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I'm part way through book 4, with a group of 11th level PCs, and they've gone down an extremely stealthy and deceptive route for their character builds. We have a rogue who's stacked stealth and can regularly roll in the 40s when she's had Invisibility cast on her by the party mage. And we have an Investigator with a disguise-based archetype who can perfectly impersonate any character he wants.

They're having a lot of fun with it, but I'm struggling to give them proper challenges and to not let them just bypass most of the adventure. With the abilities they have, the rogue should be able to sneak into just about anywhere and skip most of the fights. And the Investigator is able to succeed at impersonating Barzillai Thrune himself and just ordering the Mayor's goons to leave wherever he goes.

Does anybody have any suggestions on how to throw a wrench in their plans every once in a while, to add some challenge? I've had enemy magic-users start to cast Alarm spells on their lairs so that they at least notice when an invisible PC has arrived. Occasional enemies with True Seeing can mess them up, but it's not a spell that someone can have permanently without a LOT of wealth.


We're in Dance of the Damned (book 3) and my players just finished taking care of Menotheguro the Aboleth, who was menacing the Aquatic Elf town of Acisazi.

They cleverly managed to kill the Aboleth before he could flee, by tracking him using a pod of summoned dolphins (who have blindsight) and hitting him with glitterdust.

They've now got themselves the corpse of a horrifyingly eldritch sea god, and they've towed it back to the shore using their sled team of summoned Hippocampuses (Aquatic Cavalry). The Investigator and Rogue would like to see if they can harvest some poisons from it (Aboleth slime) and to also see if a collector somewhere would like to buy a fresh aberration corpse for dissection. They've got a Cleric with them so should be able to keep it fresh via Gentle Repose.

Realistically I feel like there would definitely be someone somewhere in Golarion who'd be interested in this rare find :P And, also realistically, they should be able to bottle at least some of that powerful Aboleth mucous that turns people sea-through.

I'm wondering if anyone has any tips on how much corpse-cash and poison they should be able to get out of this thing though, without imbalancing the adventure too much!


I'm currently running a game of Hell's Rebels, and my players are in the middle of book 2. During the dungeon delve at the end of book 1, they got their hands on a broken Cubic Gate which was in the basement of Hocum's Fantasmagorum. The adventure guide says that this magic item is completely broken and is worth 3000gp if it's sold (rather than the 82,000gp that a working one would be worth), and it would be the same cost to repair it as it would to create a new one. The guide assumes that the players just sell it and move on.

My players have instead become very interested in whether it can be repaired, or if they can find someone who's more interested in it to chat with. They rolled an absolutely baller Gather Information check (30+) to search for more information, so I'd like to give them something good.

It's a CL 13 item, and requires plane shift to create, which means that an NPC that would be able to repair it would have to be at least a 13th level Sorceror/Wizard/Witch or a 9th level Cleric/Oracle (interestingly plane shift is a 5th level cleric spell and a 7th level wizard spell).

In terms of the NPCs built into the adventure, the only person in Kintargo that could make it is Corinsian Grivener, the high Priest of Asmodeus, who is meant to be introduced as a villain in book three. The most relevant potential ally that I can imagine would be Manticce Kaleekii, the Queen of Delights from the nearby city of Vyre, who's supposed to be introduced in book 3 as well.

I'm thinking I'll give them both of these leads and use it as an opportunity to introduce them early to characters that they'll be having more serious dealings with later.

Any other thoughts, or things that I'm missing?