| Dahmed |
I am in the middle of a long term campaign. During the course of this campaign I would like to award, well, call them supplemental archetypes to my players as the accomplish great deeds within my world. These archetypes are used as storyline boons for the players and are intended to give them addition, unique abilities that separates them from others of the same class. I have used this system for my players before and it was well received. However, I have run into situations where an archetype or template that I created ended up not being as useful for a specific class or play style as I had thought during its creation. Because of this I thought I would ask for help here on the forums to develop several of these supplemental archetypes that can be easily applied to any class.
The criteria I am looking for is this:
1) The archetypes should be between 3 and 5 lvls in progression.
2) The archetypes should be designed to be useful for high lvl characters (lvls 15 - 25)
3) The archetypes should not be evil as none of my players are evil aligned
4) The archetype must be useable by any class and play style (although it can favor certain classes or styles)
Any help would be greatly appreciated even if it is just a thought or suggestion. Thanks everyone!