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AFigureOfBlue wrote:
vecna37 wrote:
vecna37 wrote:
AFigureOfBlue wrote:

In my game I made it so that the people at the monastery were all aware of the time loop to one extent or another - though since most of them are adversaries, they weren't exactly there to share info with the PCs. The ghost in the hidden library expressed that it had been a very long time, but didn't know it was a loop specifically.

Basically the way it played out in my group was that the party found the library ghost and started getting the impression that something was weird with time from that discussion; then, I added some bones and other remains in the burial garden room from the party's previous attempts, which got people theorizing about a time loop but not totally sure of if it's real or not; then there was the big revelatory discussion in the basement. I felt like it flowed pretty nicely.

As far as Xin Yue having fought the characters before, I went with... yes, absolutely, BUT also, in previous cycles, there wasn't the invasion of Willowshore at the start of the year and there wasn't the Wall of Ghosts. That means that in previous cycles A) The party of characters going to the monastery wasn't always the same group of PCs, sometimes other townsfolk (hunters, guards, casters) made the journey (at the challenge with the talking skulls and stuff along the Pilgrim's Path, I made it so a bunch of the heads resembles the PCs' friends and loved ones who had perished making the trek in previous cycles... the party thought it was just some scary trick or illusion until they learned about the time loop...); and B) Without the Wall of Ghosts posing an obstacle, they often went to the monastery sometime in early Spring, before they had built up enough experience (i.e., levels) to be able to take on the enemies at the monastery and win.

This is not all the canonical handling of things, just the approach that I went with and it seemed to work well.

correct. But that falls in line with a different dimension. That means
...

That is interesting that Xin Yin would be at a different disadvantage because this loop is now different from the rest of the other loops. PCs might act differently is an interesting suggestion.


AFigureOfBlue wrote:
vecna37 wrote:
vecna37 wrote:
AFigureOfBlue wrote:

In my game I made it so that the people at the monastery were all aware of the time loop to one extent or another - though since most of them are adversaries, they weren't exactly there to share info with the PCs. The ghost in the hidden library expressed that it had been a very long time, but didn't know it was a loop specifically.

Basically the way it played out in my group was that the party found the library ghost and started getting the impression that something was weird with time from that discussion; then, I added some bones and other remains in the burial garden room from the party's previous attempts, which got people theorizing about a time loop but not totally sure of if it's real or not; then there was the big revelatory discussion in the basement. I felt like it flowed pretty nicely.

As far as Xin Yue having fought the characters before, I went with... yes, absolutely, BUT also, in previous cycles, there wasn't the invasion of Willowshore at the start of the year and there wasn't the Wall of Ghosts. That means that in previous cycles A) The party of characters going to the monastery wasn't always the same group of PCs, sometimes other townsfolk (hunters, guards, casters) made the journey (at the challenge with the talking skulls and stuff along the Pilgrim's Path, I made it so a bunch of the heads resembles the PCs' friends and loved ones who had perished making the trek in previous cycles... the party thought it was just some scary trick or illusion until they learned about the time loop...); and B) Without the Wall of Ghosts posing an obstacle, they often went to the monastery sometime in early Spring, before they had built up enough experience (i.e., levels) to be able to take on the enemies at the monastery and win.

This is not all the canonical handling of things, just the approach that I went with and it seemed to work well.

correct. But that falls in line with a different dimension. That means
...

very interesting. I have not read Book 3 yet but that quote was very helpful, it changes my outlook on the timeloop.

I still feel if the Boss has fought them before and remmebers previous battles then Xin Yin would have a resonable understanding of what to expect. Maybe it might be a party of 3 instead of 5, maybe bring in other magic items etc. But if you keep fighting the same group win or lose then you get to know them. Plus my group is a bit mouthy ...so for sure she will have got to know there names, etc.


vecna37 wrote:
AFigureOfBlue wrote:

In my game I made it so that the people at the monastery were all aware of the time loop to one extent or another - though since most of them are adversaries, they weren't exactly there to share info with the PCs. The ghost in the hidden library expressed that it had been a very long time, but didn't know it was a loop specifically.

