I'm interested in what meta-level, as it were, people are most drawn to implementing new character concepts, on a scale ranging from new base classes with new mechanics (like oracle revelations or ki pools - is there a generic term for pools of resolve and panache and grit and so on?) to prestige classes to just making the concept distinct by a particular set of interlocking feats. In a context of "here is an interesting new sort of character to roleplay" rather than "this would let me minmax in new ways".
I'm particularly interested in reasoning behind, given that any new concept adds some more optional complexity to the game, which of those or other levels works best for you as most efficiently managing that complexity.