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Hour: Ancients Move to Scorched Ruins. Explore. CotSphinx examines Curse of Teeth and Fleas, and poof. I guess the Sphinx doesn't like fleas either. Discard Alaeron to explore. Examine Advocate's Armor. Recharge, reset, discard Erayu. Diplomacy 9: 1d8 + 4 ⇒ (5) + 4 = 9 Discard BotSpy to (Sphinx examine) then explore. Sky Pharoah's Curse on the examine :(. Oh well, bright side I got an extra encounter out of it. Explore is Find Traps. Recharge, reset, discard Bloodbound Hat. Wisdom 6: 2d6 ⇒ (1, 1) = 2 Wayfinder sounds good. Discard to examine (Tar Tomb). Not shuffling this, I can use Heister well. Sphinx Examine, then explore. Use Heister + Quang's Girtablilu Ranger Disable 13: 1d8 + 2 + 1d12 + 1d6 + 4 ⇒ (3) + 2 + (12) + (3) + 4 = 24 Scourge: 1d8 + 1 ⇒ (1) + 1 = 2 Poisoning Draw Healer's Kit (sob) Discard Eando to (Sphinx examine) and explore. Eek, the Rolling Sphere. Nope (Evades with Quang), mainly because it shuffles the Sekresphere away Draw up and Curse of Poisoning. Curse of Poisoning: 1d6 ⇒ 4 " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Alaeron, Skyplate Armor (traded), Red Leathers, Shadowless Sword, Quick-Change Mask, Vestments of False Faith, Blessing of Horus (traded), Mystic Silk Coat*, Advocate's Armor*, Heister, Blessing of the Elements, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☑ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 4) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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That sphere is scary and could wipe our progress. Hour: Ancients Let's see what the Elemental Trenches digs up: A Sekrephere! Random Blessing is Abadar, Disable 6/Divine 5 so Disable 6. Lucky! Some gadgetry here and there... Bury Coffer Corpse 1 off Quang Disable 6+3=9: 1d8 + 2 + 1d6 + 1 ⇒ (7) + 2 + (5) + 1 = 15 Scourge: 1d8 + 1 ⇒ (7) + 1 = 8 Sphinx Sekrephere displayed. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Eando Kline, Mystic Silk Coat*, Menacing Backsword +1, Blessing of Horus (traded), Blessing of the Spy, Quick-Change Mask, Blessing of Zon-Kuthon, Vestments of False Faith, Erayu (traded), Bloodbound Hat, Wayfinder, Heister Recharged: Blessing of Achaekek, Blessing of the Elements, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☑ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 4) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Hour: Elements Murder Scorpion? This'll be fun. I'll get rid of that for you, Lem. Combat 14: 1d8 + 4 + 1d8 + 2 + 1d4 + 1 + 2 ⇒ (2) + 4 + (3) + 2 + (1) + 1 + 2 = 15 Not cool. But sure, I'll grab a random monster to put onto Norge.
Wayfinder, show the way. Mace of Ruin; meh. Monsters? Let's go the other way, into a... Random loc 2-7: 1d6 + 1 ⇒ (5) + 1 = 6 Khelru It'd be cool to come with us, I promise. Diplomacy 9: 1d8 + 6 ⇒ (6) + 6 = 12 Use Khelru to shuffle as it's good to try and get Vestments again. heal: 1d4 ⇒ 3 (randomized everything except Scarab Sand, great!) Vreva, what did you find? Random loc 2-7, ignore 6: 1d6 + 1 ⇒ (1) + 1 = 2 Mace of Ruin again? Fine. Strength 11: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (4) = 15 Quang can have it. (Buried onto Quang) Recharge Achaekek at EoT. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Vestments of False Faith, Blessing of Horus (traded), Menacing Backsword +1, Erayu (traded), Blessing of the Spy, Wayfinder, Eando Kline, Blessing of the Lady of Graves*, Quick-Change Mask, Mystic Silk Coat*, Blessing of Zon-Kuthon, Bloodbound Hat, Heister Recharged: Blessing of Achaekek, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☑ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 4) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Between Turns: forgot to recharge ally or blessing for EoT last turn, so recharging Rodrick and drawing Heister. Which would have probably helped Seltyiel. Whoops, sorry. Hour: Thoth Move: Scorched Obelisk Explore: Mystic Silk Coat. Useful. Probably not worth burning a Quang charge on. Fortitude 8: 1d8 + 2 ⇒ (6) + 2 = 8 Discard Eando to explore. It's a Dance of the Dead. Hm, that's really nice, and it helps in this adventure. (Also failing has no consequence.) Using Heister. Charisma 10: 1d8 + 1d12 + 2 ⇒ (5) + (7) + 2 = 14 Elec damage: 1d4 ⇒ 3 Good thing the Silk Coat came in handy. Recharge that for the damage. Since I suffered damage, display random Monster: Girtablilu Ranger 4 next to Quang. Heister draws random Item: Scarab Sand :( EoT recharge Blessing of LoG. Discard Scarab Sand during reset. DotD is displayed. The extra explores will be nice. