Excellent. And I must ask, "Is the hat standard issue?" because the hat makes the huginn.
Hats do not come as standard issue, but must be earned through different tests: of strength, cunning, bladework, thievery or sorcery. A huginn onlooker can take one look at this fez and know that things are about to get real.
I hope you all enjoy the book! Wolfgang gave me a choice of races, and I jumped at the ravenfolk.
The game is slated to be in stores by February or March -- there were some issues with layout, so Pelgrane brought Chris Huth (Night's Black Agents) in to take over.
If you're interested in hearing one of the designers demo 13th Age for a group that's new to the game, all this week BJ Shea's Geek Nation is posting daily actual play recordings from a session that Rob Heinsoo ran for them. The first two episodes are character generation, and the third -- posted today -- starts the adventure, which Rob improvised based on the backgrounds, icon relationships and uniques chosen by the players.
If you haven't already heard, Rob Heinsoo is running a Kickstarter for 13th Age that ends this week. 13 True Ways will enable him to keep working with Jonathan Tweet and artists Lee Moyer and Aaron McConnell on an expansion book for the game, titled 13 True Ways. You can check it out here: http://bit.ly/13TrueWays
If you back the Kickstarter at $50 and above, you'll be emailed a free PDF of the beta version of 13th Age with no further commitment to continue as a backer -- so if you haven't yet seen 13th Age, this is a great try-before-you-buy opportunity.
The current funding level for the Kickstarter brings a necromancer class into the game. If we hit $50K, Rob will add a "battle captain" class. Yes, it's what you think.