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What would happen if the Warpriest was an arcane caster instead? Well I've decided to find out. Just wanted some input from the community before it goes to playtest with my group.

Google Doc

I wanted to prevent any overlap with the magus, because otherwise this archetype shouldn't exist and you should just play the magus, so that's why it gets the full wizard list, minus evocation spells. Sacred weapon and fervor are both mostly unchanged, so it's still a warpriest, right? Unfortunately, I had to remove all traces of healing, but it still plays as "swift buffs, go to town." Fervent spellcasting is of my own design, and shielded spell combat is lifted out of the Skirnir magus archetype, with its levels tweaked slightly.

Tell me what you think! Is it too good? Too bad? Too similar?

P.S. Sorry if you confuse this with the 3.5 class. The 3.5 Warmage was terrible, but the Rainbow Warsnake build sure was fun.


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Okay, here's the situation. I've cast Mnemonic Enhancer (prepare) twice. That means I've traded two 4th level spell slots for a 6th level one. (Even if you disagree with this, my GM doesn't so just work under the assumption that this is true.)
Can a 7th level wizard access a 6th level spell slot at all (with metamagic for example), or is this only useful to an 11th level wizard?
Does a 7th level cleric know 6th level cleric spells yet?
Could a sorcerer prepare spells this way or are they thwarted by not having a "normal" way to do so?

Finally, there's some flavour issues with this wizard spell being necessary to make a robe usable only by spontaneous casters.


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Hey guys. I just joined up with a really not-optimized playgroup that somehow accidentally became full of casters.
Truth be told, I really don't know where I'm going with this. We're starting at level 8 and I'm building a Cleric (well, Forgemaster) that's dipping two levels right away into Pathfinder Savant. Then I might go back to taking levels of Cleric for a bit. The party now is a Bloodrager, a Lore Oracle that really likes knowledge checks, and a Mystic Theurge blast/heal combo, so I expect to be in melee and I value survivability. I'm also intending to be the party's crafter.
Everything I've found so far is entering Savant from an arcane caster, so I'm looking for a decent list of spells that I should snag from maybe a wizard list. A mix of high and low would be good. Also, I have no idea whether or not I can get early access to spells on the Cleric list, so don't build your post entirely around that.
Also, my previous plan was a dip into Veiled Illusionist for Shadow Conjuration. I'm trying to decide if it's worth another feat to do both or if I should just take the level hit.
Anyway, let me know what you think.


First post ever! So, I've just started a Kingmaker campaign, and I have a list of character concepts. Initially I was going to play a tank, but my party consists of a Barbarian, Fighter (Swordlord), and Slayer archer, so everyone voted that I should play a caster that could heal.

I'm looking for advice on this build. We're level 1, so nothing else is established. He's a half-elven Spirit Guide Oracle with the Battle mystery, and the Aged curse. Stats from a 25 point buy were:
Str15 Dex13 Con15 Int14 Wis7 Cha15. Plus 2 to Charisma and aging penalties adjust this to the following with the physical stats getting a +2 bump at fifth level.
Str12 Dex10 Con12 Int17 Wis10 Cha20

This character is focused on maximizing spells known, because he's a "Wizard". At 3rd level, he'll be taking the Arcane Enlightenment hex from the Lore Spirit. Since we aren't there yet, the GM has yet to rule on whether or not I get to reselect the Sor/Wiz spells every morning, but from that point on he'll likely forgo armour and just cast Mage Armor ("Wizard"), though I'm saving the idea of picking up the Skill At Arms revelation and wearing some fullplate, maybe around 11th level. At 4th, he'll be cashing in on the additional spell known favoured class bonus at every level. Out of combat, he'll be a healer/toolbox and a party face, with my high Charisma and number of skill points. In combat, I want to play him as a blasting Sorcerer.

Feats/Build so far::

Race: Skill Focus(Know(Arcana))
1:Improved Initiative
3:Eldritch Heritage(Arcane)
5:Extend Spell
7:Dreamed Secrets
9:Intensify Spell
11:Improved Eldritch Heritage(New Arcana)

Have I bitten off more than I can chew? Am I missing anything good by not selecting Ancient Lorekeeper? I'd get more spells that way, but at an adjusted level and not nearly as quickly, plus I can adjust my Charisma score for more. I'd also get more Revelations.