About zeroth_hour's Merisiel
PACG Merisiel S&S - Character 1006 - Season of the Righteous
Tier 2
I like stabbing things. What do you mean, "it's not stabbable?"
Initial Deck:
Weapon: Shortbow, Whip, Dagger
Spell: -
Armor: Leather Armor
Item: Footpad's Boots, Thieves' Tools, Amulet of Life, Caltrops, Sage's Journal
Ally: Standard Bearer, Troubadour
Blessing: 4x Blessing of the Gods
Initial Powers:
Hand Size 5
Proficient with: Light Armors
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
Merisiel's Chronicles!
1-1B: Instant Inquisition
Reward: Loot: Scale of Disguise
Deck Upgrades: Weapon 1 (Acidic Whip +1 -> Dagger)
Skill Feat: DEX +1
1-1C: Get to Fort Clearwater (fail)
Carrion Golem claims another victim :( (the Wizard, not me)
Deck upgrade: Blessing B (BoMilani -> BotG)
1-1C: Get to Fort Clearwater
Reward: Random Armor: Magic Leather Armor
Deck upgrade: Item B (Emerald of Dexterity -> Caltrops)
Power Feat: Weapon Proficiency
1-1D: Crusaders Assemble!
Reward: Extra deck upgrade: Armor 1 (Elven Chain Shirt -> Magic Leather Armor)
Deck upgrade: Weapon B (Shock Longbow +1 -> Shortbow)
1-1A: Cloven Trail
Reward: Random Item: Helpful Haversack (-> Thieves' Tools)
Deck upgrade: Weapon 1 (Deathbane Light Crossbow +1 -> Whip)
Card Feat: Weapon (Whip)
1-1E: Ladies who Lunch... with Demons
Reward: Loot: Sacred Prism
Deck upgrade: Ally 1 (Grizzled Mercenary -> Standard Bearer)
1-1: Herald's Chosen
Skill Feat: DEX +2
1-2A: The Frogs
Reward: Loot: Banner of Valor
Deck Upgrade: Weapon B (Rapier -> Whip)
Skill Feat: INT +1
1-2B: Merrily We Roll Along
Reward: Knights Medal: DEX
Deck Upgrade: Weapon 2 (Light Crossbow +1 -> Rapier)
Power Feat: Hand Size 6
Current Deck:
Weapon: Shock Longbow +1, Light Crossbow +1, Acidic Whip +1, Deathbane Light Crossbow +1
Spell: -
Armor: Elven Chain Shirt
Item: Footpad's Boots, Helpful Haversack, Amulet of Life, Emerald of Dexterity, Sage's Journal
Ally: Grizzled Mercenary, Troubadour
Blessing: 3x Blessing of the Gods, Blessing of Milani
Current Powers:
Hand Size 6
Proficient with: Light Armors, Weapons
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
Current Stats:
STR d6, DEX d12+2 (Acro DEX+2, Disable DEX+2, Stealth DEX+2), CON d6, INT d6+1 (Craft INT+2), WIS d4, CHA d8
Misc:
Mythic Path: Mythic Trickster
Die Bumps: 1
Plans:
All my current Items are better than the Scale of Disguise.
Skill Feat Priorities: a side skill, either CHA or INT (or both!)
Mythic Path Trickster might be worth it for her, Craft resides on INT. The abilities may be a little redundant.
Power Feat Priorities: Hand Size 6 then bonus on Sneak Attack. Still planning to take Shadow role.
Card Feat Priorities: Blessing, Ally, Items (maybe Armor).
Card priorities: Arrow Catching Studded Leather (2), Masterwork Tools (B), Spyglass (1), Blessing of Abadar (1)