| ucf12step |
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I am going to attempt to run the adventure path based in the 1920's, switching Osirion out for Egypt. I wanted to run a game with a change of pace from:
1. Buff w/magic and magic items
2. Roll knowledge check on monsters.
3. Annihilate Monsters.
Inspirations include: The Mummy, League of Extraordinary Gentlemen, Dr. Jekyll and Mr. Hyde, Dracula, The Invisible Man, Cthulu Mythos.
My adventurers are going to be mostly naive to the supernatural world. I'm going to allow magic items as they discover them, but there will be no creation or magic shops to buy them.
Firearms everywhere.
20 point buy, and hero point system (not mythic system)
The party consists of an all human party:
A Alchemist (not magic, SCIENCE!)
A Slayer (Gun Bunny)
A Brawler
A Bard (likely Comedic bent)
It is my hope with these adjustments and limitations that the mod (including weather conditions, terrain, and monsters) will actually prove challenging, without having to make adjustments.
I am curious of others input or thoughts.