| Tenshi no Shi |
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So I have been working on a campaign, but I have found myself a bit stuck. I have the story outlined, and a clear picture of what I want to accomplish with the campaign. So after years of playing I am getting tired of the players encounter x amount of monsters and have to kill them to get to the next part pattern which a lot of adventures seem to have. I wish to make the campaign more of a survival against the environment, as well as avoiding encounters with superior opponents.
I really want to make the adventure feel more like an action-adventure game. Focusing more on skill challenges. The thing is, I do not have experience with designing such an adventure, and do not know of any good examples or resources that would help me either.
So I am asking if anyone knows of adventures, or resources which would help me.