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Goblin Squad Member. Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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It would be nice if the players companions (especially the terrain ones - ie people of the sands, people of the river) added new buildings/hex improvements/rules for Kingdom building (kingmaker) to go with all the other additions. For Example what could have been in people of the river:

a new hex improvement:
Port * – 16 BP - a facility designed as a way station on a river or lake. Allows ships/boats to stop and load/unload cargo for transition from land to water travel, and a place for travels to rest. Has horses & boats available for purchase. Can make some repairs but no shipbuilding. limit 1 per hex. Can share a hex with a watch tower, or fort.
+1 Econ, +1 stabilty, crime +1
If a settlement is built in this hex it counts as a pier.

Possibly expanded rules for fishing / water resources

For People of the Sands:

Desert Caravan trade rules

New hex improvement:
- Pyramid.30 BP An impressive monument built to show the magnificence of your kingdom and to honour/bury Fallen Rulers, draws visitors from many miles to gaze at the wonder. +2 Fame, +1 Society, +2 Loyalty,+1 economy +2 unrest (built on the backs of your people).


1) can multiple swarms occupy the same squares (either same types or different, ie a rat & an ant swarm)?
2) if there are multiple swarms in a square does each swarm do its damage to a player in that square, or can a player only be affected by one swarm attack per round? it seems to me that two rat swarms would just be a single attack, but an ant swarm & a rat swarm might each get to attack the player but would also damage each other)