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Organized Play Member. 11 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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The time to put in an application and work on a character is RIGHT NOW.

Currently the group you join could be in the middle of attempting to kill something powerful... you could tip the scales in favor of the group you join or you could let them perish.

It is entirely up to you, the undecided masses.


Things are about to get even more emotionally charged in Shores of Orthanis. The good guys control the board... for now, but how long before the elite squad of darkness reclaims lost territory?

Will the Sun Goddess rule once more?

I honestly don't know. :D


skrahen wrote:

Would it be at all possible for me to audit one of your campaigns? I am interested in observing how you handle your games.

thank you for your time.
~S

To anyone else interested in 'lurking' you must go to the RPoL site, register and then submit an RTJ (request to join). It doesn't take long, but we cannot let you lurk without it.


Well, it looks as if we need two players. Our group is currently on the precipice of a city changing scene and one player has been killed so brutally, the thought of returning to the horror that is Orthanis sickens him.

We are specifically recruiting for one or more positions within a PC antagonized movement called the 'Sons of Solara'... These PC's will be created in a manner that is very different from their Girzon rivals and will obviously be against the church. We are recruiting at least one (1+) for this group.

We are also recruiting another player for the extremely deadly Girzon faction. It has been stated before, but I feel as if it needs to be stated again: This is a deadly game. Even intelligent, rule savvy gamers will be hard pressed to keep their characters alive. There are devious traps that will take you out. You may starve. You may be killed by violent extremists on the streets. You may simply fall victim to your own team. And if you are very skilled or very lucky and can function within a team, you may just make it to level two. Never hope for level three. Hope, in this world, is the path to destruction.

Some comments on the game:

Hello,

I don’t know if you remember me but I lurked in your game for awhile. I’d definitely still like to give it a try, although I’m not sure if I’m what you’re wanting in a player. Like said before, I’m experienced at PbP games but still an amateur at the PF system. I can only do my best not to goof stuff up and of course except whatever penalties/rulings result if I do make a mistake.

I think getting on that Wall of the Dead would be kind of an honor anyway. Some of those entries were hilarious. :)

(I lurked all the way up to the second fight where the heretics killed practically everyone in the alleyway, so I kinda know what’s going on. It looked like everyone was pretty dedicated to the game though, so I didn’t think there’d be any spots opening anytime soon. I‘d be happy to fill in whatever role is needed to help balance the party, since I recall there being some discussion along those lines.)

And to anyone else interested -- even I can attest this guy runs a pretty tight game he seems to put a lot of thought and preparation into. Great maps and game atmosphere, plus deadly combats.

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Wanted to pipe in as a player in Trennik's game

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So far I'm having a blast.
The world feels well concieved and out-thought. A dark-sunnny, ravenloftyan Golarion.

As to the rule-lawyering. Both DM's seem to go out of their way to keep the game concistent rule-wise. I have myself raised some questions as to their judging but have always been answered promptly and with quotes to the rule in question (although I do it in a PM).
Although the PC's get little sway if the situation is unfavorable or they act without thinking, the NPC's are under the same hat.
So it is a challange, but that's part of what makes the game great IMO.

So, for any player who loves pathfinder and wants a mature themed roleplaying experience I would recomend this game and these DM's.

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Most memorable scene:

The Crying Room: When Elias tore Gorg's face of. F&**! It was surprising. I also laughed my ass off when Elias started playing with Obsidian using Namaat's severed tail. (Sorry Namaat). The resulting tension will probably keep this scene on the top of memorables.

The Arena: When Calethes pulled the lever and the resulting chaos. Very graphic, loved it.

The ambush: When I realized that the fight would not be straight forward melee or ranged but the party was beeing peppered by spells and bombs. I remember the sinking feeling when I realized we were dead and wondering how the hell the group was going to get out of this one.

Waking up at the temple: Gavin stabbing the accolyte. 'What the f#**!' I thought. But frankly, in hind-sight, the chaos that Elias and Gavin create have made every scene more memorable than the last. Thumbs up for roleplay guys!

and more, and more...

The campaign world is realy imersing and colorfull (in the various shades of black, grey and crimson) and easy to get lost in the posibilities. The maps are realy cool, the descriptions good and the draconic initiative order, I feel, makes for smoother combat.

What can I say?
Praise, praise, praise Girzon!

edit: Oh! And of course I'll never forget when Namaat stabed Ioseph in the back ;)
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I second Sigz as well. I've been playing for over 20 years and have learned rules that I never bothered to read up on.

In addition, this game allows me to have creativity in realms that are usually taboo - in this case a campaign from those with dark hearts. The subject matter allowed me to scope a character with many flaws that are ripe for role-playing.

I too look forward to this adventure!

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1. The maps are very good and easy to read. Good job!

