Jhofre Vascari

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Grand Lodge

Hey everyone, I am looking for some ideas to challenge the party of the game I GM. I'll give you the party makeup and location that we're in so that you can offer opinions.

Party Members:

Nikolai - human monk 1/ rogue 6
Nikolai is the one who finds traps and disarms them, sneaks around and shoots from distance with a bow. Will occasionally get into combat but is more roleplay than roll play.

Tukol - half orc barbarian 1/rogue (ninja) 6
Tukol is similar to Nikolai in that he is more role than roll play. But he is alomst a secondary tank, wading into combat and wailing with his greatsword (I know...a ninja with a greatsword...but I digress)

Elias - half elf bard 7
Buffs and bonuses. He has a crossbow and will use it occasionally but mostly casts spells and uses his bardic performance. Also the face of the party in cities and when needed for social situations.

Bryn (and Revenger) - half elf summoner 7 and his eidolon (biped elven curve blade wielder with reach 10)
Bryn's PC is the most experienced player at the table and he GMs a lot (not pathfinder though). He isn't a powergamer or a munchkin player but does min/max more than anyone else in the party. He buffs his eidolon with mage armor and shield first two rounds every battle (understandable) and then will cast enlarge person on him if things get tough or he wants to control the battlefield. Uses grease and glitterdust very often also. Low HP but decent AC, tries to stay away from danger and lets his Eidolon do the work.

Jolomon - half elf gunslinger 7
Jolomon tries to stay away from close combat and still inside his first range increment for his pistols. Uses paper cartridges and has taken feats to reload quicker. Not overly powerful but when he crits it is incredible (I think this is a gunslinger thing though). Weak if he gets surrounded and his saves suck but he is also a bigger role player than roll player.

The party is well above WBL and is probably around APL 8-9 because of magic items (specific items they received from story ties).

The problem with the party and challenges is that the Summoner is much tougher because of the eidolon and I don't want to raise CL too much because it could cause a wipe to the rest of the party.

Location:
They are in the Darklands, having just trekked through Viperwall (rather they snuck through and managed to get underground very quickly. They are in Nar-Voth and just barely inside that area. They are on a quest to obtain an artifact for a specific person and are supposed to meet a contact of this man once they get into Nar-Voth. They have an item that will guide them to the contact.

So in Viperwall they encountered quite a few Serpentfolk, both degenerate and normal, and even a couple with class levels. They were able to get through the keep without too much trouble by sneaking around and getting in through a waterway. So there should be a few serpentfolk that they encounter I think but not mandatory.

I appreciate any help and thanks guys.

Grand Lodge

Hey everyone, I've got a question. In a game I GM, there is a summoner PC with a biped eidolon who took the "reach" evolution for his elven curve blade attack. The eidolon does not use any natural attacks, just the curve blade.

Now, the question I have is: since an eidolon has to take the reach evolution for each natural attack (i.e. each limb) should the summoner's eidolon have to take "reach" again for the second arm in order to power attack from reach?

I am leaning towards yes because the way I see it is that one arm is longer than the other so the power attack couldn't function properly unless arms were of even length. I give him reach with normal attacks but with power attack idk.

Let me know what you guys think, and if I'm wrong then so be it, I honestly wasn't sure.

edit: for reference here's the power attack reference from the PRD

Power Attack:
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Grand Lodge

So here's a situation I encountered in my game that I'm GMing: the PCs had two NPCs with them that they'd been fighting alongside and using the benefits of their spells and attacks and special abilities as allies. One of the NPCs casts deeper darkness and one of the PCs suddenly declares he is going to take an AoO to attack the NPC to disrupt the spell. He claims he can choose who is an ally and who is an enemy on a case to case and swing to swing basis. I didn't argue because I really wasn't sure about it but it sounded metagamey because his PC wouldn't know wtf was going on and I seriously doubt he would generally take a hack at someone who'd been buffing him the round before (and the PC bard had been counting as an ally for performance purposes).

Here's what the PRD says about it:

Rule Quote:
Moving: Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents. Performing a Distracting Act: Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle.

The first part that is the bolded part is interesting because it says opponents. The second part, which seems much more relevant as the actual action that provoked, does not say opponents. I am not sure if this was considered but it was something I was perplexed about. It doesn't prohibit it, but does that go into GM fiat or is it that PCs can attack any being, enemy or ally, that moves out of a threatened square?