| wickedb |
I have a player using the inscribe magical tattoo feat and driving me up the wall with new rules to make these callings on.
We've figured out a bunch already- (Thanks to you lovely people!) but I find myself hitting another wall.
He would like to create metamagic tattoo's on his hands.
Hypothetically he can 'wield' two metamagic tattoos while still casting spells since technically his hands are free. I'm okay with that.
It seems he can create these tattoo, without having the actual metamagic feats in question by simply adding a +5 to the craft tattoo DC. (as OP as that sounds). I am okay with that.
Somehow though, the price of this tattoo is only double (for being slotless)what a similar rod would be, and is a free action to use.
Could someone please help with the pricing on this?
Seems like having a 'hand' item acting 'slotless' is worth a lot more then having a neck item being slotless- I mean come on! They're hands! They're in high demand.
And as far as I can tell- activating tattoos will be a standard action. Just because it's a metamagic tattoo does not automatically make it free... there should be an additional price increase, correct?