MARNARIUS
Male human slayer 7 (Pathfinder RPG Advanced Class Guide 53)
NE Medium humanoid (human)
Init +2; Senses Perception +11
DEFENSE
AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +1 natural, +2 shield)
hp 67 (7d10+21)
Fort +9, Ref +9, Will +7
OFFENSE
Speed 30 ft.
Melee +1 longsword +13/+8 (1d8+6/19–20)
Ranged mwk composite longbow +10/+5 (1d8+5/×3)
Special Attacks sneak attack +2d6, studied target +2 (2 targets)
STATISTICS
Str 20, Dex 14, Con 14, Int 11, Wis 12, Cha 10
Base Atk +7; CMB +12; CMD 24
Feats: Iron Will, Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Seething Hatred (human, ACG)
Skills: Acrobatics +10, Bluff +8, Disable Device +11, Handle Animal +1,
Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +11, Sense Motive +11, Stealth +12, Survival +10
Languages: Common
SQ slayer talents (poison use, ranger combat style, swift poison), stalker, track +3
Combat Gear: antitoxin, deathblade poison (2), potions of cure moderate wounds (2 1)
Other Gear: +2 studded leather, +1 light wooden shield, +1 longsword, mwk composite longbow, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, mwk thieves’ tools, 607 gp
Purchased Gear:
3 Stingchucks (1d4, 20/x2, B, 10' range): 0 gp, 27 lbs., AA
1 Club (1d6, 20/x2, B, 10' range): 0 gp, 3 lbs.
1 Sap (1d6, 20/x2, B, Nonlethal): 1 gp, 2 lbs.
1 Kunai (1d4, 20/x2, B/P, 10' range): 2 gp, 2 lbs., RTT
1 Dagger (1d4, 19-20/x2, S/P, 10' range): 2 gp, 1 lb
20 Arrows (1d8, 20/x3, P, 110' range): 1 gp, 3 lbs.
1 Net (10' range, ranged touch): 20 gp, 6 lbs.
2 Firecrackers: 20 gp total, AlchM
3 Tindertwigs: 3 gp total
1 Silence Dust: 60 gp, AlchM
1 Vermin Repellent: 5 gp, UE
1 Kaava Musk: 40 gp, .5 lb, AA
1 Potion/Oil: Pass without Trace: 50 gp
1 Potion/Oil: Hide from Animals: 50 gp
1 Potion: Vanish: 50 gp, APG
1 Potion/Oil: Prestidigitation: 25 gp
1 Potion/Oil: Obscuring Mist: 50 gp
1 Flint & Steel: 1 gp
1 MW Backpack: 50 gp, 4 lbs.
1 Adamantine Wiresaw: 150 gp, UE
1 Bottle of Baiju: 10 gp, 2 lbs., UE
1 Pulque Wineskin: 4 sp, 2 lbs., UE
1 Waterskin: 1 gp, 4 lbs.
1 Travel. Beehive: 10 gp, 10 lbs., ACG
50' Rope (Hemp): 1 gp, 10 lbs.
1 Bandolier: 5 sp, UE
1 Sack: 1 sp, .5 lb.
1 Gluepaper: 1 sp, UE
1 Piton: 1 sp, .5 lb
1 Weapon-cord: 1 sp, UE
1 Hat: 1 sp, .5 lb, AA (pork-pie hat)
1 Mask: 1 sp, 1 lb, AA
1 Reversible Cloak: 2 sp, 1 lb, UE
2 Oils (Lamp, Pint): 2 sp total, 2 lb.
1 Clay: 1 sp, 1 lb, UE
1 Hammer: 5 sp, 2 lb.
2 Torches: 2 cp total, 2 lbs.
1 Whetstone: 2 cp, 1 lb., UE
1 Iron Spike: 5 cp, 1 lb, UE
1 Folding Ladder: 2 gp, 16 lbs., UE
1 Collapsable Plank: 4 sp, 10 lbs., UE
1 Powder: 1 cp, .5 lb., UE
Gained Item:
+2 Vicious "Ancestral" Longsword: 4 lbs.
Total Encumbrance: 149.5 - 13 = 136.5 lbs. (Light Load)
SPECIAL ABILITIES
Deathblade Poison (Ex) Save Fortitude DC 20, Frequency 1/round for 6 rounds, Effect 1d3 Con damage; Cure 2 consecutive saves
Seething Hatred (Ex) When Marnarius chooses a human as his studied target, his studied target bonus on melee and ranged damage rolls against that target increases from +2 to +4.
Studied Target (Ex) Marnarius can study a target as a swift action to get +2 on attack, damage, Bluff, Disguise, Intimidate, Knowledge, Perception, Sense Motive, Stealth, and Survival rolls against that
target. If Marnarius deals sneak attack damage to a target, he can study that target as an immediate action (and he gains the +2 to damage on that same damage roll). He can study up to two targets, but if he studies a third target, he loses the oldest target.