Tsadok Goldtooth

technoshaman's page

Goblin Squad Member. Organized Play Member. 1 post (5 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.


Full Name

Krackle De-Gracia

Race

Half-Orc

Classes/Levels

Alchemist(mindchemist)

Gender

Male

Size

Medium

Age

23

Special Abilities

see about

Alignment

CG

Deity

Milani

Location

Kintargo

Languages

Abyssal, Common, Draconic, Goblin, Orc

Occupation

Alchemist

Strength 12
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 10
Charisma 11

About technoshaman

Krackle De-Gracia
Male half-orc alchemist (mindchemist) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 19)
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +0
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Offense
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Speed 30 ft.
Melee gauntlet +1 (1d3+1) or
whip +1 (1d3+1 nonlethal)
Ranged blowgun +3 (1d2) or
bomb +5 (1d6+3 Fire)
Special Attacks bomb 4/day (1d6+3 fire, DC 13)
Spell-Like Abilities (CL 1st; concentration +1)
1/day—detect poison, flare (DC 10), obscuring mist, spark[APG] (DC 10)
Alchemist (Mindchemist) Extracts Prepared (CL 1st; concentration +4)
1st—cure light wounds, firebelly (DC 14)
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Statistics
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Str 12, Dex 16, Con 12, Int 16, Wis 10, Cha 11
Base Atk +0; CMB +1; CMD 14
Feats Brew Potion, Point-Blank Shot, Throw Anything
Traits firebug, scholar of the great beyond, urban sleuth (Local Dragons; Knowledge [Arcana, History])
Skills Craft (alchemy) +7 (+8 to create alchemical items), Diplomacy +0 (-5 to improve other creatures' attitudes towards you), Intimidate +2 (-3 to improve other creatures' attitudes towards you), Knowledge (arcana) +7, Knowledge (history) +8, Knowledge (planes) +8, Perception +4, Sleight of Hand +6, Spellcraft +7; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Goblin, Orc
SQ alchemy (alchemy crafting +1), cognatogen, condescending, fey magic, orc blood
Combat Gear acid (2), alchemist's fire (2), invisible ink, average[UE]; Other Gear studded leather, blowgun, blowgun darts (10), gauntlet, whip, alchemy crafting kit[APG], belt pouch, flint and steel, ink, inkpen, masterwork backpack[APG], soap, trail rations, waterskin, 18 gp, 4 cp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Cognatogen (DC 13) (Su) At 1st level, a mindchemist learns how to create a cognatogen, as per the cognatogen discovery.

This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen* as a discovery).
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Darkvision (60 feet) You can see in the dark (black and white only).
Fey Magic (Favored Terrain [Urban]) Gain spell-like abilities in selected terrain.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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Adopted/raised by an alchemist(Niel Degracia) to be his ward, raised in Kintargo in the ways of alchemy at the Cosmic Oils Apothecary. Tought much history and knowledge of the greater plaines while growing up, is facinated by the legendary dragons Adrakash, Ithanothaur, and Rivozair and what became of them.

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