well I'm just running DW game in person, but it's not like it takes up a lot of time! It's really law school haha, I moved up to school last weekend so I'm no longer commuting 12 hours a week, but I'm also on law review now which is an absolutely dumb amount of work. I'm glad we're still going here too! :D
Oh damn! Sorry, obviously I assumed she was leaving haha! I re-did Quintis with the new changes to the game, you can see it on his page. I changed the signature to warfare, combat to battle armor and interaction to military connections; I figure the runes can help explain the extra weapon traits, and this makes both weapons and armor special. I think the two most subtle battle armor options are the ones I like best. Is this re-spec ok? Are the way I did my weapon traits ok?
I'm trying to decide on a change for Quintis because as I said before Iron sharpens Iron seems WAY too powerful (and a little overwhelming and un-fun) when combined with Secret Weapon I could change his interaction trait to "Military Connections," and keep secret weapon. This would make the rune-magic all about lots of weapon flexibility, I would probably only use this for very subtle effects. The other option is to keep iron sharpens iron, but pick a less broken combat trait. I'm thinking Battle Armor (the advantage effect could be because of runes on weapons!). What do you guys think? Maybe I'll make both changes. I think I like that Battle Armor can be more subtle, and I don't like that iron sharpens iron give Quintis very little to do during interaction!
Awesome stuff all around. When im back at home and have some time i think i might swap out my interaction trait. It's overpowered in combat and it's actually not useful at all in interaction which makes it a little bit un-fun. I like the flavor but i think i should swap! Too powerful and not fun enough hahaha Also this might sound odd but I'm a fan of player permadeath! It means death means something. I think that tavern tales has enough narrative focus that it can be exciting and epic and inspiring. A hero's death is hard to get in a system like D&D in combat, but I definitely think it'll work in Tavern Tales!
PS: With the update I'm changing my combat trait from Charged Device (Artifice) because it's no longer in the game to "Secret Weapon" (Artifice). I'm also losing Ablative Armor, so Quintis is not going to really be a tank anymore. Essentially Quintis can use any combat trait he wants for 1 turn once for each of his three weapons (once for the gladius and once for each pilum). Thoril can also do this, though I guess he needs Quintis' help to do it and I have to help him every day. I can give everyone else this ability too (SO MUCH FLEXIBILITY! This might be a little broken...) And someone should teach Quintis to do something too at some point!
gamesrgreat wrote:
Difficulty never changes in Tavern Tales. You can be given a modifier to your roll for circumstances (usually an increase/decrease), but the "DC" so to speak, never changes. PS: Hope I didn't take too many liberties with my "no, but..." rolling. I figured it'd be alright seeing as it'd speed things up a bit and this is still a little pre-game and half the party isn't involved.
Yeah, I'll try and rebuild tomorrow! =) Also, just a heads up: i will have limited ability to play next week (I'm in a very long distance relationship and my girlfriend is visiting for a week!). I'll definitely still be playing, but if Quintis is dragging his feet feel free to play him! (I think he's got a pretty understandable character concept, i'm not worried someone might borrow him and do something TOTALLY out of character). :p
So how will we do combat? If I read it right, I think that in conflict Koolaid will need to be every other post, is that right? And we'll need to decide what order we do it in! Will we just do it first come first served until all PCs go and then start first come first served again? Does that make sense? Is that the best way to do it?
awesome! I eliminated a lot of the references, and just used "the Old Empire." I wouldn't mind if even Quintus didn't know that the glyphs are sentient! That could come as a wild surprise sometime down the line. I'm kind of imagining that he might be skeptical that they really do anything, but that it's important to him anyway (for what amounts to sentimental reasons). I love everybody's characters :D Looks like we've got a thief's guild runner, a merchant's guild mercenary, and a retired soldier so far? Awesome.