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Menacing Backsword +1, Erayu (traded), Blessing of Zon-Kuthon, Bloodbound Hat, Blessing of the Elements, Blessing of the Spy, Quick-Change Mask, Alaeron Recharged: Vestments of False Faith, Rodrick, Heister, Mystic Silk Coat*, Blessing of the Lady of Graves*, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☑ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 4) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Off-turn: Somehow everything Seltyiel did does not allow any Devil Forms to get stuff. Sigh. However, Lem's Acid damage allows me to put
I myself will probably use the Horus for 2 dice for the Dex check. Acrobatics 14: 3d8 + 4 ⇒ (4, 1, 6) + 4 = 15 Hour: LoG Using Vestments (this exposes Elements). Banishing Hrym (intending to get it back end of scenario. Doing this between "Advance the Hour" and "Give a Card" to allow myself to give the card. OTOH, it doesn't matter who has the card though so I will probably just keep it. Even though my Fire trait has to -1d4 (remove any die) I am still probably okay. Explore: Rukh. Need 1 d4 from Lem, please Combat 17: 2d8 + 1d4 + 9 ⇒ (3, 6) + (2) + 9 = 20 Need a second d4 from Lem, please Combat 17: 2d8 + 1d4 + 9 ⇒ (4, 3) + (2) + 9 = 18 Defeated! Adding Mummy 4 (random) to Norge. Not good at fighting here, so stopping. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Zon-Kuthon, Erayu (traded), Quick-Change Mask, Alaeron, Blessing of the Spy, Bloodbound Hat, Blessing of Achaekek, Heister, Wayfinder, Menacing Backsword +1, Vreva Jhafae, Blessing of the Elements Recharged: Vestments of False Faith, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☑ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 4) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Power Feat: Display monster when Radovan defeats a monster Interested in Item 5: (taking Vestments of False Faith, which should help us with our high Tier blessing deficit: Item 5: 1d1000 ⇒ 76
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Off turn Seltyiel suffered some damage that he blocked. Yay, as Norge gets a powerup from a random Graven Guardian of Set (5)! Hour: Maat Going to Dye Market. Hungry for dyes. Looking at the Khamsin Coat. Fortitude 8: 1d8 + 2 ⇒ (7) + 2 = 9 Quang, wear this coat. Put it on Quang Wayfinder, where's the henchman? Use it, see Daystar Half-Plate, shuffle it, explore. explore: 1d10 + 1 ⇒ (5) + 1 = 6 A Killing Box eh? Use Quang and bury the Khasmin Coat Perception 13: 2d8 + 7 ⇒ (4, 7) + 7 = 18 Whew not another Curse. EoT recharge the Wayfinder from discard with the Aegis. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spy, Blessing of the Ancients (traded), Blessing of the Gods, Heister, Rodrick, Blessing of Achaekek, Quick-Change Mask, Hrym, Eando Kline, Menacing Backsword +1 Recharged: Erayu (traded), Vreva Jhafae, Blessing of Ra (traded), Wayfinder, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☑ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 4) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Thanks Lem! I owe ya one. Let's get some beers after this mission. Shuffle all cards + remove the Curse Hour: Ancients Move to Vizier's Hill to attempt to burn it down (+get some cards on my forms. First up is a Blessing of Horus, hey, I can get that possibly Dexterity 7: 1d8 ⇒ 6 Nope. Discard Ra to explore. Yay Coin Swarm... Need Disable Mechanism again... Combat 20/24/30: 4d8 + 2 + 1 + 4 + 1d4 ⇒ (5, 4, 6, 6) + 2 + 1 + 4 + (3) = 31 :( Forgot to read Bloodbound Hat, which only works on _failing_ checks. Curse: 1d8 + 1 ⇒ (2) + 1 = 3 Ravenous " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Ancients (traded), Heister, Hrym, Blessing of Achaekek, Blessing of the Gods, Blessing of the Spy, Eando Kline, Menacing Backsword +1, Quick-Change Mask, Blessing of Zon-Kuthon, Rodrick Recharged: Erayu (traded), Vreva Jhafae, Blessing of Ra (traded), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☑ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Time to take out my frustrations on a Golem. Hour: Horus Have Vreva + Red Leathers for first part of Aluum, second part may need Disable Mechanism backup from Lem (it seems he actually grabbed it and didn't use it.) Still Withered :( Move to Pavilion. Fight Aluum. Use Vreva. Fortitude 6: 1d8 + 1d6 ⇒ (4) + (2) = 6 Combat check increase: 1d10 ⇒ 3 Discard Hrym for Combat. Combat 