2. The realism is intense and nail-biting. Someone had mentioned it is akin to reading a fantasy novel. I agree!

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Most memorable scenes so far:

1. The crying room. It was just nail-biting suspense. Waiting to see what would happen and it all hinged on what we did (or didn't do). Having a dynamic environmenment makes me giddy!

2. When Jak'el returned from the ambush and dropped the glaive. That was cool, especially when Severin's troop showed up.

3. The verbal sparring with Elias and Naamat. If looks and quips could injure, we would both need healing.

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Folks - if you consider yourself a serious gamer then this game is for you. I actually like the rpol.net system where the system resides. I like the ability to have different threads going and such.

But the story, oh, the story. It is beyond great - it is epic. We need some dedicated players to breath more life into it, to fan the flames of creativity.

You will not be disappointed. However, be warned that this isn't your dad's D&D game. It contains adult subject matter and the players are dark of heart. To me, that makes it even sweeter.

Come join us!

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I definitely love the maps and the story-line of the campaign. I just wish I would have been more prepared when I entered the world that lies under the darkness of Girzon. I agree that some of the posts are akin to reading a good novel.

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Out of all the books I have read, and all the movies I have watched, there are very few where the evil guy wins. In most campaign worlds the gods are either fighting for power among one another or the god of good holds all the aces. Its a relief to see that good does not always win. Its just not very realistic.

I was the one that originally refereed to this campaign being like the original dragon lance trilogy. When I picked those books up I couldn't put them down until I read the whole series. Only this game is better because I get to choose what one of the main characters does.

More than once something from my background has become a large part of the story. I love that more than anything. I made up the Blade Severin's name with my first character Damian. He was a large part of my background (By the way Damian is still alive, now known as Jek the Reaver. Beware if we ever meet him, he will kill you.)

Two minds are better than one. I think this game is such a great success because there are two DMs working together. I see the best of both Weaver's DM'ing and of Trennik's.

I love the games realism. I really can relate a lot of the events that are going on in the game to real life situations. The sons of Solara operate just like modern day terrorists. Religion always sparks war and the battle between the Church of Girzon and the Sons of Solara reminds me of the medieval holy wars.

I agree with the others that the maps are great.

I love the critical hit chart. I just cant wait until Gavin wields two rapiers with the improved crit feat (15-20 Crit nice.) See hail Solara for how I feel about the critical fumbles.

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Just want to say, as a player in this game...It's awesome, masterfully created and played!
We players would greatly appreciate a player willing to work with a group as a whole. This game is extremely deadly, we need everyone to work together to survive >;)

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1. I concur with the group on the maps, the realism, speed/flow of the game, and the overall mood of the campaign..all fantastic.

2. I especially like that the players have had some hand in the creation of background color (Blade Severin, The Veiled Fist of Girzon etc.). I feel this makes us feel like we are part of the game not just mere players in it.

3. The party. I feel like we have a good group of players here. Yes, we bicker from time to time but that seems to be working itself out. The party is a believable group of individuals. They could easily be a group of characters in a novel. Very cool. Nice work guys.

Most Memorable Scene:

For me, it was the end of the ambush sequence, sneaking around trying to get the drop on the clubfoot.

Also, in hind sight I especially enjoyed the conflict over Gorg and then Pec and the other acolyte.

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So, I was looking at the bag of tricks and thought to myself, "This seems pretty straight forward."

Yeah right.

I don't know if I'm putting this in the right spot, but I wanted to know a couple of specific things.

First, if you reach into the bag and throw a furry ball after you have already summoned a creature, do you then have the second creature materialize and the first blink out of existence? Or, does the first ball blink out? The question is basically one of casting, I think. Is the first ball no longer legitimate or is the second.

Second, if you have two bags of tricks (let's just say tan and red), what is to prevent you from reaching into both bags at once and dropping each ball at your feat as two move actions and two free actions?

If anyone can answer this or explain anything (links?) about the bag of tricks, I would appreciate it. The more rules-lawyery the better!

Huzzah!


Our players have just reached the outer confines of the Ironium Gauntlet entrance. They are bruised, but not beaten. However, some are undoubtedly considering cannibalism to stay alive. Evil alignment folks are sometimes like that.

>:)


Excerpt from the Wall of Fate:

Name:

Kothas Darkhoof

Downfall:

Men feared the minot for his size and strength. The young minotaur was stubborn like many of his species and a strict atheist to boot. He sought escape from his life of servitude and took up arms in the pursuit of that escape. Unfortunately, mintuars are known for their grouping behavior, much like their bovine cousins. Even though the minot thought the reckless charge into unknown areas was stupid, he herded with his group as loyal as stock to the slaughter. To his credit, the minot managed to resists exploding, a crippling shot to the arm, a threatening warrior with a notch to his name, the spray of burning alchemists fire and bleeding out. Even though his arteries pumped blood onto the ground and his hand was next to useless and his skin and fur all afire, he yet lived. The young minot needed only the compassion of a fellow party member to whisk him to safety.

