
Full Name |
Willam Bighorn |
Race |
Minotaur |
Classes/Levels |
Barbarian 1 | HP 24 |Armor: 1 | Str:15(+1) Dex:13(+1) Con:16(+2) Int:12(0) Wis:8(-1) Cha: 9(0) |
Gender |
Male |
Age |
25 |
Alignment |
Chaotic |
Strength |
15 |
Dexterity |
13 |
Constitution |
16 |
Intelligence |
12 |
Wisdom |
9 |
Charisma |
8 |
About thenormaldude
HP: 24
Damage: d10
Armor: 1
Look: Wild eyes, weather-inappropriate clothing, strange tattoos, mighty thews
Moves
Herculean Appetite: Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits. (Appetites: Pure destruction; riches and property)
The Upper Hand: You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.
Musclebound: While you wield a weapon, it gains the forceful and messy tags
What Are You Waiting For?: When you cry out a challenge to your enemies, roll+Con. On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
Full Plate and Packing Steel: You ignore the clumsy tag on armor you wear.
Hack and Slash (STR): Your horns are potent weapons that do class damage. When you charge in horns first, take +1 forward to your Hack and Slash
Gear
Chainmail/1ac - weight 1
Two handed sword (close, forceful, messy, +1 damage) - weight 2
Rations/5 - weight 1
Dagger (hand, forceful, messy) - weight 1
Spare load: 4