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Hey there! Anyone knows a alternative magic item creation where one can infuse a portion of himself on the item?
I will be GMing a world where the magic feeds in the life force of the magic user, so I will try the Advanced Magic (BESM d20), but the Magic item creation (using character points) doesn´t match my idea. So, any thoughts?
My master is a McLaine adept, so the "sensation of achievement is directly proportional to the suffering", and I hope our achievement is a one-tenth close to the unending suffering we been in this game. Althrought is fun (and is so much FUN), it´s kinda frustrating. So my group is cut-off from civilization, no magic item, no shop to improve our gear, hunted down by the law and still trying to make home. * Bard (lvl 4) Hold Person, Alter self, cure light, charm. Rapier, leather armor
Where can I find a decent book (or thread, or post, or article) about d20 group tactics?
Any suggestion?
Ok, we have Long Jump and High Jump, but how to combine both? So many races have racial bonus to jump, and there´s a spell witch grants +10 (+20, +30) to do it. So ins´t ridiculous to think someone will try it sooner or later.
thanks
Hey there. I am looking for a corruption rule that trully make the player think about it.
Just like the Darkside points in Star Wars (from West End Games), but something to d20. Perhaps with some kind of list of powers players can choose from. Do anyone know a rule like that? Thanks
Since my early days in RPG, I face a dilem:
But I can't put a finger on it yet. Someone has played like that, and can tell me what to expect. Or is there another option being used? Thanks |