14+3=17: 3d8 + 1d4 + 1 + 5 + 4 + 1 - 4 ⇒ (6, 4, 6) + (2) + 1 + 5 + 4 + 1 - 4 = 25 Bashing Golems' heads in is fun. Aegis a card (BotG) at EoT " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Ancients (traded), Blessing of the Gods, Rodrick, Blessing of the Spy, Wayfinder, Heister, Menacing Backsword +1, Eando Kline, Quick-Change Mask, Blessing of Zon-Kuthon Recharged: Erayu (traded), Vreva Jhafae, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☑ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Lucky Seltyiel... Exploring Bonecrusher "Hunter", eh? I could crush these in my sleep. Combat 9+#=14: 1d8 + 1d8 + 4 + 1 + 1d4 + 3 ⇒ (1) + (4) + 4 + 1 + (1) + 3 = 14 ... It's still dead! Discard Erayu to explore. Don't recharge cards. Oh great, a bunch of swarming coins. Time to fight. To maximize the chances of getting within 6, I'm going to do something unusual... borrow Disable Mechanism (construct) and _not_ use Hrym. If Maat is needed I can use that (otherwise I would have just used a double blessing). combat 6+##+4=20/24: 3d8 + 2d4 + 5 ⇒ (8, 3, 1) + (2, 1) + 5 = 20 Hm, that's actually bad. I'm going to reroll the 1. Combat 24: 19 + 1d8 ⇒ 19 + (1) = 20 Great, I miscalculated :( It gets shuffled in. Try again I suppose, discard BotG to explore. random explore: 1d6 + 1 ⇒ (1) + 1 = 2 Hey another bite at the Cherry. Use Achaekek properly this time. Combat 20/24: 4d8 + 1d4 + 6 ⇒ (6, 7, 6, 8) + (1) + 6 = 34 Grrrrrr Scourge: 1d8 + 1 ⇒ (5) + 1 = 6 Withering Recharge EoT then reset. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Heister, Rodrick, Quick-Change Mask, Blessing of the Ancients (traded), Eando Kline, Blessing of Zon-Kuthon, Blessing of the Spy, Wayfinder, Bloodbound Hat, Blessing of Ra (traded), Menacing Backsword +1 Recharged: Erayu (traded), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☑ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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(this is going to be painful) Sawtooth Sabre +2 -> Aegis of Recovery
" Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Blessing of the Ancients (traded), Eando Kline, Menacing Backsword +1, Blessing of Ra (traded), Blessing of Zon-Kuthon, Heister, Shadowless Sword, Rodrick, Wayfinder, Red Leathers, Bloodbound Hat, Vreva Jhafae, Blessing of the Spy Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☑ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Passing the turn since other people want the spell. If they don't, they can just close the empty Sculptor's Lair. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bloodbound Hat, Shock Glaive +1, Quick-Change Mask, Shy Ratani, Monstrous Physique, Captain's Cutlass, Wayfinder, Deliquescent Gloves, Blessing of Horus (traded), Vreva Jhafae, Menacing Backsword +1 Recharged: Hrym, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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I can't get any of the stuff in the Alchemical Lab, so continue in Sculptor's Lair. Thanks Grazzle for the healing! Here's a Cure. (Give traded Cure to Grazzle) Hour: Elements Explore Jet of Anubis. Yes, I can get that. Reveal Hrym for d10 + 3 for Diplomacy, reveal Red Leather for +2, Recharge Hrym for 1d6.
Diplomacy 11/17: 2d10 + 1d6 + 5 ⇒ (6, 3) + (2) + 5 = 16 (Argh, missed by 1) display Jet of Anubis next to location. Discard BoZK to explore. Got Sebti. Diplomacy 9: 1d8 + 5 ⇒ (5) + 5 = 10 Discard Sebti to explore. Mummified Cat. Recharge Red Leathers. Wisdom 6: 2d6 ⇒ (1, 5) = 6 Display that too. Going to wait to see if we want to close and win or we want to continue through Alchemical Lab.
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We're getting close... Hour: BotA Move to Sculptor's Lair and explore. A Shield Cloak. Funny. (throws it away) Play Rodrick to explore. A Chain Lightning. (throws that away too). " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Vreva Jhafae, Bloodbound Hat, Greatclub +1, Shock Glaive +1, Deliquescent Gloves, Monstrous Physique, Menacing Backsword +1, Quick-Change Mask, Captain's Cutlass, Sharper, Shy Ratani, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Radovan thanks Lem for the Curse removal. Hour: Abadar Radovan tries to finish off the Vault. Burglar's Bracers C, which is randomized to Soul Stimulant. Greeeeat. Luckily there is Quick-Change Mask. Try to hit the overkill to get an extra item for close. Recharge Captain's Cutlass for 1d6 (CHA check now). Recharge Sharper to Zarta as there aren't a lot of chances to use that.
