zerojjc's page

Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




I'm thinking about creating a Fighter/Archer and was trying to figure it out and get some ideas. I saw a build that said to pump up the dex, but then they used Comp. Long Bows, which confused me because this are strength based.

What I'm thinking is a character who can get higher ground, whether it be a tree, hill, or roof, and rain arrows with precision.

It will be starting at level 8.

Any suggestions or builds would be appreciated.


Hello all. Now that my alchemist is lvl 8 and getting multiple bombs per round, and hitting touch... My DM is not happy at all. For the most part, as long as I don't roll a 1 I can hit with every bomb. He feels that class is broken and is having a hard time figuring out what to throw at us other than trying to focus all mobs on me every battle, which would suck because I'm squishy. He found that demons and devils have a higher touch, dex, and resistance to pretty much anything I throw at them, but doesn't want to change his whole dragon campaign into a demon & devil campaign.

Do you all have any suggestions as to help balance this back out?


Hello all, I have read some posts on some of what I am asking, but I haven't read one that mentioned all of what i'm about to ask.

If an Alchemist has all of the following present, how many bombs can he toss in a single full-round action?

Haste + Fast Bombs + Rapid Shot + Two Weapon Fighting?

Here is what i'm coming up with:
Regular bomb = 1
Haste +1
Fast Bombs +1
Rapid Shot +1
TWF +1
Total = 5 bombs