display Nulgreth and use Animated Skeleton ASAP when the scenario starts. Get Dire Boar 1. Discard it to the Fire damage. Bury Traitor 1. Move to Ahmotep's Tenement on close (since the move on Keys is disabled, go to place where I would explore.)

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 4 - The Rakshasa
Hour Rules: On your Charisma check, you may use your Intelligence die instead of the normal die.
SOT: None
Give Card: None
Move: None, stay at Ahmotep's Tenement.
Explore: Symbol of Agony (alt Shrieky Plant random). Uh.... Wounded is super annoying (esp. on both of us), so I'm using Ahmotep's Abraxas to make sure it gets passed.

Arcane 9: 3d8 + 3 ⇒ (2, 2, 2) + 3 = 9 lol

EOT: End Turn and Reset hand

If eddie lets me use the Juggler on Erasmus' check rather than Paizo reroll, the hand will change (I'd draw a card and hand Wand of Acid Burst to Ahmotep) but we'll leave it this way for now.

"

Thargrap wrote:

Hand: Bone Armor, Cat-o'-Nine-Tails, Wand of Acid Burst, The Juggler (Harrow),

Displayed: Blood God Nulgreth,
Deck: 13 Discard: 1 Buried: 1
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Fiend, Korvosan Guard, Prayer, Crowbar, Force Missile, Infernal Healing, Orison, Blessing of the Gods A, Blessing of the Gods B, Detect Magic, Viper Strike, Earthbreaker
Recharged: Animated Skeleton,
Discard Pile: Dire Boar 1,
Buried Pile: Traitor 1,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: None
Banished: Tenement #6 1
Examined: None
Random Card(s) Used: Monster, Barrier
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

1.4, Hero Point, 0->1 HP

Upgrades
Ally 1: 1d1000 ⇒ 20
Weapon 1: 1d1000 ⇒ 792
Blessing 1: 1d1000 ⇒ 857


deck handler

"Out of Turn Updates: Derro B (1) and Metal Cobra (2) are nommed.

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 15 - The Trumpet
Hour Rules: Ignore cards' before acting powers.
SOT: None
Give Card: None
Move: Dungeons -> Oubliette
Explore: Thunderstorm. It's displayed. Then Detect Magic. It's a Termite Swarm.

Trigger Fortitude 6: 1d8 + 2 ⇒ (3) + 2 = 5 Discard both cards for damage (+1 at location.)

EOT: End Turn and Reset hand

Arcane 5: 1d8 + 2 ⇒ (8) + 2 = 10

Confusing: 1d4 ⇒ 2 Viper Strike

"

Thargrap wrote:

Hand: Force Missile, Bone Armor, Korvosan Guard,

Displayed: Blood God Nulgreth,
Deck: 12 Discard: 3 Buried: 5
Hero Points: 0
Paizo Reroll: used
NOTES:
Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Animated Skeleton, Blessing of the Gods A, Prayer, Crowbar, The Fiend, Orison, Sands of the Hour*, Wand of Acid Burst, Mace*, Blessing of the Gods B, Infernal Healing
Recharged: Viper Strike,
Discard Pile: The Joke*, Earthbreaker, Cat-o'-Nine-Tails,
Buried Pile: Derro 1, Guardian Zombie 2, Metal Cobra 2, Derro B 1, Evoker 1,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: None
Banished: None
Examined: Termite Swarm (Oubliette 2)
Random Card(s) Used: None
Displayed: Thunderstorm (Oubliette 1)
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: On Erasmus' turn, nommed Spider Swarm 1. On Kess' turn, nommed Evoker 1.

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 10 - Orison
Hour Rules: None
SOT: None
Give Card: None
Move: Oubliette -> Ruin
Explore: Proxy A: Derro. Banish Spider Swarm 1 (in discard) to auto the BA check. Banish Prayer (in discard) for the Combat.

Combat 10: 1d10 + 2 + 1d12 + 1d6 ⇒ (9) + 2 + (7) + (6) = 24

Nom Derro 1. Danger.

Danger: 1d2 ⇒ 1

Recharge BotG for BA. Earthbreaker + The Joke + banish SotH (in discard)

Combat Combat 11+##=15: 2d10 + 2 + 1d12 + 1d6 ⇒ (1, 9) + 2 + (5) + (3) = 20

Move to Dungeons.