Basically the way it played out in my group was that the party found the library ghost and started getting the impression that something was weird with time from that discussion; then, I added some bones and other remains in the burial garden room from the party's previous attempts, which got people theorizing about a time loop but not totally sure of if it's real or not; then there was the big revelatory discussion in the basement. I felt like it flowed pretty nicely.

As far as Xin Yue having fought the characters before, I went with... yes, absolutely, BUT also, in previous cycles, there wasn't the invasion of Willowshore at the start of the year and there wasn't the Wall of Ghosts. That means that in previous cycles A) The party of characters going to the monastery wasn't always the same group of PCs, sometimes other townsfolk (hunters, guards, casters) made the journey (at the challenge with the talking skulls and stuff along the Pilgrim's Path, I made it so a bunch of the heads resembles the PCs' friends and loved ones who had perished making the trek in previous cycles... the party thought it was just some scary trick or illusion until they learned about the time loop...); and B) Without the Wall of Ghosts posing an obstacle, they often went to the monastery sometime in early Spring, before they had built up enough experience (i.e., levels) to be able to take on the enemies at the monastery and win.

This is not all the canonical handling of things, just the approach that I went with and it seemed to work well.

correct. But that falls in line with a different dimension. That means the players might never make it to the end of book...

for a true causality loop, they would have met Xin Yue 114 times and therefore been defeated 114 times but should they get by her that would not necessarily break the causality loop. (i think) Therefore the battle should demonstrate anticipation of the PCs tactics.


AFigureOfBlue wrote:

In my game I made it so that the people at the monastery were all aware of the time loop to one extent or another - though since most of them are adversaries, they weren't exactly there to share info with the PCs. The ghost in the hidden library expressed that it had been a very long time, but didn't know it was a loop specifically.

Basically the way it played out in my group was that the party found the library ghost and started getting the impression that something was weird with time from that discussion; then, I added some bones and other remains in the burial garden room from the party's previous attempts, which got people theorizing about a time loop but not totally sure of if it's real or not; then there was the big revelatory discussion in the basement. I felt like it flowed pretty nicely.

As far as Xin Yue having fought the characters before, I went with... yes, absolutely, BUT also, in previous cycles, there wasn't the invasion of Willowshore at the start of the year and there wasn't the Wall of Ghosts. That means that in previous cycles A) The party of characters going to the monastery wasn't always the same group of PCs, sometimes other townsfolk (hunters, guards, casters) made the journey (at the challenge with the talking skulls and stuff along the Pilgrim's Path, I made it so a bunch of the heads resembles the PCs' friends and loved ones who had perished making the trek in previous cycles... the party thought it was just some scary trick or illusion until they learned about the time loop...); and B) Without the Wall of Ghosts posing an obstacle, they often went to the monastery sometime in early Spring, before they had built up enough experience (i.e., levels) to be able to take on the enemies at the monastery and win.

This is not all the canonical handling of things, just the approach that I went with and it seemed to work well.

correct. But that falls in line with a different dimension. That means the players might never make it to the end of book 2. Much like the many different outcomes in russian doll the series. (now mind you i am only going off tv shows and movies) Then there is star trek the next generation episode cause and effect where they are trapped in a loop. Very different take on time loop. So in one instant the PCs might only make it to the end of book two maybe between 6 or 12 times out of 114 loops. However the star trek outlook is that they make it to the end of book two 114 times and probably fail to beat the boss. Thus the Boss who is aware of the loop knows how they will fight. Thus I suggest give the boss a permanent foresight spell effect.


vecna37 wrote:

Hello

I was wondering about the battle with the boss in Book 2 or even book 3. That boss is aware of the ground hog day or Russian doll or edge of tomorrow effect that is going on.

Are there any Game masters who are demonstrating this in their game? I am surprised this issue was not address or maybe I am missing something. I figured the big baddies would have at least the level 9 spell effect of forsight ability working. Who knows how many times the book two boss, Xin Yue has fought the characters? Or is this the first time in 114 tries. If so this seems like such a missed opportunity.

