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I just want to say on the dice issue that it is not about old or new it's about how you treat your dice. If you are nice to your dice they will be nice to you. Though I did have a set of demon possessed dice that would give me nat 20s on every roll i ever made against touch AC and 1-3s on all actual AC rolls. It may be too late to convince his current dice to be nice to him so he may need to replace them.


stuart haffenden wrote:
What you describe is the "Parry" ability that the Duelist Prestige class offers.

Ah yes i see, I was looking at the 3.5 duelist. I agree with that ability except for with a shield is exactly what I was looking for thank you.


Abraham spalding wrote:
vox6464 wrote:
stuart haffenden wrote:
What you describe is the "Parry" ability that the Duelist Prestige class offers.
The parry duelist ability simply adds AC i'm trying to work something into the shield as described that gives it a more active blocking feel and makes it maybe a bit more defensible.

Um no the parry ability lets them give up an attack to counter an incoming attack that would normally hit.

If I was to make a feat of similar bent I would probably do it as follows:

Shield Block
Prerequisites: Shield Focus, Two weapon fighting
Benefits: You may give up your off hand attack with a shield to instead intercept an incoming attack that would normally hit you. Make an attack roll with your shield with a bonus equal to your shield AC bonus plus you shield enhancement AC bonus (include feats that increase your shield's AC bonus too) with a DC equal to the attack roll of your opponent. If you roll higher than your opponent you block his attack with you shield.

The wording isn't great but you get the basic idea... I might include a line where the shield takes the damage as if it had be the target of a sunder attack with an Improved Shield Block that negates the shield getting damaged.

TY for the reply, something to consider. The parry ability he was referring to was from the duelist class (unless you mean Pathfinder classes checking now) and it does not allow such an ability, just AC. Though i do remember an ability that does allow active parrying but I can't find it.


stuart haffenden wrote:
What you describe is the "Parry" ability that the Duelist Prestige class offers.

The parry duelist ability simply adds AC i'm trying to work something into the shield as described that gives it a more active blocking feel and makes it maybe a bit more defensible.


Making this real short. I feel shields need more defense. I'm fine with the AC bonuses i just want something more beefy.

My idea:
Similar to the parry feat(maybe not a real feat as i can't find it).

Rules:
Any off-hand shield attacks that you possess (through the two weapon fighting feat) may be foregone in order to block an attack on your opponent's turn. You must choose which offhand attack is foregone before you make your attack action for the round. This must be used along with a full attack action(you must actually take the attack just on the opponent's turn). When an opponent strikes you on their turn after yours you may make an attack roll, modifier equal to the foregone attack, against their attack roll. If you beat their attack roll... attack is negated, damage is halved, something along those lines.

My question: does this seam reasonable? How would you do it? If you do not agree that the shield is underpowered in a defensive way feel free to refrain from posting due to disagreeing with the underlying cause of this original post.


Making this real short. I feel shields need more defense.

My idea:
Similar to the parry feat(maybe not a real feat as i can't find it).

Rules:
Any off-hand shield attacks that you possess (through the two weapon fighting feat) may be foregone in order to block an attack on your opponent's turn. You must choose which offhand attack is foregone before you make your attack action for the round. This must be used along with a full attack action(you must actually take the attack just on the opponent's turn). When an opponent strikes you on their turn after yours you may make an attack roll, modifier equal to the foregone attack, against their attack roll. If you beat their attack roll... attack is negated, damage is halved, something along those lines.

My question: does this seam reasonable? How would you do it? If you do not agree that the shield is underpowered in a defensive way feel free to refrain from posting due to disagreeing with the underlying cause of this original post.