Tomm Odelle
Cavalier (Huntmaster) 1
NG Medium Humanoid (Human); Favored Class Cavalier (+1HP)
Init +2; Senses Perception +3
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Defense
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AC 17 touch 12, flat-footed 15 (Armor +5, Dex +2)
HP 13
Fort +4(+5 vs. poison & drugs), Ref +2, Will -1(+0 vs. mind-effects)
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Offense
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Speed 20ft.
Melee; Woodsman's Axe (Greataxe) +4 (1d12+7), Dagger +4 (1d4+5) (Tomm always goes for a killing blow, power attack and furious focus are included in all melee attacks)
Ranged; Shortbow +3 (1d6), Dagger +3 (1d4+3)
SQ: Challenge: 1/Day. +1 to melee damage rolls, allies receive a +1 bonus to attack the target of the Challenge, -2 AC against attacks from anyone but the target of the Challenge:
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Statistics
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Str 16, Dex 14, Con 14, Int 10,Wis 8, Cha 12
Base Attack +1; CMB +4; CMD 16
Feats; Power Attack, Furious Focus, Precise Strike (Tactician Bonus Feat), Alertness (When adjacent to Finn)
Skills; Survival + 3, Perception +3 (+5 Alertness), Handle Animal +5, Knowledge: Nature +4, Sense Motive +3 (+5 Alertness)
Traits: Combat: Dirty Fighter (+1 to melee damage rolls when flanking), Regional: Resolute (+1 trait bonus on will saves against mind-effects and on fortitude saves against poison or drugs)
Combat Gear: Scalemail, Shortbow, Woodsman's Axe (Greataxe) , Dagger x2, Ranger's Kit (Backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.) whetstone, Quiver of arrows (20). Hunting Dog (Quinn, not yet companion) 20 gp 9sp 8cp
Class Abilites:
Order: Order of the Dragon (http://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo---caval ier-orders/order-of-the-dragon)
Bestial Challenge: Whenever a huntmaster issues a challenge, both he and his hunting pack gain the bonuses and penalties associated with his challenge.
This ability modifies the challenge ability.
(Challenge) Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
Hunting Pack: An animal companion using cavalier levels as effective druid levels. A huntmaster can have more that one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion.
A huntmaster's animal companions gain a bonus on Survival checks to follow tracks equal to ½ the cavalier's class level (min. 1)
Tactician: A huntmaster's tactician ability affects only his hunting pack, not other allies.
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.