Is there anyone here that did some sort of time loop effect in Book 2 or 3?

In star trek the next generation when they were face with the episode cause and effect they had clues that lead up to the confrontation that helped them decide on a course of action. Wondering if anyone has some ideas about this.

Thanks

followup

There is a difference between a time loop and an alternative dimension.
with a time loop there is always the same outcome, where the alternative dimension you can have different outcome.


Hello

I was wondering about the battle with the boss in Book 2 or even book 3. That boss is aware of the ground hog day or Russian doll or edge of tomorrow effect that is going on.

Are there any Game masters who are demonstrating this in their game? I am surprised this issue was not address or maybe I am missing something. I figured the big baddies would have at least the level 9 spell effect of forsight ability working. Who knows how many times the book two boss, Xin Yue has fought the characters? Or is this the first time in 114 tries. If so this seems like such a missed opportunity.

Is there anyone here that did some sort of time loop effect in Book 2 or 3?

In star trek the next generation when they were face with the episode cause and effect they had clues that lead up to the confrontation that helped them decide on a course of action. Wondering if anyone has some ideas about this.

Thanks


Sweet!!!!!

Absolute time saver and impressive to Boot!!

You just eliminated a big headache for me.

If you ever find Big K himself (Karzoug) I will be grateful

Im worried that the ending of my campaign will not be as epic as I like and I am not sure how to make Big K stand out??

I have 6 players and though they are with only 3 magic items each they are very seasoned and at high levels very tough.

If I didn't use an epic blue dragon dragon 5e fan creation they would have killed the ancient blue dragon in one round.

Your Rune Giant creation is a great obstacle. The lamia kin and even basic lamia need to be swapped out by me to have a more formidable offense.

If you think of anything else let us know. 5e can be tricky porting over its monsters.

Kalshane wrote:

Viorian Dekanti

Medium Human, NE
Fighter (Battlemaster) 18
Armor Class 25 (Plate Armor +2, Shield of Bashing +2, Sihedron Ring)
Hit Points: 256 (18d10+144)
Speed: 30ft
STR 22(+6) DEX 17(+3) CON 22(+6) INT 10(+0) WIS 20(+5) CHA 8(-1)
Saving Throws: Str +13, Dex +10, Con +13, Int +1, Wis +6, Cha +0
Skills: Athletics +12, Deception +5, Insight +11, Intimidation +5, Perception +11, Stealth +9
Senses: Passive Perception 21
Languages: Common, Thassilonian
Damage Vulnerabilities: Dominant Weapons
Condition Immunities: Charmed, Paralyzed
Traits. Magic Resistance, Feat: Shield Master, Feat: Alert, Feat: Sentinel, Feat: Tough, Fighting Style: Dueling, Second Wind: 1d10+18 (1/SR), Action Surge (2/SR), Indomitable (3/LR), Maneuvers: (DC 20; (Commander's Strike, Disarming Attack, Feinting Attack, Lunging Attack, Parry, Riposte, Precision Attack, Pushing Attack, Trip Attack), Superiority Dice: 1d12 (6/SR), Relentless

Actions
Multiattack. Vioran makes three attacks with Chellan or her longbow. When attacking with Chellen, Vioran can use a bonus action make a Shield Shove or Shield Bash.

Chellan. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (1d8 + 11) slashing damage

Longbow+1. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 4) piercing damage.

Shield Bash. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (1d6 + 8) bludgeoning damage

Shield Shove. Melee Weapon Attack: Athletics check opposed by Athletics or Acrobatics. On success target is moved 5' or knocked prone.


Beek Gwenders of Croodle wrote:
By chance is there some website that collects the conversions that have already been made? I ma talking about NPCs but also Domains, spells etc.

ya that would be sweet


Can a 3rd level cleric/1st level wizard satisfy the preq for the 3rd level caster req in arcane armor training feat?

I believe its implyed that the character be arcane 3rd level.

anyone?