Shemhazian

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Hey folks!

So I've created a situation which does not strictly follow any set rules, but makes for an interesting story. Essentially, an object which perpetually projects a 'time stop' sort of preservation spell around it in a bubble. No matter how many thousands or millions of years pass, the bubble remains while all else shifts.

What I am trying to figure out is the science of what would happen to someone if they went and curiously stuck their hand inside this bubble.

My thought thus far is that the hand is frozen in time, which means the blood stops, cells stop, everything. I imagine the rest of the arm would find this a bit distressing, and it would probably be rather painful. Beyond this though, I am not really sure. I'm not too good with biology.

Would blood flowing up the arm quickly clot up and be immediately painful, or would it take time? Are there any other negative repercussions to this I am not considering? What if it were a reverse case? Say, some jerk goblins shove their pal in, who has nothing but his hand still sticking out...

Any possible advice you could give on the matter would be immensely appreciated!


So, maybe I'm completely crazy, but I'm slowly piecing together a campaign for the first time, and for players I have my 10 year old cousin, his Mom, and my Mom. They're all fun, creative folks and both my Mom and my cousin are growing nerdlings. I plan to keep the fights a bit easier for a few levels, and to involve a lot of crazy high-fantasy stuff to make it exciting. All-in-all, I'm not really -terribly- worried about our odd group or learning how to DM. What I would really love, however, is advice from experienced folks who might know a great deal more off the top of their heads than I do.

-Any general advice for methods of making fights exciting and fun for such a wide age gap while still remaining challenging? I'd like to keep the risk real, but I don't think I could really kill any of them any time in the next 15 levels without being forced to eat boiled hay for a week.

-My Mom immediately jumped on the idea of playing out her favorite fantasy character, 'Polgara' (see: boiled hay) from the Eddings' series (fantastic read if you haven't seen them before). She expressed that she would like to provide some healing, but also wants to be a 'powerful sorceress'. I've already explained to her that part of the fun is starting out a little underpowered and growing to be someone powerful and awesome, and she accepts that. The problem is choosing what kind of caster. Witches and druids have more healing options, but I'm fairly certain she will prefer a more free-form caster and won't want to have to pick through a spell list every day. Thus, a sorcerer's casting method seems more likely. Any thoughts? Multiclassing from a healer into a sorcerer or something sounds a bit complicated for her.

-My cousin should be okay, I've talked him into playing a fighter and plan to simplify things by just giving him a shortened list of feats to choose from and suggesting the best equipment for him. That way he can just kinda jump into the fray. He's quite clever for his age, but has a limited patience for confusing or complex things. Again, if this sparks up any particular advice for similar situations, feel free to cast it my way. :)

-My aunt is still trying to decide if she wants to play at all, so I may have to get back to this later. She likes fairies, woodland things, and the idea of shapeshifting, so a druid or something with fae bloodlines seems pretty obvious, but I cannot be sure yet. Druids have such boring spell lists at early levels, so that worries me.

Mostly, this is all coming together for my cousin. He wants to play with my adult friends and I... not a particularly good mix. He's a good kid, I think he could benefit a great deal from playing, and I've always wanted to try DMing. Seems like the thing to do. :) Thanks in advance. <3


Heya!
My character, up until now a half-elf sorcerer/dragon disciple, is changing into a witch. We're doing this because we were dumb and completely missed that I couldn't start being a dragon disciple until level 5 (I started at 3) and was quickly becoming overpowered (more HP than the fighter)...and the prestige class didn't seem particularly worth it to me starting later like that as it didn't really add as much to my abilities/character storywise like I wanted.
Instead, going with a transformation witch (Flemeth anyone? Hells yes!) as I can still do the dragon theme but with added character depth and more random fun things.

The questions:

I've been trying to think of a really good reason why, story-wise, a sorcerer would become a witch. Wisdom would tell her that she can gain plenty of power following her current path. She's a very happy person with a perfectly healthy family (I'd hoped the war would change that, but we kicked too much ass). The players guide is very vague about the patrons, so I'm having a hard time thinking of a situation where she would become convinced by one to change her method of study (especially as the reason she's a sorcerer and not a wizard is she has no patience for dusty books and study). I figure the end result will be somewhat less cliche in that she'll still be happy-go-lucky (as she vomits spider swarms...>.>), but might anyone out there have any suggestions for a good story reason for this all to happen in the first place?

Also, does anyone know if it would be considered common/vs/weird for a magic user with draconic bloodlines to be obsessed with dragons to the point where they run off to study/join them or something? Silver dragons, that is, not chromatic.

Thanks! :D
-Lizard