Tentacled Horror

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RPG Superstar 2013 Top 32. RPG Superstar 6 Season Star Voter. 45 posts. No reviews. 1 list. No wishlists.



RPG Superstar 2013 Top 32 , Star Voter Season 6 aka squidfeatures

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Adjudicator (Inquisitor)
Some inquisitors feel that quashing heresy in realms as independent and chaotic as the River Kingdoms is impossible. Adjudicators, however, view the Six River Freedoms as the perfect framework for cutting to the heart of heresy. Few things are permanent in the River Kingdoms, but adjudicators make one thing certain: oathbreakers die.

Interrogator’s Intuition (Ex): Once per day, the adjudicator may reroll a Sense Motive check or Diplomacy check made to gather information that she just made before the results of the roll are revealed. She must take the result of the reroll, even if it's worse than the original roll. This ability replaces monster lore.

Trial by Jury (Su): At 3rd level, once per day as a standard action, the adjudicator can grant allies adjacent to her the benefit of one of her active judgments for 1 round. This ability replaces solo tactics.

Mark the Accused (Su): At 3rd level, once per day as a standard action, an adjudicator can mark a creature within 30 feet with a divine rune. (Will negates, DC 10 + 1/2 the adjudicator’s class level + the adjudicator’s Wisdom modifier). A mark lasts for 2 hours or until dismissed. A creature can only ever be marked once.

A marked creature receives a -2 penalty to Will saves against spells cast by the adjudicator. The adjudicator can locate a marked creature as if she were using the locate creature spell.

If the adjudicator knows or learns that a marked creature has broken an oath (e.g. an ex-paladin, ex-cleric, etc., or simply someone who broke a serious promise) she may, as a swift action, activate the mark on that creature, immediately causing 1d6 points of damage for every two adjudicator levels she possesses.

A creature with an active mark receives a -1 penalty to all saving throws and a -1 penalty to Armor Class. Creatures who are within or enter within 30 feet of a creature with an active mark are affected as though the adjudicator had cast denounce on the marked creature. An active mark sheds light equivalent to a light spell.

At 6th level, and every three levels thereafter, the penalty to saving throws and to Armor Class from an active mark increases by -1. Also at these levels, the adjudicator can improve mark the accused by choosing one of the following:

Increase the number of uses per day by one.
Increase the DC to resist by +1.
Increase the penalty to Will saves against spells cast by the adjudicator by -2.
Increase the duration by 2 hours.

The adjudicator may choose an improvement more than once. Their effects stack.

This ability replaces all bonus teamwork feats.

RPG Superstar 2013 Top 32 , Star Voter Season 6 aka squidfeatures

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Boots, Rat-tread
Aura faint conjuration; CL 3rd
Slot feet; Price 8,500 gp; Weight 1 lb.
Description
These gray-brown rat fur boots, often mistaken for large rats when not worn, allow the wearer to summon rats to aid in movement.

On command, rat-tread boots summon a rat swarm to the wearer's area. The swarm moves with the wearer and acts as a living carpet. As a move action, the wearer can travel on the backs of the rats as they swim, moving up to 15 feet across the surface of calm waters. If surface conditions become worse than calm, the rats disperse and the wearer falls. On land, the swarm allows the wearer to ignore the adverse movement effects of up to 15 feet of difficult terrain per round.

If the wearer falls unconscious while rat-tread boots are active, on the wearer's next turn the rat swarm attempts to move her away from the nearest foe, moving 5 feet before dispersing. This movement does not provoke attacks of opportunity. If such movement is impossible, the swarm disperses immediately instead.

The swarm summoned by rat-tread boots is a normal rat swarm, except its area does not exceed that of the wearer, and it cannot move out of the wearer's space. The rat swarm disperses when the effect's duration expires or when the rat swarm is reduced to 0 hit points or less.

The command activated ability can be used for up to 10 minutes per day. This duration need not be continuous, but it must be used in 1 minute increments.

Rat-tread boots grant the wearer immunity from the attacks of rat swarms, including their special attacks.
Construction
Requirements Craft Wondrous Item, charm animal, feather step, summon swarm, wild empathy ability; Cost 4,250 gp