I guess I just don't see the judgments as being that useful. If I needed to be a tank it's only going to help for 1 or 2 combats, it won't be 3 until the end of my career, and it will be a whopping +2/+3. Shield of Faith can make up that difference. I see it as getting Destruction and Justice all rolled into one. The move action hurts a little bit, but it won't really be a problem until 8th level when I get two attacks, but at 7th level it becomes a swift so not seeing the issue there. Not to mention Sneak Attack, which gets easier with Solo Tactics, and Slayer Talents for more versatility. I may regret it later, but I really think it's a good trade.
As far as Infiltrator I lose Stern Gaze, which hurts, especially since I've decided go the Enforcer route, but I think I can make this up in other places. Discern Lies I thought was going to be the deal breaker, but then realized there is a save, and my Wisdom will never be high enough to make it a worthwhile option. So the only thing that I'm really missing out on is Monster Lore, but with a 12 INT and tons of skill points, I'll be as good as most, just not better than most.
I did look at the Conversion Inquisition and thought about that, but I didn't want to "waste" my Inquisition on something if I could do the same thing with an Archetype. After looking at the other Inquisitions though, nothing is jumping out as a "must have".
What I came up with last night, was STR based (I switched to Half-Elf, but didn't think about the alternate Dhampir and will take a look at that) Sarenrae, using Sarenrae's combat feat from Divine Anthology that allows me to make attacks with a scimitar non-lethal. Add Enforcer, and that will help my AC by lowering their to hit.
Any of that is changeable for a convincing argument... I would really like some suggestions on gods and Inquisitions. If I don't see anything better, I probably will drop Infiltrator for the Conversion Inq.