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I searched the forums but I didn't see much on this topic. While the eidolon class feature for summoners says

Summoner wrote:
In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.

But for synthesists it says

Synthesist wrote:
He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist.

Would an evil human synthesist fused with his eidolon be unable to use natural attacks to hit a creature warded with Protection from Evil, for example? In this case the synthesist would, as far as types go, count as outsider and human, I believe. Does this mean that because he's an outsider on the material plane, the outsider/eidolon counts as a summoned creature "type" and is therefore subject to the effects from protection from evil? Is "summoned" even a "type" of creature?


As the title says. Just wondering, because it seems weirdly inconsistent, both are charisma based checks, but one uses 10 + hit die + WIS modifier and the other uses 10 + BAB + WIS modifier. Is there maybe some sort of in-game justification or some sort of realism justification, or just a rules quirk?


I'm playing through Rise of the Runelords right now, part 4. My party consists of a zen archer/cleric archer, a druid (mostly wild shape), an archer/switch hitter ranger (conveniently hates giants), and a sorceror. My character is a level 11 Snakebite Striker, who uses Dazzling Display, Shatter Defenses, Improved Feint, and Violent Display to get a lot of sneak attack opportunities. In addition, I've picked up Deadly Stroke, which seems like a cool additional feat.

However, I'm not certain if I want to keep continuing down into the Brawler class for the next 5-6 levels until the end of the campaign or try something new. I don't see much that's convincing me to stay other than possibly two points of AC Bonus and brawler's strike, to bypass DR. At level 12, I get another sneak attack die and alignment on my fists, after that there doesn't seem to be much left in the class for me.

So, I'm looking into multiclassing with some other classes, but this is my first campaign so I'm not very well-versed in what might make for some good later-game multiclassing options. I don't have a great attack bonus anyway, so I think I want to stick to full BAB classes but I'm pretty open to anything, although I will have to make some restrictions flavor-wise. Skald for example is probably something I won't multiclass in.

Any thoughts?