But, compassion is not an inquisitors strong point. He was left in the streets and long after his fellow party member vanished... long after a man he would have died for abandoned him, he was finally put out of his misery with one more crossbow bolt to the body. This time, it was fatal.


Our intrepid explorers have bested me in combat for the first time! And, to make things that much sweeter, we have one or perhaps two players who may be up for level two in just a moment.

I, for one, think we've managed to gather some of the best gamers on this site. They are both dedicated, strategic and intelligent. Thanks for making my gaming experience better... all of you! :D


If anyone is interest in the Orthanis campaign journal, it's up. Just look under campaign journals until I get a link up.


May His dark will be done.

My name used to be Detri E’sal. That was before I gave my soul to Girzon as penitence for failure. To say Girzon is a harsh God is like declaring yourself a moron. Of course Girzon is a harsh God. That is why I love him so much. That is why I was able to give my soul to be used by his agents so freely. At least, that’s how I remember it. But, a soul that lies dormant absorbs memories from the surrounding magical aether. I have the memories of a hundred damned souls that burn within me. They, the pariah priests of Girzon, forged me into a beautiful metal form. I am sharp. I am deadly. I am an instrument for my God. But, above all, I hunger for the flesh of true believers. I care little if that flesh be a believer of Girzon or a believer of Solara. As long as one more soul is pried from the warm corpse of faith, I am content.

May His dark will be done.

It surprised me at first, to be awoken so vigorously by a soul, twice damned. I gathered from the ecstatic memories of Blade Severin’s followers that this man, this being, this tiefling, was named Naamat. I love the name. It biddens sorrow forth just by rolling it around in the mind. For sure, he is destined for a horrible death. But, a glimmer of a glimmer of portent shivered through my metallic body as he used my sharp rending edge to sacrifice his tail to Girzon. As that bloody, lovely pain pierced my mood, I knew I had found a mate.

May His dark will be done.

His punishment was one of pride and absence. And, I dare say, he will not forget his lesson soon. But, his companions, punished by Blade Severin as well… are also interesting. I am most interested in the Triad; a group of three ‘Chosen’ of Girzon. They are called forth, if memory serves, in time of great upheaval. Their names are spoken in whispers and by the mad look in their souls, I can see why. One man, Gavin… if the man even truly has a name, has an odd face. It looks as if it is decaying. He calls himself the man of a thousand faces. It doesn’t take a genius to connect the dots. I don’t think he could be forged as I was forged. The man is harder than metal and quite insane. His rhyming elf companion seems saner, but he is not. They could be brothers of mental deficit. Only, the rhyming elf is not mentally defunct. In fact, he is smarter than I, a concept I am still attempting to cope with. The very first act of the elf was to cut out the teeth of a man named Gorg.; some lowly street peddler good at forging. It pleases me that the elf barely flicked his wrist and the man-thing called Gorg lost his silver tongue. Truly Girzon blesses these two. The woman who accompanies them has dark things in her future. I will not dwell on her. Even I have limits.

May His dark will be done.

The others are an odd assortment of men. One is an inquisitor, who is both sharp and strategically sound. He was the sole survivor of a Sons of Solara massacre only a day previous. The Sons of Solara are a growing concern, if the acolytes in the temple can be trusted. They make up for martial shortcomings by employing any burning, sparking or exploding object. Their favorite tactic is to run headlong into an organized brigade of Blade Severin’s men. I love it! At any rate, the inquisitor Jak’el is a man to be watched. I detect true faith in that one, but I also feel compelled not to kill him. Odd, that…

May His dark will be done.

Ioseph is someone I wouldn’t mind drinking of. His dedication is so saccharine sweet that I really cannot resist. I hope Naamat finds it in his heart to plunge me deep into the bowls of Ioseph. That sweet, sweet, tongued lad is like a musical drug. I love him. I want him… dead. And of course, the least interesting of this group are the warrior fools. You know, the ones that come from wherever and ‘believe’ in Girzon! Bah! What does a warrior know of faith! They are fools, following the orders of their betters. All warriors are imbeciles and not worthy of note.

May His dark will be done.

Already I see them packing up to head to the Ironium, a palatial mammoth of an arena in the center of Orthanis proper. I suppose Gorg has set up an ambush for the fools, but like a good deviant, Jak’el has conscripted some lowly scribe acolytes as a vanguard. Acolytes never change… they are always ready to die!

May His dark will be done.


Don't disappoint us Aventi...

You wouldn't like us when we're disappointed...>:)