tenieldjo's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Organized Play Member. 36 posts. 1 review. No lists. No wishlists. 17 Organized Play characters.



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I get that monks aren't powerhouses and were never meant to be, but they're also meant to fight. Their abilities revolve around fighting, and staying alive in combat. With the exception of the zen archer, they're melee combatants, martial characters. So, yea, I think they should be good at it, because they don't have much else they are even capable of doing. It's really rather sad that they are so utterly outclassed in everything they try to do by everyone else, unless that thing is "have a good touch AC." The fact is, monks need all the help they can get.

For monks, ultimate equipment was like waking up Christmas morning, excitedly running downstairs, and finding that your parents had given your brothers and sisters all the presents you wanted and forgot to get you anything. Poor, sad monks...


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So, the bodywrap of might strikes is pretty clearly a compromise between the poor monks out there who get the shaft because an amulet of mighty fists costs buckets of money and people who are worried about the power level of something that adds to every natural attack a creature has by making it applicable for each iterative attack you make. It still costs more than a weapon does, which I sort of protest given how the restrictions make it arguably less powerful than a magic weapon already, but it's more acceptably only 3000 x bonus^2 instead of 5000 x bonus^2. I'll take it what I can get.

My question is, how does this interact with an amulet of mighty fists? That might explain why this is still more expensive than a magic weapon. If one were to have an amulet of mighty fists with something like flaming or agile on it, something that didn't grant an enhancement bonus, would it still work if you applied the bonuses and abilities from a +1 bodywrap of mighty strikes?

From a cost standpoint, it makes sense that it would. A +1 flaming longsword would be 8000 gp; a flaming amulet of mighty fists and a +1 bodywrap of mighty strikes would cost 8000 gp, and the latter bonus would (for a character with a bab lower than 6) only apply to one attack, plus you'd be spreading the bonuses across two items which takes up a lot of your equipment economy.

Additionally, and I'm guessing I already know the answer to this because it would be just too easy to be true that an item that's good for monks be good for monks, since your BAB is your monk level when you flurry, would this allow you to treat your BAB as your monk level (while flurrying) when it comes to determining how many times you can apply the bonuses from the bodywrap of mighty strikes? I could see that going either way.

As an aside, if you are wondering what on EARTH I'm talking about, check out "Bodywrap of Mighty Strikes" in the body slot wondrous item section of Ultimate Equipment! Thanks for any light anyone can shed on this. :)