Raman Aldwislagsun
Male dwarf (Pahmet) unchained rogue (trapsmith) 1 (Pathfinder RPG Advanced Player's Guide 135, Pathfinder Unchained 20)
N Medium humanoid (dwarf)
Init +3;
Senses darkvision 60 ft., scent (precious metals); Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2,
Ref +5,
Will +2; +2 trait bonus on saving throws against curses and curse effects (including mummy rot and spells with the curse descriptor)., +2 trait bonus on saving throws against a mummy's aura of despair., +2 vs. poison, spells, and spell-like abilities
--------------------
Offense
--------------------
Speed 20 ft.
Melee dwarven maulaxe +3 (1d6/×3) or
. . dwarven maulaxe +3 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 11,
Dex 16,
Con 14,
Int 14,
Wis 14,
Cha 8
Base Atk +0;
CMB +0;
CMD 13
Feats Martial Weapon Proficiency (dwarven maulaxe), Weapon Finesse
Traits mummy-cursed,
orphaned
Skills Acrobatics +4 (+0 to jump), Appraise +6 (+8 to assess nonmagical metals or gemstones), Craft (traps) +6, Disable Device +5, Escape Artist +4, Knowledge (dungeoneering) +6, Knowledge (local) +6, Linguistics +6, Perception +6, Sense Motive +6, Sleight of Hand +4, Stealth +2, Survival +9, Use Magic Device +3;
Racial Modifiers +2 Stealth, +2 Survival, +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Gnome, Osiriani, Terran
SQ trapfinding +1
Combat Gear blain bane (3), caltrops;
Other Gear studded leather, dwarven maulaxe, dwarven maulaxe, artisan's tools, backpack, bedroll, belt pouch, canvas (10'x10'.), chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), hot weather outfit[APG], masterwork backpack[APG], mess kit[UE], mirror, piton (6), piton (4), pot, signal whistle, silk rope (50 ft.), soap, thieves' tools, trail rations (5), waterskin (5), 30 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Treasure Sense This ability functions as scent, except it can detect only precious metals (copper, silver, and gold) and creatures primarily made of such materials.
Scent (precious metals) (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.