EOT: End Turn and Reset hand

Confusing: 1d4 ⇒ 1 Crowbar

"

Thargrap wrote:

Hand: Cat-o'-Nine-Tails, Earthbreaker, Detect Magic,

Displayed: Blood God Nulgreth,
Deck: 15 Discard: 1 Buried: 3
Hero Points: 0
Paizo Reroll: used
NOTES:
Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Viper Strike, Mace*, Animated Skeleton, Infernal Healing, Blessing of the Gods A, Wand of Acid Burst, Crowbar, Prayer, Sands of the Hour*, Blessing of the Gods B, Bone Armor, Force Missile, The Fiend, Orison, Korvosan Guard
Recharged:
Discard Pile: The Joke*,
Buried Pile: Derro 1, Guardian Zombie 2, Evoker 1,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: Derro 1 (nommed by Nulgreth)
Banished: Spider Swarm 1 (nommed), acquired Sands of the Hour (Nulgreth power), Ruin
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: none

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 5 - The Joke
Hour Rules: On your check against a barrier, you may recharge a card to add your Intelligence die.
SOT: Use the base power. Draw a card (BotG B), then move away without displaying Amin, thus allowing us to reuse the base.
Give Card: None
Move: Base -> Oubliette (shuffling Amin back into the base)
Explore: Mace

Melee 4: 1d10 + 2 ⇒ (8) + 2 = 10

Use The Real Rabbit Prince (RIP) to explore. Mad Prophet. Oh that's pretty good. Draw off the Harrow (BotG A). Explore is blessed.
Proccing RRP after the explore. Recharge the Fiend with the Joke since I have a lot of cards and I hate this barrier.

Charisma 6+#+1+1=9: 2d8 + 1 + 1d4 ⇒ (2, 4) + 1 + (1) = 8

Sigh, product reroll

reroll d4: 1d4 ⇒ 4

Draw the Joke. Hour is now Orison.

RRP goes to: 1d5 ⇒ 2

Discard Prayer to examine (SotH), then explore. This is an autoacquire. Then Discard SotH to examine, which is a Guardian Zombie (Combat 15). Sure. Plagued sucks though. Recharge BotG by copying Orison for the combat. Bury Prayer for the additional bonus.

Combat 11+##=15: 2d10 + 1d12 + 2 + 1d6 ⇒ (3, 4) + (7) + 2 + (1) = 17 Nulgreth likes this one.

EOT: End Turn and Reset hand

Confusing: 1d5 ⇒ 5 Mace

"

Thargrap wrote:

Hand: Crowbar, Blessing of the Gods B, Earthbreaker, The Joke*,

Displayed: Blood God Nulgreth,
Deck: 13 Discard: 1 Buried: 1
Hero Points: 0
Paizo Reroll: used
NOTES:
Available Support: Blessings and monster power available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Fiend, Orison, Force Missile, Viper Strike, Bone Armor, Korvosan Guard, Wand of Acid Burst, Mace*, Detect Magic, Cat-o'-Nine-Tails, Blessing of the Gods A, Animated Skeleton, Infernal Healing
Recharged:
Discard Pile: Sands of the Hour*,
Buried Pile: Prayer,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: Mace, SotH, The Joke (hour)
Banished: Oubliette 2, 4
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Zalarian gets RRP"


deck handler

probably want Vencarlo + draw card. Hand size 4 sucks

"

Thargrap wrote:

Hand: Crowbar, Prayer, Earthbreaker, The Fiend, The Real Rabbit Prince (Harrow),

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Blessings and Force Missile available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Animated Skeleton, Korvosan Guard, Orison, Wand of Acid Burst, Force Missile, Cat-o'-Nine-Tails, Blood God Nulgreth, Viper Strike, Blessing of the Gods A, Detect Magic, Bone Armor, Infernal Healing, Blessing of the Gods B
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"


deck handler

T1-3, HP -> Skill Feat

Upgrades:
Blessing 1: 1d1000 ⇒ 225 The Eclipse or The Fiend. Leaning a bit towards the Fiend, 3d6 can be a lifesaver and the drawback can be used as a benefit to retool allies
Spell 1: 1d1000 ⇒ 472 Ray of Sickening (HV2) (as a villain scout)
Ally 1: 1d1000 ⇒ 886 Priest of Asmodeus
Item 1: 1d1000 ⇒ 109
Weapon 1: 1d1000 ⇒ 84

Boon: 1d20 ⇒ 1


deck handler

Explore: I've got 1 more explore in me I think (this will let people decide whether they want to go to Den to close and win or to stay at River to close and win. Discard Prayer to examine and explore.
Oh. I examined a Brawl. Good thing I used Prayer. Stopping here.

