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Sorry about that should have checked the op a bit more thoroughly but I have a for more pressing question such as the purchase of a fire arm seems to be impossible for any class because they're just far to expensive any way that could be fixed because I'd love to run a true gunslinger but the gold needed for firearm purchase is just not there even with your 10% reduction


Advance firearms my man?


Glad to know there is more of us out there. Conversely I saw froth's statement and couldn't resist the chance at an in party philosophy debate
Hopping back on to his own seat "Ah so your parentage is not so mundane as I thought"a slight grin appears on his face Let me ask you this then I am a goblin correct it is within my nature to burn and destroy. To worship a foul god and to eventually die before reaching old age. All these things point to me being a violent creature and here I am calmly sitting in among being of all different races having a drink an a chat. The point of my rambling on is that My fate, Your fate, and every one else fates are not dictated by the beings from which we came but by our own actions and the actions of those around us."


Perking up from his quite corner "An orc who serves himself and does killing your quite the original" rising "So tell me orc are you faithless or just ignorant"


character sheet:
Player Name:unyieldinggoblin
Character Name: Hawk "he who will ride a giant hawk and live"
Race:Goblin small humanoid (goblinoid
Age:19
Height:2'8"
Weight:36 lbs
HP:6
AC:15
Fortitude:0
Reflex:2
Will:4
STR: 10/0
DEX: 14/+2
CON: 11/0
INT: 16/+3
WIS: 14/+2
CHA: 10/0
AC:13
Touch AC:3
Flat-Footed AC:11
Base Atk 0
CMB:1
CMD:13
Skills:
Appraise (Int)
Craft (alchemy)1 (Int)
Fly (Dex)
Knowledge (all)1 (Int)
Linguistics (Int)
Profession (Alchemist)1 (Wis)
Spellcraft (Int)1
Ride (Dex)1
Feats:Empower spell
Gear:Bedroll 1 1/4lbs
Hooded Lanter 2lbs
Oil 5pints 5lbs
Backpack 1/2lbs
Waterskin 1 lbs
Traveler's outfit 1 1/4lbs
Quarterstaff 1d4 2lbs
Cart
Horse
Money:6GP 5SP
Special: Arcane bond,Arcane school (Universalist School), cantrips,scribe scroll
Hand of the Apprentice (Su): You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Metamagic Mastery (Su): At 8th level, you can apply any one metamagic feat that you know to a spell you are about to cast. This does not alter the level of the spell or the casting time. You can use this ability once per day at 8th level and one additional time per day for every two wizard levels you possess beyond 8th. Any time you use this ability to apply a metamagic feat that increases the spell level by more than 1, you must use an additional daily usage for each level above 1 that the feat adds to the spell. Even though this ability does not modify the spell's actual level, you cannot use this ability to cast a spell whose modified spell level would be above the level of the highest-level spell that you are capable of casting.


Fluff:
Hawk was born into a unique tribe led not by a head strong goblin but a seer instead. Hawk is the son of the village seer "She who give the young of this tribe long names" and a warrior named "he who will kill a giant spider" Do to her prophetic vision his mother realized that he was not destined to remain in the village. So she left him on the side of a near by road with a note stating his name knowing he be safe and that she was commiting a grave act among goblins.

Soon after he found by a wizard name Belor de Reporiday. Belor had been wandering for many years and had never met with much great fame or sucess. Belor while not a kind man believed that all life had purpose so when he saw this goblin youngling lying on the road and could not leave it there defenceless . He raised Hawk from that day forward teaching him to use magic and how to brew potions and such.

Twelve years later Hawk had reached adult and Belor's health was failing rapidly nothing they knew cure what he had contracted. Eventually the disease would take Belor. Using what funds He had available at Belor's death he bought a cart a horse and supplies and became a wandering alchemist.


Quick question on how your doing encumbrances and then I am all but done


Not sure how to handle this but as a part of being a travelling apothecary I figure he would require a cart or wagon I want to have made for a small character but as there a no rules on such a thing I figure it best to ask the GM on this. Like to note the core rule book does state that certain items when made for a small character weigh one fourth there weight when made for a medium character.


Forgot something super important. The wizards familiar. Preferences on Cat, Hawk, or owl in that order


Thought of two important questions. How are you doing HP and material spell components?


Been working on a goblin wizard that I've been looking to play test and this seems an open enough setting to let him loose in. I believe I have enough experience to make him a viable party member. He is a traveling apothecary as his race prevents him from settling in area for to long and in many cases he is ran out of town before he can even try to sell his wares.
One question.
By twenty point buy can I assume your referring attribute points but if you could explain further it be most helpful.