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Question: Is the following cycle legal?

I begin the turn with no Alchemical cards in my discard pile.

Step 1.) I can display Alchemist's kit (Adv 1 card) when I begin my turn. While displayed, there are next-to-no effects that can ever prevent me from losing this card.

Alchemist's Kit wrote:
Display this card. While displayed, when you would banish a card that has the Alchemical trait for its power, discard it instead

Step 2.) During my turn I explore using Flensing Jelly (Adv 2 card). It is discarded, not banished, because of either my innate power or Alchemist's kit's power.

Flensing Jelly wrote:
Banish [=discard] this card to explore your location. During this exploration, add 1d4 and the Acid or Poison trait to your combat checks.

Step 3) As soon as I've finished the exploration granted by Flensing Jelly, I use Alchemist's kit second power

Alchemist's Kit wrote:
While displayed, bury[=discard] this card to draw 1d4+1 random cards that have the Alchemical trait from your discard pile. Then you may [...]

Step 3 (cont)This is a discard instead of a bury because of Skizza's power:

Skizza wrote:
When you play a card that has the Alchemical or Firearm trait, [...] If you would bury or banish it, you may discard it instead

Step 3 (cont)As far as timing goes, anything before the "to" should happen before anything after the two, so I put Alchemical Kit in my discard pile *before* drawing 1d4+1 (minimum 2) cards with the Alchemical trait back into my hand.

Mummy Mask rulebook wrote:
Always perform the first action required by a power before performing any other action. For example, if a card says “Recharge this card to recharge a card from your discard pile,” recharge the card you’re playing before recharging the card from your discard pile.

Step 4: Go back to step 2 and repeat until you encounter the henchman.

At no point during the encounter sequence are either of these cards in your hand, so for early adventures next to nothing can stop the chain. Also in early adventures banes who cause you to bury (or banish) cards instead of dealing normal damage are relatively rare, so it's fairly safe (or guaranteed safe if you've viewed the location deck even up to adventure 6) to keep doing this even with 0 cards in hand and failing against every bane.

Is there a rule or errata that blocks this cycle? (Sorry for being brief, in game now and the question came up)


I just started using Angban in Pathfinder Society Adventure Card Guild, and I'm a bit confused about Tower Shield, which is a basic armor from his class deck. I want to know what the community consensus (or word of devs) is before I bring him to tables where I could see either of the following two claims being disputed:

1. It counts as playing Tower Shield, therefore it works with Angban's Power, meaning 3 ([ ] 5) reduction on all incoming damage as long as its displayed -- this seems stupidly strong for a basic card comboed with a base character power, and without advance agreement may be likely to be shot down at the table by a GM (Although it does make checks harder by 1d4 while displayed)

2. It does not count as playing Tower Shield, therefore you can play an armor from your hand to reduce damage which has already been reduced by Tower Shield -- this also seems very strong, but probably weaker than #1.

I'm inclined to think that it counts as playing the card based on the Wrath of the Righteous rules on Playing Cards. It feels that one of the conditions is certainly met.

* If you argue the damage reduction results from using a power on that card by [...] displaying it then that means you "played an armor to reduce damage dealt to you."
* If you argue the damage reduction results from activating a power on a displayed card then that means you "played an armor to reduce damage dealt to you."
* If you argue the damage reduction results from performing another action specified by that [displayed] card then that means you "played an armor to reduce damage dealt to you."

I would find it very hard to defend the argument that the damage reduction is not a result of any of these three things, which leads me personally to believe that the answer is #1:
Reducing Damage with a displayed Tower Shield counts as playing tower shield, and it works with Angban's power

Please let me know if you interpret it differently, and especially if you've seen it interpreted differently at a Pathfinder Society Adventure Card Guild game.

References:

Angban_Character_Card wrote:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1 ([ ] 3)
Tower_Shield wrote:
At the start of any turn, display this card. While displayed, all damage dealt to you is reduced by 2, and the difficulty of your checks to defeat is increased by 1d8, or by 1d4 if proficient with heavy armors.
Wrath_of_the_Righteous_Rulebook wrote:
Playing a card means using a power on that card by revealing, displaying, discarding, recharging, burying, or banishing that card or by performing another action specified by that card. Activating a power on a displayed card also counts as playing it.