Toxic: 1d4 - 2 ⇒ (2) - 2 = 0

Move Brawl to: 1d5 ⇒ 1 Den

"

Thargrap wrote:

Hand: Blessing of the Gods A, Cat-o'-Nine-Tails, Bloodbug 0, Force Missile,

Displayed: Blood God Nulgreth,
Deck: 7 Discard: 7 Buried: 5
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Blessings and Force Missile available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Infernal Healing, Orison, Bone Armor, Korvosan Guard, Wand of Acid Burst
Recharged: Animated Skeleton, Blessing of the Gods B,
Discard Pile: Earthbreaker, Unerring Weapon**, Viper Strike, Crowbar, Detect Magic, Leech*, Prayer,
Buried Pile: Swamp Ooze 1, Incitation, Monstrous Spider 1, Guide*, The Avalanche (Harrow),

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"


deck handler

"Out of Turn Updates: none

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 16 - The Joke
Hour Rules: On your check against a barrier, you may recharge a card to add your Intelligence die.

This is actually useful against the evidence. Marginally useful, but useful nonetheless.

SOT: None
Give Card: None
Move: None. Bury The Avalanche Harrow for the Keys effect.
Explore: Leech.

Ally 1 is a somewhat useful upgrade. Using Incitation.

Wisdom 6: 2d6 ⇒ (2, 4) = 6

Going to Nulgreth a bit more aggressively. Banish Ogre in buried cards to draw a card (Prayer). Discard Leech to explore. I hit some Evidence. I'm going to tank this and let Ahmotep avenge. Stopping for now unless we say otherwise. If I tank, I bury Incitation for Keys.


deck handler

Hand update (had to go to a meeting)

"

Thargrap wrote:

Hand: Blessing of the Gods A, Cat-o'-Nine-Tails, Incitation, Force Missile,

Displayed: Blood God Nulgreth,
Deck: 9 Discard: 6 Buried: 4
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Blessings and Force Missile available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Orison, Infernal Healing, Bloodbug 0, Bone Armor, Prayer, Korvosan Guard, Wand of Acid Burst
Recharged: Animated Skeleton, Blessing of the Gods B,
Discard Pile: Earthbreaker, The Avalanche (Harrow), Unerring Weapon**, Viper Strike, Crowbar, Detect Magic,
Buried Pile: Swamp Ooze 1, Ogre 0, Monstrous Spider 1, Guide*,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"


deck handler

"Out of Turn Updates: none

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 11 - The Mute Hag
Hour Rules: At the start of your turn, summon and encounter a spell.
SOT: Summon Good Omen. That's... really good. But I don't know if I want to throw a blessing at it given that we don't have a lot of them.

Arcane 6: 1d8 + 2 ⇒ (2) + 2 = 4 Exactly the scenario I was afraid of.
I'll let this one go unless eddie wants to retroactively take it, since Ahmotep is quite damaged. Eddie says yes.

Give Card: In between Give Card and Move, I mimic the Mute Hag with BotG and examine the top card of the Den. This is because if I get Evidence I get a good chance of displaying it with another blessing. I don't think any other way of encountering it would do as well. And I encounter the Evidence. :). But I don't see a second non-local blessing, so I can't actually get a second blessing :(. Still, 2d6 + d8 is pretty good and Ahmotep can back up with discard I think.

Wisdom 10+#=11: 2d6 + 1d8 ⇒ (3, 5) + (7) = 15

Also, I hand eddie Good Omen.

Move: Den -> River
Explore: Ogre. Discard Crowbar to damage. Since Nulgreth can nom the Ogre I'll use my power for d6 (banishing Bloodbug)

Combat 12+##=14: 1d10 + 3d4 + 2 + 1d6 ⇒ (6) + (1, 3, 3) + 2 + (3) = 18 Ogre nom nom

EOT: End Turn and Reset hand

Toxic: 1d4 - 2 ⇒ (3) - 2 = 1 discard Detect Magic

Examine Proxy A (Monstrous Spider), it moves to

random loc: 1d6 ⇒ 4 Tavern

Summary
Acquired: None
Banished: Ogre at River
Examined: None
Random Card(s) Used: Spell (Good Omen)
Displayed: Evidence 5 (from Den)
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: Get Unerring Weapon, I guess.

Turn Order: Grazzle/danforth347, Erasmus/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 6 - Sands
Hour Rules: None
SOT: None
Give Card: None
Move: Docks -> Den (encountering the villain is really not fun, and 2d8 is pretty crappy. Going to the Den at least gives me another way to see if a blessing better than SotH shows up.
Explore: Guide

Charisma 5: 1d8 ⇒ 8

Discard Guide to explore. It's unfortunately some evidence. (Friggin' Task.) Only have d6 Wisdom, and can only apply 1 die with bless. Just going to tank this, and bury a random discard (Guide).