So, is this a good place to look for lore with regard to background? Maybe he served in the Baron's army, and was raised in the tradition of the precursors (apparently there already is an ancient fallen empire in the world; handy! can we make this civilization roman themed? I haven't played the game but it seems they were Egyptian flavored. I can do that, but if it's all the same to you, roman would be neat). I don't know what it means that the glyphs are semi-sentient, if that's important then maybe the precursors used really primitive ones that don't move/change/etc? So would it be cool with you if we re-skinned the precursors slightly, and if my character was raised by a family that for generations has maintained the culture of the precursors? I've updated Quintis' character page to reflect these changes :D
welcome back zack, glad you're better!! I'm sure everyone will understand. Play by post always has to take a backseat to real life, even the most trivial of stuff. When serious stuff comes up (like being in a bad place mentally) then the game definitely needs to take a back seat. That said, I hope that you'd consider some of your fellow gamers as friends enough to get stuff off your chest to! I can't speak for everyone, but I know that I would gladly drop everything to chat to someone who needs help! (#NG4lyfe)
I'm not familiar with any of these settings but they all sound very awesome. I'm not big on playing wacky-high-fantasy characters, so the fantasy bit of my character is probably going to be subtle. I've got in mind a human who uses some sort of very subtle rune-magic to enhance his weapons/armor. For some reason I've got a hankering for javelins and a short-sword (greco-roman stuff, covered in runes, maybe my character is the descendant of some ancient broken/forgotten culture?). I've made a few characters recently who are driven completely by utilitarian ideals, so I'm going to have to think of something else for this guy as far as personality (though I might cave and just do that again because it is very fun and challenging)! Any input would be greatly appreciated! For those of you that haven't used the Paizo forums before, you can make an alias for your character that lives under your account. You can click on my name/picture to pull up my profile, then click the alias tab to see what I mean. There you'll find a few characters I've used in Play by Posts before! This makes it so there's plenty of room to write about your character somewhere accessible (so all your information isn't only in a forum post somewhere). I'm excited for this! :D
well woah, don't UN-minmax! that seems so...practical :P As I said, Sidgiwick would definitely make some room on the dog (especially if it means someone in the party weaker than he is!) Also, I didn't mean to be a stickler, I just thought it would be a fun game detail haha I don't know if that would bother anybody else, but it certainly wouldn't bother me if we were just to say it's reasonable for you to carry the little gear you had without worrying about encumbrance! Draahzin: look at all those weapons man! what a boss haha. I wonder if Glyphar and Bentham would have been friendly, and how that would affect our character's relationship.
wow! You went serious min-max! haha let me just mention that if you need to leave any weight on Sidgiwick's dog Bentham, I'm sure he'd be glad to help with that, and/or to sharing any equipment so you don't have to walk around totally over encumbered!
I love the backstory!
Gurlzick: I didn't mean to suggest you made a mistake; I just couldn't find it and wanted to check it out, I'll have to go look for that! I figure a hard/fast utilitarian will cause friction in any group, which is part of why I want to play one! :D I think that s$!* is lots of fun. Fyrenmar: Ah! well then Sidgiwick would definitely be pretty concerned about Fyrenmar, haha all the better! That would be a fun combo. Maybe I should use a text template too, I'm just such a fan of excel character sheets.
Hope you guys don't mind if I comment; please comment on mine too! Fyrenmar: I love the dragon-fire-oracle stuff going on! awesome. after reading your description I'm surprised he's lawful good instead of lawful neutral, what made you choose that alignment? Also, where is that day-raider racial trait? That sounds very very useful! On the other hand for a sneaky band of kobolds who might try to sleep all day the -1 on attack rolls sometimes might be worth not having to use lights? I'm not sure, but I'll definitely have to think about that. I could see Sidgiwick being a little intimidated by Fyrenmar, but seeing that he's good, he'd certainly want to make Fyrenmar an ally! Zapzap: I love the idea of a chaotic kobold, and your crunch is very cool. I can see how zapzap would go a little stir crazy in a warren full of lawful kobolds! Also I love all of the vestigial draconic stuff. As Sidgiwick has taken the mirror of your alignment shift (to NG from LE, as you went CN from LE) I would say our characters might find they had a lot in common once they leave! Gurlzick: Survivalist monk is a pretty awesome idea! Where's the wild forest kobold from? It looks like it replaces crafty; I wonder if we'll wind up with anybody who still has that trait haha, I mean I don't have it, but it is a good one. i could see craft(trapmaking) being very useful! I like the backstory! Draz: Wizard going for party face? That's pretty neat! I like all the traits and stuff that set you up for it, it's interesting, and I like the way it sort of plays into your backstory of having to make up for all the other kobolds not liking you by default.
Has anyone been considering running a PbP using the Tavern Tales system? I'd be really interested in playing, though I don't know that I'm up for running one. Maybe I would if there were enough other people who wanted to play and all of whom adamantly refused to GM! Edit: woops! definitely copied the link from the wrong tab; fixed now!
I'd love to play a kobold cleric totally devoted to utilitarianism. Sort of lawful with only one law, which makes him seem closer to chaotic, and definitely good, but with a single mindedness that could seem almost evil to run-of-the-mill deontologists (Full disclosure: I'm a total Benthamite in real life and I love challenging the default deontological morality of most rpgs!). He could have a total soft spot for animals, and feel angry that most humanoids don't treat all creatures that can suffer as equal, while still treating them as equal himself.
