| thundercade |
For the next part of my campaign, I have the PC group traveling through a dense, mystical forest to a few locations they know they need to visit. They have a general idea of where to go, and those location encounters are worked out, but I'd like to introduce a mechanic of them finding their way to these places through a forest they can get lost in, getting more dangerous the more lost they are.
I'm thinking something similar to Zelda's forest where there's a pattern you need to follow, or something along the lines of the city chase mechanic presented in one of the core books (GameMastery?). Basically, I don't really want to map out the entire forest, but have more of an auto-gen process (beyond just random encounters) of them getting closer or further away, and the forest getting meaner or not, depending on their choices while they seek these encounter locations out.
Has anyone done something like this? How did it work out?