EOT: End Turn and Reset hand

Toxic: 1d4 - 2 ⇒ (4) - 2 = 2 Viper Strike, Unerring Weapon**

Examine Den: 1d8 + 4 ⇒ (3) + 4 = 7 Acid-Spraying Skull

Moves to: 1d5 ⇒ 5 River :-/

"

Thargrap wrote:

Hand: Detect Magic, Cat-o'-Nine-Tails, Crowbar, Blessing of the Gods B,

Displayed: Blood God Nulgreth,
Deck: 10 Discard: 4 Buried: 4
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods A, Bone Armor, Wand of Acid Burst, Orison, Force Missile, Korvosan Guard, Infernal Healing, Prayer, Incitation
Recharged: Animated Skeleton,
Discard Pile: Earthbreaker, The Avalanche (Harrow), Unerring Weapon**, Viper Strike,
Buried Pile: Swamp Ooze 1, Bloodbug 0, Monstrous Spider 1, Guide*,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: Den 4
Banished: None
Examined: Den 7, moved to River. Shuffled Den
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

Out of Turn Updates: none

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 1 - The Liar
Hour Rules: At the start of your check, the difficulty is increased by the number of allies in your hand.
SOT: None
Give Card: None
Move: River -> Docks. Grab random Bloodbug Monster 0 with Animated Skeleton.
Explore: Swamp Ooze. Sorry Erasmus.

Combat 9: 1d10 + 2 + 1d12 ⇒ (5) + 2 + (12) = 19

Discard Bloodbug for AA damage. Nulgreth noms Ooze. Discard Avalanche to explore. This lets me draw a card (Cat-o'-Nine-Tails). It's the henchman. Use crowbar on BA, use weapon + d6 from burying Bloodbug for CtD.

BA Strength 3+#=4: 1d10 + 1d8 ⇒ (6) + (2) = 8

Combat 10+##=12: 1d10 + 2 + 3d4 + 1d6 ⇒ (2) + 2 + (1, 1, 2) + (5) = 13

Does not close sadly. Proc Examine, then Toxic. Ingratiating Minion, which moves to...

Moves to: 1d6 ⇒ 6 River

Toxic damage: 1d4 - 2 ⇒ (3) - 2 = 1 Discard Earthbreaker

EOT: End Turn and Reset hand

"

Thargrap wrote:

Hand: Viper Strike, Cat-o'-Nine-Tails, Crowbar, Blessing of the Gods B,

Displayed: Blood God Nulgreth,
Deck: 11 Discard: 2 Buried: 3
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Korvosan Guard, Bone Armor, Infernal Healing, Wand of Acid Burst, Prayer, Incitation, Blessing of the Gods A, Orison, Force Missile, Detect Magic
Recharged: Animated Skeleton,
Discard Pile: Earthbreaker, The Avalanche (Harrow),
Buried Pile: Swamp Ooze 1, Bloodbug 0, Monstrous Spider 1,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: None
Banished: Docks 1-2
Examined: Docks 3, that moves to River
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Recharge an Armor or take 1 Acid damage (Erasmus).


deck handler

Go to the River with Kess

No Loot

"

Thargrap wrote:

Hand: Earthbreaker, Animated Skeleton, Crowbar, Blessing of the Gods B, The Avalanche (Harrow),

Displayed: Blood God Nulgreth,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Incitation, Detect Magic, Blessing of the Gods A, Bone Armor, Infernal Healing, Wand of Acid Burst, Orison, Prayer, Viper Strike, Cat-o'-Nine-Tails, Korvosan Guard, Force Missile
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"


deck handler

CCT-1A:

Card Feat: Item

Upgrades:
Item 1 (Even if Grazzle chooses Item we should be fine)

X -> Wand of Acid Burst


deck handler

84% with 2 dice, so using Prayer.

Charisma 6: 2d8 ⇒ (8, 1) = 9


deck handler

"Out of Turn Updates: Bury Thug B1 due to Ahmotep

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: XX - XX
Hour Rules: None
SOT: None
Give Card: None
Move: Slaughterhouse -> Bank of Abadar
Explore: Thug (not exactly what I wanted but hey). Use Crowbar on BA

BA Melee 5: 2d10 + 2 ⇒ (4, 6) + 2 = 12

CHA is better than Melee without a weapon very slightly, though I could banish 2 things to make it better but 90% is probably okay. Banish one of the Thugs nommed and discard Incitation.

Charisma 7+#: 2d8 + 1d6 ⇒ (4, 1) + (6) = 11

Bury Crowbar to close. Move to the not-Shop (Abandoned Shacks) with an intention to move to Shop next turn (since still no weapon).

EOT: End Turn and Reset hand. Heal with Infernal Healing before drawing, burying Wolf Pack, healing Viper Strike.