I'd really like to get the +6 and that's a 66% chance, so reroll the 1. reroll 1: 1d6 ⇒ 4 that gives 16 which is +7. Remove Lem's Curse. Grab random Feather of Maat, display Soul Stimulant. Attempt to close. Holy Word Trap, of course. Should be okay with Red Leathers and a recharged Abadar. Perception 13: 3d8 + 3 ⇒ (8, 6, 4) + 3 = 21 Curse + Second Law is triggered. Banish BotG. Curse: 1d8 + 1 ⇒ (1) + 1 = 2 Poisoning The location is closed though. Bury Feather of Maat, Soul Stimulant, Marsh Spider Venom. Shy Ratani is recharged from Curse. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Hrym Recharged: Vreva Jhafae, Bloodbound Hat, Greatclub +1, Shock Glaive +1, Deliquescent Gloves, Monstrous Physique, Menacing Backsword +1, Quick-Change Mask, Captain's Cutlass, Sharper, Shy Ratani, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Continuing at Vault of HW. Acid Mantis. But that's Elite so we get a rando which is... Rukh.
Combat 17: 2d8 + 1d4 + 8 ⇒ (7, 5) + (4) + 8 = 24 Combat 17: 2d8 + 1d4 + 8 ⇒ (2, 6) + (3) + 8 = 19 Perception 7 explore: 1d8 + 3 ⇒ (4) + 3 = 7 Alchemical Gas. Sigh. It's Elite as well, and so is the first random which is Echoes of Confusion. Next is... Dance of the Dead. Use Horus for 2 dice. Dexterity 10: 3d8 ⇒ (5, 2, 6) = 13 Second Law: 1d6 ⇒ 5 not triggered. Perception 7 explore: 1d8 + 3 ⇒ (8) + 3 = 11 It's a Ghost Battling Ring C, which means looking for a random Item. Lem took the Pure Holy Water, so the next thing is Marsh Spider Venom. Ugh, INT/Craft. Pulling out the stops... bury Freed Soul from Quang for d6 + 5 Craft 8: 1d4 + 1d6 + 5 ⇒ (3) + (5) + 5 = 13 :-/ Display it at the location. Play BotSpy to go again. Volcanic Storm. Technically gettable. Wisdom 11: 2d6 ⇒ (3, 1) = 4 Ravenous: 1d4 ⇒ 2 allies. Not good, but blessings would have been worse. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Rodrick, Blessing of Zon-Kuthon, Hrym, Cure (traded), Blessing of Achaekek, Shy Ratani Recharged: Vreva Jhafae, Bloodbound Hat, Greatclub +1, Shock Glaive +1, Deliquescent Gloves, Monstrous Physique, Menacing Backsword +1, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Hour: Ancients Move: Vault of HW Lookin' for books. Found a nice Shockin' Chest. Worth disablin'. Ask for Disable Mechanism, recharge Greatclub with Zarta Disable 12: 3d8 + 1d6 + 2 ⇒ (5, 6, 5) + (4) + 2 = 22 Whoops, got a scourge. Forgot about this until later, so putting it at the NOTE Draw Shocking Glaive, Monstrous Physique (S5!) and Deliquescent Gloves Let's let the Wayfinder guide the way. Seeing a Hunga Munga... let's go another way. Examine HM, shuffle it random explore: 1d9 + 1 ⇒ (8) + 1 = 9 Abadar here is a C, so we remove it and get a rando blessing, Blessing of the Elements :-/. Recharge Shock Glaive to Zarta. Strength 6: 1d8 + 1d6 + 3 ⇒ (5) + (6) + 3 = 14 NOTE: forgot the scourge for overshooting. Scourge: 1d8 + 1 ⇒ (2) + 1 = 3 Ravenous Sharpering. Also BotE. Funny. Discard BotE to explore. random explore: 1d9 + 1 ⇒ (3) + 1 = 4 Shrieking Plant (but that's Elite, removing for random Telekinesis Trap) Ooh boy. Use Deli Gloves for d8, recharge Monstrous Physique to Zarta Disable 11: 2d8 + 1d6 + 3 ⇒ (5, 2) + (2) + 3 = 12 Perception 7: 1d8 + 3 ⇒ (8) + 3 = 11 Woohoo reexplore random explore: 1d9 + 1 ⇒ (8) + 1 = 9 dupe
Meh, but recharge Menacing Backsword anyway for d6 Wisdom 10: 2d6 ⇒ (3, 1) = 4 Ravenous: 1d4 ⇒ 3 Spells and weapons Summary: Banish Vault of HW 1/4/10, acquire 9 " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Zon-Kuthon, Quick-Change Mask, Blessing of Achaekek, Cure (traded), Shy Ratani, Hrym, Rodrick, Captain's Cutlass Recharged: Vreva Jhafae, Bloodbound Hat, Greatclub +1, Shock Glaive +1, Deliquescent Gloves, Monstrous Physique, Menacing Backsword +1, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
deck handler