Gamemaster Zedth wrote:
Well based on this deontological understanding of morality there is no room for utilitarianism. If that's just what the world is, then fair enough, this character has no place in it; that's the DM's prerogative! The point of this character would be to raise moral issues more than anything else. The character in the world (and I in real life!) would have to say that the idea that there are "unequivocally evil acts" is nonsense, illogical, and probably immoral. The classic utilitarian response to "the ends don't justify the means" is "sometimes they might, but you still have to justify it!" not to mention the issue of the means justifying the ends (when failing to do the right thing out of some misplaced moral code could lead to total catastrophe). With a utilitarian mindset there's nothing to separate an animated corpse from any non-sentient beast of burden (in fact I'm anticipating this character has a huge soft spot for animals and would think of them as equally deserving of moral consideration to humans), so all this talk of respecting non-sentient dead isn't what I had in mind. As for automatons, that seems pretty inefficient! So much of the work toward creating the physical body necessary for work is already done by the natural human growth! As I said, I'm not arguing with you, any moral system you like can be the one you use! I'm looking for a good place to do a paragon utilitarian character that will raise all sorts of fun moral issues etc. and if you wanted your campaign to have a different focus then he certainly doesn't belong here! :P
Hey there, I would be interested in this! I've been chewing on a character concept of a chaotic good lovable joyful caster (can't decide between wizard or cleric) who is totally devoted to utilitarian ideals, and in particular, the use of undead for social good! It would be neat to try to help people this way. I suppose his end goal might be to settle down of mayor as some frontier town and improve people's lives through the industrial and agricultural use of undead, freeing laborers to pursue leisure, art, or other trades. Of course all of this is just a pipe dream at level 1, and the main thing for this character would be to enjoy life, and do his best to be sure others are too (100% lovable utilitarian). I'd love your input on creating and developing this character if you find this short explanation of the concept interesting enough to consider! Edit: one of the important things is to know what makes undead evil in your world! Do undead raised by conventional means automatically attack the living unless ordered otherwise? If so then this character would need to devote a lot of time to researching the undead and the magic that animates them and trying to create the perfect fearless obedient peaceful (almost) indestructible workers.
That's a really good point. My original idea on how to deal with this problem would be to let magic grow very slowly, but youre right, it would quickly ruin the setting. I've also been mulling over ways to make magic less...reality altering. I like the idea of making bad saves 1/2 and good saves 3/4. I'm not sure how to deal with divination though. Divination DOES exist in the world already...And divination is always DM dependant, so i suppose that the easiest solution would be to just make divination even more vague than usual, and make communication magic slow, expensive, and unreliable so that crows are often preferable.
I thought about making it Adamantine, but to be honest that doesn't seem to cut it unless I do decide to make it a very low magic campaign. It could be adamantine and enchanted. Thanks Kolokotroni, someone else posted it, but I'm moving to study abroad in the netherlands for 6 months, so i'd rather spend the 65 bucks on a trip to italy for a weekend or something :P I haven't got enough money to throw away if i want to make the most of my trip I'm afraid
Zmar:
Chapter 35. it could be argued that the blue bard was making things up, but he accuses Loras and then at cersie's command changes his story away from it, which suggested to me that what he said first was the truth, and that was altered by Cersei. Maybe I'm reading into it wrong but there certainly was a lot to suggest that Margery and Loras might have taken a page from the Lannister twin's handbook I like alternative magic systems because the current one is a bit broken :P I do quite like the idea of playing with something like your suggestion SmiloDan. I was thinking that they'd be slave gladiators to start with, and would start with one level in an NPC class, and then they could gain levels as they pleased from there, The setting will be low magic to start, and then as the players become more powerful, they'll see that other magic is becoming more powerful too (everything stemming from the return of the dragons...I'm thinking about making Valyrian steel become more powerful over time. Originally it might start out with just a +2 enhancement bonus, but every few levels, as the "magic-ness" of the world increases, valyrian steel might pick up more enhancement, and perhaps specialize (if ice was still around it might pick up the icy burst ability etc.)
I'm of course going to talk it over with my players, but I'm the only one who's read the books, two of them have seen the game of thrones tv series, and the other has no idea what's going on with it. I'm ok with my world not being westeros, i do like the political climate and I'm familiar with the geography and such. It's a great setting, for (sorta) crunchy reasons, even if i give up the gritty low-magic-ness. As for loras, if you haven't read through at least feast of crows dont look
Spoiler: Loras might look paladin-y but he still f*~*s his sister and cousins - which may or may not be evil, i guess you could debate it (still makes you want to be sick) but it is treason AND it breaks his vows as a knight of the kingsguard. D: I feel like Brienne doesn't have any real religious flavor like the warrior's sons do
I'm not going to avoid spoiling the plot for those who haven read the books :p
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