"

Thargrap wrote:

Hand: Viper Strike, Prayer, Korvosan Guard, Animated Skeleton,

Displayed: Blood God Nulgreth, Infernal Healing,
Deck: 6 Discard: 4 Buried: 4
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Bone Armor, Orison, Detect Magic, Blessing of the Gods, Earthbreaker
Recharged:
Discard Pile: Cat-o'-Nine-Tails, Force Missile, The Peacock (Harrow), Incitation,
Buried Pile: Thug 1, Thug B1, Crowbar, Wolf Pack,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: None
Banished: Bank of Abadar
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: none

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 12 - Orison
Hour Rules: None
SOT: None
Give Card: None
Move: Abandoned Shacks -> Office

(Hard to support locally when no one wants to move to my location. OTOH the office has no monsters except the henchman and neither does the bank. I'm sure Ahmotep will come back to the Office when her turn rolls around.)

Explore: Bolas. Ehh, I'll take the 1 damage if fail (blocked by armor)

Dexterity 5: 1d6 ⇒ 1

Recharge Bone Armor to block.

EOT: End Turn and Reset hand

"

Thargrap wrote:

Hand: Incitation, Prayer, Korvosan Guard, Crowbar,

Displayed: Blood God Nulgreth, Infernal Healing,
Deck: 7 Discard: 5 Buried: 1
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Incitation and Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Earthbreaker
Recharged: Orison, Detect Magic, Animated Skeleton, Blessing of the Gods, Bone Armor,
Discard Pile: Cat-o'-Nine-Tails, Force Missile, The Peacock (Harrow), Wolf Pack, Viper Strike,
Buried Pile: Thug 1,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: None
Banished: Office 1 (Bolas)
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: Recharge Animated Skeleton for a monster (Wolf Pack Level 0).

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 7 - Sands of the Hour
Hour Rules: None
SOT: None
Give Card: None
Move: Abandoned Shacks -> Plaza (I only have 1 explore. There are only 2 blessings that can be played here, both needed to do the Mob + close most likely. Kess and Grazzle could move here, but both have 2 explores. Ahmotep and Erasmus have to move away.)
Explore: Proxy A (Thug).

BYA Melee 4+#=5: 1d10 + 2 ⇒ (4) + 2 = 6

Use Viper Strike and recharge BotG (copying Sands).

Combat 10+##=12: 2d8 + 2d4 + 2 ⇒ (2, 4) + (1, 2) + 2 = 11 (Seriously?)

Need to borrow your success stick again, Ahmotep. I do not look forward to the conversation with Nulgreth later...

Using the Marriage to close. No other usable blessing I can see.

Close Charisma 5+#=6: 2d8 + 1d8 ⇒ (8, 4) + (4) = 16

Move to wherever Ahmotep/Erasmus plan to move to on their turn (Office?).

EOT: End Turn and Reset hand. Discard Wolf Pack during reset.

Recovery Viper Strike Arcane 7: 1d8 + 2 ⇒ (2) + 2 = 4

"

Thargrap wrote:

Hand: Incitation, Prayer, Korvosan Guard, Bone Armor,

Displayed: Blood God Nulgreth, Infernal Healing,
Deck: 7 Discard: 5 Buried: 1
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Incitation and Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar, Earthbreaker
Recharged: Orison, Detect Magic, Animated Skeleton, Blessing of the Gods,
Discard Pile: Cat-o'-Nine-Tails, Force Missile, The Peacock (Harrow), Wolf Pack, Viper Strike,
Buried Pile: Thug 1,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: None
Banished: Plaza (all)
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: 1 card from Ahmotep, The Marriage from Erasmus
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: took care of it

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 2 - Benefaction
Hour Rules: None
SOT: None
Give Card: None
Move: Between Give Card/Move, casting Detect Magic so I can see if I need to stay and tank the damage from Keys. Oh hey, it's Evidence. I can't deal with it great, but even if I fail, we can probably avenge it. I'll Orison which recharges to get a die.
I'll give the Avenger the Peacock if needed.

Wisdom 10+#=11: 2d6 + 1d8 ⇒ (5, 1) + (3) = 9

Well, that's not enough but Ahmotep can discard a card for +2 which should do it. Operating on the assumption Ahomtep does so. Moving to Abandoned Shacks, since I have no allies to display at the location.

Explore: Azer. That sucks since I like my cards and would like to keep them.

Combat 11+##=13: 1d10 + 2 + 3d4 ⇒ (3) + 2 + (2, 2, 3) = 12 Hm, that was poor, but I'll just dump my hand (2 damage from combat fail, 1 damage+ from fire) since there was a good chance I would have had to do so. Sorry Nulgreth, you'll have to wait.

EOT: End Turn and Reset hand

Recover Detect Magic Arcane 5: 1d8 + 2 ⇒ (5) + 2 = 7

Drew Infernal Healing, which is displayed.

