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Conceptually, this makes total sense to me. You've got a pike and you're guarding an area. Someone charges in, you shuffle over and lance them. Mechanically, I think it doesn't work (at least, not without help). Using brace requires readying an action as a standard action, and Combat Patrol requires a full round action. Does the action used to set up a patrol count as readying an action for brace?
I'm making a defense-oriented dwarf that's going to be hunting giants, and I'm looking for a way to deal with incoming boulders. The only thing I've found so far is Smash From The Air, but that requires Weapon Mastery. I was planning on going the Yojimbo archetype for Samurai, which doesn't have Weapon Mastery. I can't find anything else that lets you deflect or dodge unusually massive ranged projectiles. Am I missing something?
I've been looking up a lot of discussion about these abilities, and everybody seems to be in consensus that you can use Kinetic Blade with iterative attacks with no problem. That's not what I got from my reading of it. Here's the language that's confusing me: Kinetic Blade: "You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade." (Bold added.) Kinetic Fist: "You can use this form infusion as part of an attack action, a charge action, or a full-attack action to add damage to each of your natural attacks and unarmed strikes until the beginning of your next turn." (Bold added.) Why the difference? Does it mean that you can only use Blade once per round? Or does this mean that if you're spending burn on Blade you have to spend that burn for each attack, where with Fist you only spend it once? Is the difference in language just because Fist lasts until the beginning of your next turn? Or is this just weird, inconsistent writing? I have a gut feeling that this has been cleared up in a discussion or errata somewhere, but I couldn't find anything. Any help would be appreciated.
I have a player that's using two pistols. He's got a +6/+1 base attack bonus and wants to make one attack with his main hand weapon and one attack with his off-hand weapon without taking the penalties for two-weapon fighting (a brutal -4/-4 because pistols aren't light weapons). The Two-Weapon Fighting feat says "If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand." The feat reduces this penalty. The bold text is what got me thinking. By contrast, if you had two guns with one tucked in your belt, you could fire one, drop it as a free action, Quick Draw the second, and then fire it as well. Because the game doesn't have right- or left-handed characters anymore (we miss you Ambidexterity!), you could fire with the opposite hand. Is there any reason that you couldn't alternate attacks between your right and left hands without penalty for two-weapon fighting, as long as you weren't getting extra attacks from it?
I know that there are lots of places where bleed damage specifically says it doesn't multiply on a crit (Deadly Stroke, Wounding weapon special ability, etc.), but there are some places where it doesn't say that. For example, the Gunslinger's Bleeding Wound deed does bleed damage equal to the Dexterity modifier or, alternately, does 1 point of Strength, Dexterity, or Constitution bleed. It says that creatures immune to sneak attack are immune to this damage, but it doesn't say that it doesn't multiply on a crit. Does that mean that if I crit with a pistol or a musket, I can give them 4 points of Con bleed?
The Experimental Spellcaster feat says, "Select one class that grants you the ability to cast spells. You can now use the slots from that class to cast a limited number of words of power spells." Under Meta words, it says, "Unlike with other words, a wordcaster can only use meta words a number of times per day equal to half his caster level in his wordcasting class (minimum 1)." If I'm an experimental spellcaster, how many times per day can I use meta words? Does my normal spellcasting class now count as my wordcasting class, because I can cast a few words of power? Or, do I count as having no wordcasting class, and I just get the minimum of 1?
I just wanted to check whether my key to infinity spells per day was legit. It revolves around two feats: Spell Perfection (from the Advanced Player's Guide) and Echoing Spell (from Ultimate Magic). Spell Perfection lets you pick one particular spell and add any one metamagic feat to it without any increase in casting time or spell level. Echoing Spell lets a spell affected by the feat linger on, letting you make a second casting without expending a spell slot or prepared spell. Wouldn't this let you use Echoing Spell on a spell you have Spell Perfection with, and then add Echoing Spell again for free on the second casting, which would then give you a third casting, and so on and so forth?
I was looking up animal companions in the Bestiary, and I ran across some discrepancies. I tried to find a discussion of this on the boards, but haven't found anything. Apes in PCR have a 1d6 bite and 2 1d6 claws.
Lions in PCR have trip and grab with their claws.
Velociraptors in PCR have 2 talon attacks for 1d8, a 1d6 bite, and 2 1d4 claws and are at max size medium.
Vipers in PCR deal 1 Con damage.
I haven't checked absolutely all the information, but I'm guessing there are more discrepancies. I've checked the most recent erratas, and nothing is mentioned. Any guidance? |