thomas kiger 930's page

Organized Play Member. 25 posts (26 including aliases). No reviews. No lists. 1 wishlist. 5 Organized Play characters. 1 alias.




My GM likes to send super powerful encounters on us and I normally play a spellcaster, but this time I have to play a meele(damage or tank) or ranged character. Let me know what you think the best options are. Level 6 start 25 point buy no limit race/class


Running a home game and I want to give my level 3-4 guys something nice. Small boost in their power/ effectiveness for the adventure path(something like a belt that gives 1d6 extra healing to channel) we have a cleric(wants to mostly just heal) Magus(Eldritch Archer going for burst damage) druid(summoner, cat only) rogue(knife master/ scout. Focusing on sneak attack/ feint) wizard( utility) and bloodrager( reach build)


I found all the feats I'm interested in, but looking for traits and items to increase my nonlethal damage. It can be a boost to nonlethal directly or just plain damage(my weapon is a katana). For traits I have found blade of Mercy and axe to grind. Let me know what you find :)


So I see if you disarm without a weapon you can put it in your hand, but where does the item go normally? Does it just go down to the ground at their feet or can I knock it away/ behind myself?


So I see if you disarm without a weapon you can put it in your hand, but where does the item go normally? Does it just go down to the ground at their feet or can I knock it away/ behind myself?


Sorcerers get this feat for free level 1, but someone told me in pfs we get something different just like wizards lose scribe scroll and get spell focus. Can anyone confirm or deny?


I was told scribe scroll is removed in pfs(obvious reasons) and we receive spell focus as a bonus feat? Can some link me where it actually says that or other corerulebook changes?

Also, I know for spontaneous casters using a metamagic feat if a full round and for prepared casters it's a standard, but what happens when you have 2 metamagic?


Empower spell adds 50% damage or add 50% more dice? Here's the spell and effects and you tell me what empower would do to it. Level 5 sorcerer(crossblooded) with draconic(white dragon) and orc bloodline{+2 damage per die} snowball would be 5d6+10(from bloodlines) do I make it (5d6+10)+50%? Or is it 7d6+15?


Home game, this archetype is allowed as long as I use unchained summoner as the base. I wasn't really playing when this archetype was legal(pfs) and all the guides are years old and there have been books since then.

The DM wants us to be super optimized and will be throwing CR 7-9 at us. Only stipulations are have to be human, start level 2, 28point buy and 1000g


Wizards bonded item says wand, weapon or ring. What are the PFS legal options for this?

If I am a level 1 sorcerer/level 1 wizard, what's my spells per day/known

Also a sorcerer question. Of I use a scroll or wand, do I add my bloodline bonus? Or for wizard do I add the evocation 1/2 level bonus?


People probably post/ask about this a bunch, but this is what I got so far, let me know what you think/would change

Bard
Human
20point-buy
Str(7)
Dex(12)
Con(12)
Int(16)
Wis(10)
Cha(16)(+2)

Feats: lingering performance, flag bearer

Traits: two-world magic(disrupt undead) maestro of society

Spells:

Level 0: Daze, disrupt undead, resistance, mending, detect magic, prestidigitation (+1 spell from human favored class and disrupt undead from trait)

Level 1: saving finale, liberating command

Items: longspear, chainshirt, Wand of hideous laughter and ioun tourch


Wondering if the precious spellcaster trait will let a rime spell ray of frost with the magical lineage trait to last 1 round or 0?


Rolling up a level 1 sorcerer and want to have some control while dealing damage and love the idea of a "frost mage" that thinks he's better then everyone. I know with a little changing I can have the character snowballing for 4d6+8 level 1, but I want more control more often.

Sorcerer(cross-blooded)
Bloodline: arcane(sage)/Boreal(rime-blooded)
Feats: spell focus(evocation) rime spell
Traits: wayang spellhunter(snowball) magical lineage (ray of frost)

What this does is allow me to fire off ray of frost with the time spell metamagic every round to deal 1d3 cold + give them the slow condition. Also have the option of touch of fatigue to really stack on the hurt.

For level 1 spells I have color spray for mooks, protection evil for well protection and snowball for my 1d6+ staggered + slowed.

Let me know what you all think of this cool frost mage idea :)

The Exchange

What time is this PFS game and how will it be done?