"

Thargrap wrote:

Hand: Blessing of the Gods, Animated Skeleton, Viper Strike,

Displayed: Blood God Nulgreth, Infernal Healing,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Korvosan Guard, Earthbreaker, Bone Armor, Crowbar, Incitation, Prayer
Recharged: Orison, Detect Magic,
Discard Pile: Cat-o'-Nine-Tails, Force Missile, The Peacock (Harrow),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"

Thargrap wrote:

Hand: Cat-o'-Nine-Tails, Force Missile, Orison, Detect Magic, The Peacock (Harrow),

Displayed: Blood God Nulgreth,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Viper Strike, Infernal Healing, Blessing of the Gods, Prayer, Blessing of the Gods, Crowbar, Animated Skeleton, Incitation, Korvosan Guard, Bone Armor, Earthbreaker
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Raw rolling for Brawl. Saving Peacock for a harder check (by anyone)

Melee 5: 1d10 + 2 ⇒ (3) + 2 = 5


deck handler

Oh I forgot to roll for CotCT-1*

gameday roll: 1d20 ⇒ 6


deck handler

1-1A

HP: Power (local check + 1d6)
Upgrade prefs: Weapon 1 (since no one seems interested in it) Battleaxe -> Earthbreaker


deck handler

"Out of Turn Updates: none

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 26 - The Eclipse
Hour Rules: On your Intelligence or Wisdom check, the difficulty is increased by 3.
SOT: None
Give Card: None. Detect Magic the Storehouse, which is a Kukri (of course it's not the henchman/villain).
Move: Storehouse -> Boat
Explore: Use the Real Rabbit Prince to explore. All checks during the explore are blessed, including the close.

random character who gets the RRP (using turn order): 1d5 ⇒ 2 Zalarian

uhhhh. What? It's a longbow?

Dexterity 7: 2d6 + 1d4 ⇒ (4, 2) + (2) = 8

Not going for it because the two blessings are better served for a better shot at closing this location or for the villain. Grazzle has the skills for it anyway.

EOT: End Turn and Reset hand

Bury Viper Strike to heal Juggler with Infernal Healing, discard Longbow during reset.

Recover Detect Arcane 5: 1d8 + 2 ⇒ (3) + 2 = 5

"

Thargrap wrote:

Hand: Cat-o'-Nine-Tails, Prayer, Priest of Asmodeus*, Blessing of the Gods,

Displayed: Blood God Nulgreth, Infernal Healing,
Deck: 6 Discard: 1 Buried: 8
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar, Orison, The Juggler (Harrow), Animated Skeleton, Bone Armor
Recharged: Detect Magic,
Discard Pile: Longbow*,
Buried Pile: Force Missile, Battleaxe, Fiery Glare*, Thug 1, Chemist 1, Ratling, Korvosan guard, Viper Strike,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: Longbow (Boat 1)
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Zalarian gets the Real Rabbit Prince in his discard."


deck handler

"Out of Turn Updates: Recharge Bone Armor for Acid damage BYA. Nulgreth noms Chemist 1.

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 20 - The Real Rabbit Prince
Hour Rules: At the start of your turn, draw this card. (None)
SOT: Get the Real Rabbit Prince. Yay!
Give Card: None
Move: Reading Room -> Alley
Explore: Lamm's Lamb (Proxy A). Hm, with 3 markers Lamb is an autosuccess given that Ahmotep can discard a card to +2. However, Ahmotep's deck is also low. However however, Grazzle has a Cure and can do a healing wave, so I think it's fine.

Charisma 6: 1d8 + 3 ⇒ (6) + 3 = 9

Summon ally to close. Priest of Asmodeus. Sweet.

Arcane 5: 1d8 + 2 ⇒ (4) + 2 = 6

Draw the allies from next to this location card, then give each other character an ally.

This doesn't seem like it's optional, so I have to give both the Soldier and the Priest away. Alright, eddie gets back the Soldier and Kess gets the Priest, having the largest deck. I could use the Priest though, having an incentive to bury things. Move to Storehouse and eddie has to move.

EOT: End Turn and Reset hand

Discarding Ratling on reset.

"

Thargrap wrote:

Hand: Cat-o'-Nine-Tails, Prayer, Detect Magic, Blessing of the Gods, The Real Rabbit Prince*,

Displayed: Blood God Nulgreth, Infernal Healing,
Deck: 4 Discard: 2 Buried: 7
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Orison, Crowbar
Recharged: Animated Skeleton, Bone Armor,
Discard Pile: The Juggler (Harrow), Viper Strike,
Buried Pile: Force Missile, Battleaxe, Fiery Glare*, Thug 1, Chemist 1, Ratling, Korvosan guard,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: Priest of Asmodeus (random)
Banished: Alley's location
Examined: None
Random Card(s) Used: Ally
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): eddie move, eddie gets Soldier, Kess gets Priest of Asmodeus"


deck handler

Eddie mentioned that Ambush's summoned monster isn't evadable. I take 3 damage instead. Discard everything except Co9T in that case. No Haughty Nobles and No Warhammer :(

EoT bury Fiery Glare to shuffle 2 cards in: Orison and Crowbar. Get Animated Skeleton off the draw again, so use it to draw Ratling (2nd Monster off the top, thankfully a 1).

