Sarenrae

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Bigdaddyjug wrote:

Just to point out, you get a second use of Judgement at 4 and a 3rd at 7, finishing up in PFS with a 4th at 10. Then at 8th you get to activate 2 judgements at a time.

So basically, from level 7 on you should have enough uses of Judgement for every encounter in PFS.

I did see that, but after reading the two guides and some more posts, everyone seems to think the best to Judgments are Justice and Destruction. I'll get those at level 1 at the cost of some action economy. At 10th level I'm studying 3 targets at a time as a Swift Action all with a +3 (which also applies to Sense Motive, and Perception so has some out of combat uses) on top of a 3d6 sneak attack. Not to mention a Slayer Talent probably for a no-prereq Feat via Ranger Combat Style. Like I said I may regret it, but I've convinced myself Sanctified Slayer is a better choice than judgments.


I guess I just don't see the judgments as being that useful. If I needed to be a tank it's only going to help for 1 or 2 combats, it won't be 3 until the end of my career, and it will be a whopping +2/+3. Shield of Faith can make up that difference. I see it as getting Destruction and Justice all rolled into one. The move action hurts a little bit, but it won't really be a problem until 8th level when I get two attacks, but at 7th level it becomes a swift so not seeing the issue there. Not to mention Sneak Attack, which gets easier with Solo Tactics, and Slayer Talents for more versatility. I may regret it later, but I really think it's a good trade.

As far as Infiltrator I lose Stern Gaze, which hurts, especially since I've decided go the Enforcer route, but I think I can make this up in other places. Discern Lies I thought was going to be the deal breaker, but then realized there is a save, and my Wisdom will never be high enough to make it a worthwhile option. So the only thing that I'm really missing out on is Monster Lore, but with a 12 INT and tons of skill points, I'll be as good as most, just not better than most.

I did look at the Conversion Inquisition and thought about that, but I didn't want to "waste" my Inquisition on something if I could do the same thing with an Archetype. After looking at the other Inquisitions though, nothing is jumping out as a "must have".

What I came up with last night, was STR based (I switched to Half-Elf, but didn't think about the alternate Dhampir and will take a look at that) Sarenrae, using Sarenrae's combat feat from Divine Anthology that allows me to make attacks with a scimitar non-lethal. Add Enforcer, and that will help my AC by lowering their to hit.

Any of that is changeable for a convincing argument... I would really like some suggestions on gods and Inquisitions. If I don't see anything better, I probably will drop Infiltrator for the Conversion Inq.


I really enjoy versatile characters with lots of skills. I want to be useful in combat, but I'm okay if I'm behind the raging barbarian. I've never played an Inquisitor before, but they seem like everything I like. I just have a hard time visualizing their effectiveness.

I have a boon for a Dhampir that I've never used, and a Dhampir Inquisitor seems like a perfect fit, thematically anyway. It will also be my Eyes of the Ten protege, since the class seems pretty MAD

After looking though the Archetypes, it looks like I can stack Infiltrator and Sanctified Slayer. I like Infiltrator because of the WIS to Diplomacy (second most used skill in PFS after perception) and Bluff. I'm not overwhelmed by the limited uses of the Judgement and trading them off for Studied Target seems like a good idea. I'm bummed at the loss of Discern Lies and Monster Lore, but maybe the extra points from Protege will make up for it.

I know Dhampir sets up a perfect ranged character, but I'd rather be melee. I'm not totally sold on Dhampir, and could be convinced to change it if it's a really bad idea.

Are there any flaws to my current build that I'm not seeing? Are there better directions to go? What Inquisitions should I be looking at?

Any advice especially if you've played on in PFS, would be greatly appreciated.


I wouldn't allow you to use Escape Route in that way. You are not moving through your allies space nor are you adjacent. Other than that, it seems like your BAB might be taking a serious hit, but I didn't really do the math, so maybe I'm wrong.