Trades: BotE -> BoHorus (Blessing trade reward)
(wow took 3 tries to draw hand.) " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Horus (traded), Quick-Change Mask, Blessing of the Gods, Shy Ratani, Blessing of Achaekek, Blessing of Zon-Kuthon, Hrym, Rodrick, Cure (traded), Wayfinder, Menacing Backsword +1, Captain's Cutlass, Blessing of the Spy, Red Leathers Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
Move to GVault and reduce Poison damage. Fell Viridio adds Rukh 3 and Quang adds Bonecrusher Hunter B. Explore: Evil Eye C. I believe we replace this. It's a Toxic Geyser instead (Acrobatics 5+##=15). Norge gets Geniekin B (since the bane invokes Fire). Use Lem's Disable Mechanism, Vreva Jhafae, and Quang Acrobatics 5+##=15: 3d8 + 2d6 + 2 ⇒ (4, 5, 6) + (4, 2) + 2 = 23 No more barriers though! Discard Alaeron to explore. It's a Freed Soul. (Ally 5!) Use Diplomacy + Bloodbound Hat + Lem's Norgorber (unless someone else has a better card) Diplomacy 13: 3d8 + 5 ⇒ (5, 5, 3) + 5 = 18 I'm holding off on whether or not to keep it or to Quang it until the party decides. If I keep it in my hand, I'm not using it - I'd be giving to someone else. It's most likely too much hassle and I'd probably be better off Quanging it, but I'm not using it anyway so whatev. Discard Kline to explore. It's a Disrupting Rapier. Recharge Bloodbound Hat to Paracountess for 1d6. Melee 10: 1d8 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10 I can either Sharper or Quang the Rapier, but not both. I'll Sharper it since it's in my hand. Get a Greatclub +1 instead. EoT I move to: 1d7 ⇒ 7 Great Library " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Hrym, Rodrick, Red Leathers, Quick-Change Mask, Blessing of Zon-Kuthon, Shy Ratani, Cure (traded), Blessing of Horus (traded), Captain's Cutlass, Blessing of Achaekek, Blessing of the Spy Recharged: Vreva Jhafae, Bloodbound Hat, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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The main damage I care about is Acid (Poison is not a problem for me), and it requires me to take a 5 Armor (meaning I have to trade a 4), so I'll pass. Oh and I'll start away from the GVault since I don't care about Poison damage. Stonework passages instead.
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Want a Weapon 4 first and foremost (I didn't get a single 4 this Adventure.) Weapon 4: 1d1000 ⇒ 434
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Off-turn: heal 2 from Grazzle (Shy + Cutlass) The end is in sight! Fell Viridio is excited at the prospect of Poison. (FV gets Bonecrusher Hunter B onto it) Baiting a Jewel Box is kinda stupid against a guy like me, at least. Still, Lem's Disable Mechanism would help, that Jewel Box's mechanisms are too intricate. Disable 6+#=10: 3d8 + 2 ⇒ (2, 7, 2) + 2 = 13 What's that? Fell Viridio laughs at your pathetic trap. (draw 2 items (Spellbottle 3 and Soul Stimulant 2), Poison damage turns into a card on Norge, Girtablilu Ranger 4) reset and dump both items, as well as Menacing Backsword. Fishing for explores/blessings. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Captain's Cutlass, Bloodbound Hat, Shy Ratani, Eando Kline, Shadowless Sword, Alaeron, Blessing of Zon-Kuthon, Cure (traded) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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I don't have a curse. Seltyiel does though, and probably Lem intended to remove that. Luckily I have the armor to tank the Arachnid's damage. I welcome sweet sweet damage for the Devil Forms. An elemental Arachnid huh. Bad arachnid. Tank all the BA damage with the Silken Ceremonial Armor except for Fire which Norge tanks. Gain Geniekin B on Norge and Guardian Scroll 1 on Quang. Use Geniekin B from Norge on the check along with Captain's Cutlass + discard.