"

Thargrap wrote:

Hand: Cat-o'-Nine-Tails, Prayer, Ratling, Bone Armor,

Displayed: Blood God Nulgreth, Infernal Healing,
Deck: 6 Discard: 2 Buried: 6
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Prayer available. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar, Blessing of the Gods, Blessing of the Gods, Detect Magic, Orison
Recharged: Animated Skeleton,
Discard Pile: The Juggler (Harrow), Viper Strike,
Buried Pile: Force Missile, Battleaxe, Fiery Glare*, Thug 1, Fiery Glare*, Korvosan guard,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"


deck handler

"Out of Turn Updates: none

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 15 - Sarenrae's Light
Hour Rules: When you heal, you may heal an additional card.
SOT: None
Give Card: None
Move: Storehouse -> Office
Explore: Ambush (yuck). Even with the Dance the check is about 74% which I don't really like and even at -1 per die I'd be fine most of the time. OTOH, Keys makes me discard the top card of deck if I fail. I think I still take the fail and use the extra boosts from powers to clear. Again grumble grumble can't eat summoned monsters...

Top of deck discarded is the Juggler (Harrow). The ambush summoned is Sneak. Which discards another card, but that's more manageable. Discard Fiery Glare. Banish Skeletal Owlbeast + Caltrops for d4 + 1 and d6 respectively, and use the Co9T

Combat 9+##=11: 1d10 + 2 + 3d4 + 1d6 + 1d4 - 5 ⇒ (5) + 2 + (1, 1, 1) + (2) + (1) - 5 = 8

Not funny. But I can ignore that and evade at least, so that's done.
Discard Orison to explore. Haughty Nobles. Well at least that's worth a Dance.

Charisma 6+#+4=11: 3d8 ⇒ (2, 3, 7) = 12

Win, so grab a weapon since I don't have one anymore. Taking Ahmotep's Blessing of Kols as it's a Weapon 1 (Glorious Warhammer)

Melee 10: 3d10 + 2 ⇒ (4, 7, 9) + 2 = 22

EOT: End Turn and Reset hand. bury Fiery Glare to heal 2 (Sarenrae's Light): Cat o' Nine Tails and Orison

"

Thargrap wrote:

Hand: Glorious Warhammer*, Viper Strike, Detect Magic, Crowbar,

Displayed: Blood God Nulgreth, Infernal Healing,
Deck: 8 Discard: 1 Buried: 5
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Viper Strike available locally. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Bone Armor, Blessing of the Gods, Cat-o'-Nine-Tails, Orison, Blessing of the Gods, Animated Skeleton, Skeletal Owlbeast
Recharged:
Discard Pile: The Juggler (Harrow),
Buried Pile: Force Missile, Battleaxe, Fiery Glare*, Thug 1, Korvosan guard,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: Glorious Warhammer (Random)
Banished: Office 1,2
Examined: None
Random Card(s) Used: Weapon, Monster
Displayed: None
Other Player(s) Resources Used: Ahmotep's Kols, Kess's the Dance
Actions needed by other Player(s): None"


deck handler

Forgot LL triggers off the Thug. Banish Incitation for extra d4

Fortitude 8: 1d8 + 1d4 + 2 ⇒ (2) + (1) + 2 = 5

This turn was totally messed up but I'll just discard the top card of deck + bury it. It's a Korvosan guard.


deck handler

"Out of Turn Updates: none

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 10 - The Mute Hag
Hour Rules: At the start of your turn, summon and encounter a spell.
SOT: Summon and encounter Fiery Glare. Don't mind if I do.

Arcane 5: 1d8 + 2 ⇒ (5) + 2 = 7

Give Card: None
Move: Alley -> Fishery

Thargrap's getting hungry for fish and so is Nulgreth.

Explore: Thug, Giant Fly

Thugs are definitely tasty. Especially if we start by bashing the Thug's head in: Use Crowbar

Melee 4+#=5: 1d10 + 1d8 + 2 ⇒ (3) + (8) + 2 = 13

Use Co9T, banish Termite Swarm for d4 + 1 (since I'll be getting more stuff anyway)

Combat 10+##=12: 1d10 + 2 + 3d4 + 1d4 + 1 ⇒ (8) + 2 + (3, 2, 1) + (1) + 1 = 18

Nulgreth feeds.

