BAB: 3/4
Fort Save: Bad
Reflex Save: Good
Will Save: Good
Proficiencies: Paper masters are proficient with all light one handed weapons, darts, and light armor.
Class Skills: Acrobatics, Craft (any), Heal, Knowledge (any), Linguistics, Perception, Profession, and Swim.
Hit dice: d8
Skill points: 2 + int mod
Focus (Su): A Paper Master has a number of focus points equal to half her Paper Master level + Int mod (minimum 1). The paper master regains her focus up to her maximum by reading for 2 hours once per day though the paper master would be inclined to read more.
Paper Spells (Su): All of a Paper Master’s abilities have a material component of paper. All objects created with the paper master’s abilities have vulnerability to fire and cold and lose their enhancements when they leave the paper master’s control.
Bibliophile (Ex): A paper master has an unhealthy obsession with books that increases with the paper master’s power. A paper master must make a will save (DC = 10 + the paper master’s level) to pass on the opportunity to read a rare book or to not be shaken when a book is destroyed. This also grants the paper master a bonus to knowledge checks equal to half its level.
Paper-cuts (Su): All damage dealt by the paper master’s creations deal an additional stacking 1 bleed damage that happens at the beginning of the target’s turn until healed with a heal check DC10 (+1 per point of bleed damage).
Minor Paper-craft (Su): The paper master gains some minor abilities at first level.
Paper Weapon: A paper master may create any masterwork light one-handed weapon(s) as a swift action that lasts 1 round per paper master level. This weapon has hardness 0 and hit points equal to 3 + the paper master’s level. The weapon loses 1 hitpoint with each attack. You may create ranged weapons with this ability, when you do it creates (3+ the paper master’s level) ammunition for it as well.
Paper Shield: A paper master may as an immediate action once per round, summon a shield of paper to gain a +2 shield bonus against a single attack.
Paper Throw: A paper master may, as a free action, enhance a piece of paper to make it a thrown weapon with a range increment of 20 ft. that deals 1d4 slashing or piercing damage chosen when the weapon is enhanced. These count as darts for weapon proficiency.
Greater Paper-craft (Su): At 2nd level and every even level afterwards the paper master selects a Greater Paper-craft ability. Abilities may only be selected once unless otherwise noted.
True Paper-craft (Su): At 20th level the paper master’s creations lose their fire and cold vulnerabilities. The paper master also gains the following abilities.
The paper master may spend 2 points of focus as an immediate action to give herself and her creations 30 fire and cold resistance for 1 round.
The paper master may make a single creature summoned with paper summons permanent by reducing her maximum focus pool by twice the summon monster spell level required to summon it (18 points for gate). The paper master may dismiss the creature, as a standard action, to return her maximum focus pool to normal but does not immediately recover those points.