Norge is more than enough to finish you! Combat 17: 2d8 + 1d6 + 1 + 3 + 1 + 1d8 + 1d4 ⇒ (6, 7) + (3) + 1 + 3 + 1 + (5) + (3) = 29 Discard Sharper on reset because they're useless right now. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Alaeron, Shadowless Sword, Wayfinder, Cure (traded), Bloodbound Hat, Blessing of the Gods, Eando Kline Recharged: Blessing of Zon-Kuthon, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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I probably don't want to go to the Crypt when I'll be facing Undead. Lem, please help. Hour: Isis Lem, please help with getting these fleas offa me. (Radovan moves to the Ghoul Square). Healing: 1d4 + 1 ⇒ (2) + 1 = 3 Now, to fight. Backsword + ZK. Combat 17/21: 3d8 + 1d6 + 1d4 + 1 + 3 + 1 ⇒ (3, 5, 5) + (1) + (2) + 1 + 3 + 1 = 21 Undead flees to location: 1d4 ⇒ 4 Crypt Banished 1 from Siege
" Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Alaeron, Wayfinder, Blessing of the Gods, Quick-Change Mask, Cure (traded), Shadowless Sword, Eando Kline, Blessing of Maat (traded), Bloodbound Hat Recharged: Blessing of Zon-Kuthon, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Hour: Thoth Buddy recharge Alaeron using Rodrick. Radovan smash! An Ulkreth, eh? These fists of Fire (or more precisely this Menacing Backsword +1 of Fire) were meant for dealing with you! Combat 16: 1d8 + 1d6 + 1d4 + 1 + 1 + 3 + 5 ⇒ (2) + (5) + (1) + 1 + 1 + 3 + 5 = 18 Shy goes next. She comes back with an Evil Eye. Not cool. I'll tank the Curse since we need to narrowly defeat Elementals anyway. Scourge: 1d8 ⇒ 1 Poisoning Eh. Not horrible. Rodrick, maybe you'll fare better. Another Curse. Good job not finding monsters. Though I'll like to keep it because it causes Poison damage which I reduce to 0 anyway (and feeds Fell Viridio), the evasion and the potential damage from the Combat which I don't reduce very well makes me believe this is one we should get rid of. Lem, a little help here please! Abadar Wisdom 10: 3d6 ⇒ (2, 5, 1) = 8 Nope. Curse of Poisoning: 1d6 ⇒ 2 Bloodbound Hat Summary:
" Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Wayfinder, Blessing of Maat (traded), Shadowless Sword, Eando Kline, Captain's Cutlass, Cure (traded), Sharper Recharged: Blessing of the Gods, Alaeron, Bloodbound Hat, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Hour: Elements Thanks Grazzle. I'm repaying the favor by busting more heads. First a Crawling Hands. I'll need some support from Alaeron. Taking some Gods' help (Copy the Elements to recharge) as well, cause gods willing we all need it. Combat 13/17: 1d8 + 2d4 + 3 + 1 + 1d6 + 1d8 ⇒ (3) + (2, 3) + 3 + 1 + (5) + (6) = 23 Got some spies ready to go too (Discard BotSpy to explore) They ferret out more Crawling Hands. Combat 13/17: 1d8 + 2d4 + 3 + 1 + 1d8 ⇒ (6) + (4, 3) + 3 + 1 + (7) = 24 Well, that's that. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Zon-Kuthon, Eando Kline, Blessing of Maat (traded), Shadowless Sword, Captain's Cutlass, Quick-Change Mask, Wayfinder, Hrym, Sharper, Cure (traded) Recharged: Blessing of the Gods, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
deck handler
Pre-combat changes (Candle of Comity -> Cure, Vreva Jhafae -> Silken Ceremonial Armor, Blessing of the Elements -> Blessing of Maat) Initial Hand:
Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Quang, Shadowless Sword, Blessing of Maat (traded), Rodrick, Quick-Change Mask, Norge, Blessing of Achaekek, Blessing of Zon-Kuthon, Sharper, Blessing of the Spy, Fell Viridio, Alaeron, Cure (traded), Silken Ceremonial Armor (traded), Bloodbound Hat, Eando Kline Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
Hour: Isis Time to bust some heads. (Who am I kidding, it's always time to bust some heads.) First explore: Bonecrusher Hunter. Use Hrym. A Bonecrusher Hunter. A good candidate. Combat 9+#=13: 2d8 + 3 + 1 + 3 + 1d4 ⇒ (2, 2) + 3 + 1 + 3 + (1) = 12 'sokay, just a stumble, (reroll one of the 2s) reroll the 2: 1d8 ⇒ 2 Shy, tell them! Shy just rolls her eyes and scouts ahead. Discard Shy; second explore: Elder Ice Elemental. I can essentially ignore the Before Acting power as I was only playing 1 card anyway.
Combat 16: 1d8 + 2d6 + 3 + 1 + 3 + 1d4 ⇒ (2) + (5, 5) + 3 + 1 + 3 + (1) = 20 (for reference BA check is Fortitude 8: 1d8 + 2 ⇒ (1) + 2 = 3 lol.) A little better now that I shook off some rust. Using the Wayfinder to detect the next target. It's a Symbol of Fear. (Examine shows Symbol of Fear, which is triggered. I'm going to autofail with Perception so we get an extra explore. It's defeated so Second Law triggers and since the CtD never exceeds the difficulty (due to not having one), I get the consequences of it, which is to summon a VotS. Discard Captain's Cutlass on this as it's very likely I'll get 2 Curses and will have to ask Grazzle to Resto Touch.) Combat 8+##=16: 1d8 + 1d6 + 1 + 1d8 + 3 + 3 + 1d4 ⇒ (6) + (4) + 1 + (2) + 3 + 3 + (2) = 21 Defeated, but I get a Curse of Vulnerability. Second Law is banished. Sure explore the last thing. A Bonestorm. Sure, use Hrym too. Combat 17/21: 2d8 + 1 + 3 + 3 + 1d4 + 1d8 + 4 ⇒ (7, 1) + 1 + 3 + 3 + (1) + (3) + 4 = 23 Need a little bit of help here... Symbol of Fear EoT:
" Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat (traded), Blessing of Achaekek, Shadowless Sword, Eando Kline, Sharper, Quick-Change Mask, Blessing of Zon-Kuthon, Cure (traded) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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If Grazzle wants to take the other of the Reed Snake/Khamsin that is also fine with me. I'd take the Silken Ceremonial Armor instead in that case.