I forgot here that the Caltrops triggers Hostile, but also that dex checks are +1d4. Rolling extra d4

d4 for Caltrops: 1d4 ⇒ 4 Got it, but I would have discarded it during last reset anyway.

Closing: Summon Jigsaw Shark. Use Co9T + bury Owlbeast for d6.

Combat 11: 1d10 + 2 + 3d4 + 1d6 ⇒ (8) + 2 + (2, 4, 4) + (2) = 22 Closed. Move to Storehouse to retain hand size. Less fuel for Nulgreth, but I have a lot of it right now.

EOT: End Turn and Reset hand. Use Infernal Healing with Caltrops to shuffle Juggler into deck at EoT.

Summary
Acquired: retroactively the Caltrops
Banished: All of Fishery's cards
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: none

Turn Order: Grazzle/danforth347, Arueshalae/Zalarian, Ahmotep/eddiephlash, Kess/naterg1, Thargrap/zeroth_hour
Turn - Hour: 5 - The Brass Dwarf
Hour Rules: The first time you discard cards as damage this turn, recharge 1 of them instead.
SOT: None
Give Card: None
Move: Storehouse -> Alley. Not ideal but I'm sure Arue will appreciate it (she can easily get the Cape and I can't).
Explore: Caltrops. They will make fine food for Nulgreth if I set a trap for some unwitting party.

Dexterity 4: 1d6 ⇒ 2

I see Thargrap does not approve. Well then, find monster, discard Juggler as a straight up bless is probably better given Impoverished.
A Termite Swarm. Ah, food for Nulgreth, though not a nourishing one.
I can easily hit 10 with Co9T but not 14, so I'll use Ahmotep's +2 as backup.

Combat 10: 1d10 + 2 + 3d4 ⇒ (6) + 2 + (3, 3, 1) = 15 Swarm is in Nulgreth's belly.

EOT: Display Infernal Healing, End Turn and Reset hand (discarding Skeletal Owlbeast)

"

Thargrap wrote:

Hand: Cat-o'-Nine-Tails, Viper Strike, Orison, Crowbar,

Displayed: Blood God Nulgreth, Infernal Healing,
Deck: 7 Discard: 2 Buried: 4
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Viper Strike and Orison are available locally. Auto-bury any local characters' monster defeats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bone Armor, Prayer, Detect Magic, Blessing of the Gods, Blessing of the Gods, Korvosan Guard
Recharged: Animated Skeleton,
Discard Pile: The Juggler (Harrow), Skeletal Owlbeast,
Buried Pile: Force Missile, Battleaxe, Incitation, Termite Swarm 1,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Summary
Acquired: Alley 2: Termite Swarm (to "cards not in box")
Banished: Alley 1: Caltrops
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

Start at Storehouse.

"

Thargrap wrote:

Hand: Cat-o'-Nine-Tails, Viper Strike, Infernal Healing, Battleaxe, Orison,

Displayed: Blood God Nulgreth,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Paizo Reroll: unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Incitation, Detect Magic, Animated Skeleton, Bone Armor, Blessing of the Gods, Crowbar, Force Missile, Korvosan Guard, Prayer
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

After Impoverished:

"

Thargrap wrote:

Hand: Cat-o'-Nine-Tails, Viper Strike, Infernal Healing, Animated Skeleton, Orison,

Displayed: Blood God Nulgreth,
Deck: 7 Discard: 0 Buried: 3
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Viper Strike and Incitation are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Detect Magic, Prayer, Bone Armor, Blessing of the Gods, Blessing of the Gods, Korvosan Guard, Crowbar
Recharged:
Discard Pile:
Buried Pile: Force Missile, Battleaxe, Incitation,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Immediately use Animated Skeleton to get a monster into hand (Skeletal Owlbeast 1). Also draw the Juggler.

"

Thargrap wrote:

Hand: Cat-o'-Nine-Tails, Viper Strike, Infernal Healing, Skeletal Owlbeast, Orison, The Juggler (Harrow),

Displayed: Blood God Nulgreth,
Deck: 8 Discard: 0 Buried: 3
Hero Points: 0
Paizo Reroll: unused
NOTES:
Available Support: Viper Strike and Incitation are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar, Blessing of the Gods, Detect Magic, Blessing of the Gods, Bone Armor, Prayer, Korvosan Guard
Recharged: Animated Skeleton,
Discard Pile:
Buried Pile: Force Missile, Battleaxe, Incitation,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
MELEE: STRENGTH +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
FORTITUDE: CONSTITUTION +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
ARCANE: CHARISMA +2

Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"