Azatoth Plaguebringer
Goblin Squad Member
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Greetings everyone and moreso the Goblinworks team...
Here comes a plead from an old school MMO/RPG player....
"Make sure that loot actually can make a difference again"
This pleads comes after I have been playing the released MMO's the last few years only to see that the loot these days are sooo boring to find.
I sat down and began to think of why it felt like this and it didn't take long time to come to the conclusion.
The loot is not anything special anymore since it has been all about balancing these days. So basically it's like this to give an example: Lets say at lvl 10 you have an standard axe that does 20 damage, then you can find an axe of better quality (green item) which makes the damage to become 21 instead and then an even better version (blue item) would have the damage of 22. Then you turn to lvl 11 and find an axe for that lvl and then the damage is 22, 23 and 24 (std, green and blue).
All the above make finding a magic weapon really dull since you know exactly what to expect. This takes out the exitement of seeing a magic weapon/equipment in the lootwindow.
What I would like to see is more "back to the RPG/old school MMOs" feeling. If you are lucky AND have the skills to find and conquere a really rare and challenging encounter then you should be able to find a loot that is ALOT better then the normal loots. Also if you are able to defeat an encounter that is lets say 5 lvls above you then by all means feel free to use the loot he drops. You made an accomplishment and should be rewarded for it and your would have a huge smile on your face knowing that you can use that item and this enhancing your performance alot.
To avoid having items being twink items then the item should be bound to character on pickup but still tradable which mean that the lvl requirement of the item is removed all the time YOU carry the item, but as soon it's traded then the lvl requirement takes place again.
I mean look back to the old EQ days where one items could make a huge difference and ofc it took both effort and time to gain those (or a huge amount of luck). This is what I would like to see returned instead of the regular "Wow, I got a magic weapon, now I am really special = Not true at all" feeling.
Worth to be mentioned, it doesn't have to be all around damage which was an example but other useful extras to the items could also be a really nice addon which makes difference for example you find a sword that is slightly better then a "magical" blue sword, but this special sword also gives you the possibilty to teleport twice per day.
So to conclude - Make loot have a difference. Just because loot makes a difference doesn't take out the skill requirement from the player, even if a person with less good gear would have a larger disadvantage doesn't mean that he isn't skilled enough to be a better equipped player.
** EDIT - Just wanted to make sure that this was an example since Pathfinder Online doesn't use lvls, but I am sure you understand the basic reasoning around the issue
My few coppers!
/Aza