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Armor trader + Sunburst. Start at Scorched Ruins. "During this scenario" needs to be replaced. The main thing is "who goes to the Crypt" (or who has enough Armor to kill 4 Electricity damage all the time) because it matters for Heqet and other things. I would go but I am disadvantaged against Undead since I use Poison as part of my combat. There is also Elemental Treaty (or a lucky Safety Bubble from the Trader) on the Obelisk + a 3 damage Electricity Armor. Seltyiel is probably the other candidate for Crypt.
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4-4D (Assuming we get dibs on what we got as randomized rewards for the deck upgrades; I got Ally/Ally 2) Ally 2: Shy Ratani -> Social Climber (too much of a pain to try and use - and surprisingly few allies have come up in this manner.) Blessing 1: 1d1000 ⇒ 362 (probably Blessing of Achaekek)
(not even bothering with the Item 3; let's see what the Candle of Comity does for a few scenarios first before deciding.)
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Well you lookie here, it's my lucky day, I think I found a weapon. Summon a random weapon to attempt to close. Scorpion Whip 1, STR/Melee 8.
Strength 8: 2d8 + 3 ⇒ (7, 7) + 3 = 17 Closed my location!
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Hour: Abadar I continue at the Scorched Ruins and immediately run into a Toxic Geyser. Great. (Actually, I'm pretty grateful; both Norge and Fell Viridio proc, and it doesn't shuffle into another location.
Acrobatics 5+##=13: 1d8 + 2 + 2 + 1d6 + 3 + 1d6 ⇒ (5) + 2 + 2 + (6) + 3 + (5) = 23 Well, with a lot of preparation I got through that. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Eando Kline, Cure (traded), Blessing of Thoth (traded), Advocate's Armor (traded), Bloodbound Hat Recharged: Rodrick, Vreva Jhafae, Blessing of the Ancients*, Captain's Cutlass, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Hour: Elements SoT: Buddy recharge Rodrick using Hrym. Hrym, you found Rodrick? Great! Move: Scorched Ruins Headed to the Scorched Ruins, nice and toasty... ...and into some Hungry Fog. Not so nice. Vreva can help here. As can the Ancient Gods' charm I have in my back pocket. Perception 10: 2d8 + 1d6 + 3 ⇒ (5, 1) + (3) + 3 = 12 Success The wayfinder is pointing this direction... hopefully it's good (using it to examine/explore.) It's a charm made up of the 6 elements. Hopefully it has some power left... Strength 6: 1d8 + 3 ⇒ (2) + 3 = 5 That's a whole lot of nope. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cure (traded), Blessing of the Spy, Blessing of Thoth (traded), Bloodbound Hat, Eando Kline, Advocate's Armor (traded) Recharged: Rodrick, Vreva Jhafae, Blessing of the Ancients*, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
deck handler
Instead of drawing Cure, I pulled the latest Blessing from the BR post (due to close). It is a Blessing of the Ancients. " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Cure (traded), Blessing of Thoth (traded), Blessing of the Spy, Red Leathers, Advocate's Armor (traded), Bloodbound Hat, Captain's Cutlass, Eando Kline Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
deck handler
Heading to Ruined Temple. Found a Clawhand Shield. Fortitude 6: 1d8 + 2 ⇒ (6) + 2 = 8 Quang would get a kick out of the shield. Alaeron finds a, um, Half-Fiend Sphinx. Pause for Guarding.:
Use Shadowless Sword + Blessing of ZK. Combat 20/24: 1d8 + 3 + 3 + 1d8 + 2 + 1d8 + 4 + 2d8 ⇒ (6) + 3 + 3 + (4) + 2 + (8) + 4 + (2, 7) = 39 Discard tops of decks:
Waaaaaaaah At least I can allow Grazzle to heal again. Radovan's update:
Radovan wrote:
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Red Leathers, Bloodbound Hat, Eando Kline, Blessing of the Spy, Advocate's Armor (traded), Captain's Cutlass, Blessing of Thoth (traded), Quick-Change Mask Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
deck handler
Initial Hand (sadly no Cure for Grazzle) " Radovan wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Blessing of the Elements, Blessing of the Ancients, Blessing of the Spy, Sharper, Wayfinder, Captain's Cutlass, Rodrick, Eando Kline, Advocate's Armor (traded), Blessing of Thoth (traded), Bloodbound Hat, Cure (traded), Red Leathers Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Altar for me. Traders:
(Still haven't found a satisfying loot swap though :( )
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4-4C boon: 1d20 ⇒ 20 Item 3: 1d1000 ⇒ 745
XP: 4.2 -> 4.3
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Healed 6 and discarded BoHorus for Seltyiel. Thanks for the healing Grazzle! Finishing up at the Garden 5 (why do these Gardens have signs on them?). I see this curious Chain Lightning scroll. It's obviously a dud, so throwing it away. (I don't recharge anything as I didn't attempt a check and it is 0.) Alaeron attempts to continue. He sees a charm used commonly to pray to the ancient gods of Osirion, and I try to snatch it. Divine 3: 1d4 ⇒ 2 That was a dud too. Let's see where the Wayfinder goes: The scroll is obviously the wrong direction, so I go another way. Shuffle the deck before exploring. explore: 2 + 1d5 ⇒ 2 + (3) = 5 (blessing of )Maat, now that's a deity worth worshipping. (Quang buries Day Star Half-Plate to add 1d6 + 3) Fortitude 10: 1d8 + 2 + 1d6 + 3 ⇒ (4) + 2 + (5) + 3 = 14 (recharge Bloodbound Hat.) " Radovan wrote:
Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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I'll just banish the BotE I traded Thieves' Tools for. Geez, these elementals are such a pain.
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Hour: Maat Time to go to another nondescript Garden that is very Symmetrical. (Garden #5) It's Hepsushep. She is only somewhat symmetrical. My Menacing Backsword should scare her away. Diplomacy 8: 1d8 + 1d6 + 4 ⇒ (4) + (4) + 4 = 12 Vreva, what's up ahead? A Day-Star Half-Plate, you say? Fortitude 10: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10 Quang will get some use out of this. (put on Quang) Rodrick can help look too. Look, it's another Cultist of Unpronouncable. Perception 8: 1d8 + 3 ⇒ (2) + 3 = 5 Fine, you get the first hit in too. cards recharged: 1d4 ⇒ 2
Going to reroll the damage. Combat damage: 1d6 ⇒ 4 Ugh. Use the Shadowless Sword. Combat 18/27: 1d8 + 3 + 2 + 1 + 1d8 + 2 + 1d4 ⇒ (7) + 3 + 2 + 1 + (7) + 2 + (1) = 23 I beat it, but I'm stuck in the Garden (can't close :( ) EoT: blessing, but examined Icy Longspear +1. " Radovan wrote:
Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Hour: Khepri Lem needs some help. Maybe we can talk some of those memories out... (heads to Lem's Garden and explore) I found the same Snake Armor that Redgar seems to have found. I've probably retraced his footsteps. Discard BotA for the check. Fortitude 10: 2d8 + 2 ⇒ (6, 1) + 2 = 9 (recharge Social Climber) Just missed it by a hair before some critter grabbed it. Discard BotSpy to explore. It is the Cultist of Unpronouncable again. Fine, you want to go toe to toe? I'll even let you get the first hit in. (Try to purposely fail the BA check.) Intelligence 8: 2d4 ⇒ (3, 1) = 4 (eek, recharge Blessing of Horus and Khamsin Coat) cards recharged: 1d4 ⇒ 2 Combat damage: 1d6 ⇒ 6 (bury the Red Leathers to reduce to 0, random Monster Mummy 4 on Fell Viridio.) Alright, time to fight. Combat 19/27: 2d8 + 3 + 2 + 1 + 2d4 ⇒ (1, 2) + 3 + 2 + 1 + (1, 1) = 11 Recharge all 3 cards in hand before taking a lot of damage. " Radovan wrote:
Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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BoZK for the Khamsin Coat (Armor). Thieves' Tools for a BotE (Sunburst), BotE for Blessing of Horus " Radovan wrote:
Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d8 ☑ +1 ☐ +2 Disable: Dexterity +2 Stealth: Dexterity +2 Diplomacy: Charisma +2 (Perception: d8 + 3) (Fortitude: Constitution +2) (Acrobatics: Dexterity +2) Favored Card: Ally
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Upgraded Power Feat: [X] When a monster encountered by a character at your location is undefeated ( or when you defeat a monster), display a monster from the box next to a displayed devil form. I have 2 HPs, I think, since I used a single die bump on this character. --- Start at the Altar, no matter what (since the SoT effect) Using an examination loadout. That Wayfinder's going to be super useful. Would like to see Armors from the Trader (Cold damage is going to be annoying and I can't prevent that).
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