| stevenjackson121 |
Question: Is the following cycle legal?
I begin the turn with no Alchemical cards in my discard pile.
Step 1.) I can display Alchemist's kit (Adv 1 card) when I begin my turn. While displayed, there are next-to-no effects that can ever prevent me from losing this card.
Display this card. While displayed, when you would banish a card that has the Alchemical trait for its power, discard it instead
Step 2.) During my turn I explore using Flensing Jelly (Adv 2 card). It is discarded, not banished, because of either my innate power or Alchemist's kit's power.
Banish [=discard] this card to explore your location. During this exploration, add 1d4 and the Acid or Poison trait to your combat checks.
Step 3) As soon as I've finished the exploration granted by Flensing Jelly, I use Alchemist's kit second power
While displayed, bury[=discard] this card to draw 1d4+1 random cards that have the Alchemical trait from your discard pile. Then you may [...]
Step 3 (cont)This is a discard instead of a bury because of Skizza's power:
When you play a card that has the Alchemical or Firearm trait, [...] If you would bury or banish it, you may discard it instead
Step 3 (cont)As far as timing goes, anything before the "to" should happen before anything after the two, so I put Alchemical Kit in my discard pile *before* drawing 1d4+1 (minimum 2) cards with the Alchemical trait back into my hand.
Always perform the first action required by a power before performing any other action. For example, if a card says “Recharge this card to recharge a card from your discard pile,” recharge the card you’re playing before recharging the card from your discard pile.
Step 4: Go back to step 2 and repeat until you encounter the henchman.
At no point during the encounter sequence are either of these cards in your hand, so for early adventures next to nothing can stop the chain. Also in early adventures banes who cause you to bury (or banish) cards instead of dealing normal damage are relatively rare, so it's fairly safe (or guaranteed safe if you've viewed the location deck even up to adventure 6) to keep doing this even with 0 cards in hand and failing against every bane.
Is there a rule or errata that blocks this cycle? (Sorry for being brief, in game now and the question came up)