Golden Goblin Statue

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Organized Play Member. 37 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




I'm building a Human Slayer, Dex focus... planning to go DW with Weapon Finesse and Slashing Grace. It's a 15-point buy game, starting at 4th level. Any pointers?

Idea: STR: 8 DEX: 15 CON: 14 INT: 12 WIS:10 CHA:12
It is going to be a heavy RP game, so I don't want to neglect my bluff/diplomacy.. but I could still se putting the CHA down to 10.(but no penalty.)

With a negative modifier to strength, what problems will I come into? (I mean the feats should cover hit and damage.)


I'm just mulling over ideas for where to take my character.

Here is what I currently am at.

Race: Human
Class: 6th level Fighter, 3rd level Rogue (Poisoner)
Alignment : Neutral Evil (with good intentions?.. or not all bad towards her family.)

22 STR, 16 DEX, 17 CON, 16 INT, 14 WIS, 12 CHA (I believe are the stats.)

We are in a magic light world, so our gear is still not so great for a level.. though we are starting to have time/money to craft our own gear.

My fighting style is Longspear, with dagger throwing for some style points.

Feats:-
-- Toughness
-- Weapon Focus : Longspear
-- Improved Initiative
-- Quick Draw
-- Power Attack
-- Weapon Specialization: Longspear
-- Furious Focus
-- Iron Will
-- Combat Reflexes
-- Improved Critical: Longspear

... So I just hit 10th after last nights session, and I need to decide where to go.

4th level rogue for Uncanny Dodge / Rogue Talent (Also was considering Bandit Archtype, though perhaps I'm undervaluing Uncanny Dodge.)

7th level Fighter... Armor training, BAB +1

or something else entirely, I wouldn't mind exploring a PRC or a Hybrid class or hell even something that uses magic, late bloomer bloodline perhaps, or a newly discovered God(though the latter is highly unlikely.) with the only Gods she's aware of right now being... Pharasma, Selune, Cyric and Rovugug (we're kinda in a mix of old gods/new D&D 3.5/pathfinder) Pharasma is the most likely choice if she went that route, as her younger brother is a follower, and she's found his tellings interesting.

This is a King Maker kind of game, with lots of different houses fighting for political, social, finical standing and all that. There's some Aberrations( folks trying to bring back rovugug, working for aboleths and what not. ) among the city where our keep is, and part of our plan is to rid it of it. There are also plenty of humans to fight, and I imagine Orcs may be a possible threat... though I'm 50/50 on that.

so yeah,

Any Thoughts?


Hello folks! Last night I decided to PK another player, one that had it coming, and my character was exiled for his actions.(At least he wasn't executed, it was a close vote!) So be it, now I must roll in a new character

I'm looking for ideas to help make this class I'm building better suited to destroy casters, it's going to be my primary focus, but I also can't suck at doing other things. :]

So here's what I've got so far.

Coming in at 10th level.

Race: Human
Class: 3 Rogue(Archtype: Chameleon), 2 Ranger, 5 Crimson Assassin(Mantis Assassin.)

Two-Weapon Fighting build, Sawtooth Sabres of course and yeah. Here were my starting stat rolls.

Rolls: 18, 14, 13, 12, 12, 11
Distribution: STR: 11, DEX: 18, CON: 14, INT: 12, WIS: 12, CHA: 13.

-I opted for the alternative race trait (Dual Talent), to sacrifice the Human Feat and Skilled, to instead get the +2 to another ability score.
I figured, +2 on Dex, +2 on Charisma,
4th (+1 CHA), 8th (+1 Dex)

Final Stats: STR: 11, DEX: 21, CON: 14, INT: 12. WIS: 12. CHA: 16

Feats:-
Bonus:
Rogue Talent:: Weapon Focus(Sawtooth Sabre),
Ranger Combat Style 2nd Level:: Two-Weapon Fighting,
Red Mantis Assassin 1st Level:: Weapon Specialization
Red Mantis Assassin 5th Level:: Greater Weapon Focus
1st level:: Weapon Finesse
3rd level:: Exotic Weapon Proficiency(Sawtooth Sabre)
5th level:: Improved Initiative (Our DM does a round by round Init)
7th level:: Unsure
9th level:: Unsure

I have base wealth for a 10th level character, so 62,000g

I figure I know I want good weapons, and I'd love to have Phase Locking on one of my sabers, cause I am so sick of quickened DDs. -_- and my DM loves them... but from there I'm not sure


I am about to start a game right now, where I will be trying to play a custom race. Tiny size fey creature. Quite plant like, with Ivy wings.

Here are the details. (15 RP creation.)

( It's a variant of the Gathlain race, I'm calling it a Vine Runner. )
Racial Traits | RP
Ability Score(Basic): +2 WIS, +2 DEX, -2 CON | 0 RP
Type: Fey | 2 RP
Size: Tiny | 4 RP
Base Speed: Slow | -1 RP
Languages: Standard | 0 RP
Spell Resistance, Greater | 3 RP (Coming from a forest ripe with wild magic.)
Camouflage(Forest) | 1 RP
Fly: 40ft (Poor) | 6 RP
Low-Light Vision | - RP (Fey)

Here are the base stats I'm coming in as. (30pt buy.)
STR: 11, DEX: 16, CON: 12, INT: 14, WIS: 16, CHA: 12.
Here are the modified stats.
STR: 9(-2 size), DEX: 20(+2 race, +2 size), CON: 10(-2 race), INT: 14, WIS: 18(+2 race), CHA: 12

Now I'm still kind open to changing the stat distribution, but I think the set up suits the character well, as much as I don't want to have no hit points, I will be avoiding taking damage as much as possible.

Anywho, I'm going with druid as the class, Menhir Savant archetype.

trying to think of a possible cross class that would go well with it. I almost went with a straight ranger class, but decided to go druid instead. The DM is having my shapeshifting size cut down by one, so that will affect my wild shape a bit.. though I will be able to turn Diminutive and Large, instead of Tiny / Huge. (Though I'm not sure what benefit that will be.)

Idea 1) I was thinking Zen Archer archetype for a monk, for maybe a couple levels, because I'd love to see the tiny creature attempting to do damage with a bow once he gets spelled out. ) I'd also like to get those bonus feats and a Wis bonus to AC.

Idea 2) Ranger of some sort, it can't be urban because the character comes from the Fey home world, so it wouldn't make sense.

Idea 3) Bard or other arcane caster class, so I can take the arcane strike feat.

Idea 4) No cross class, simple plan but not as fun.

I'm looking for input, should I completely ignore martial damage of any sort since my arrows will be doing Tiny damage, or is there a class / archetype i'm missing that could make use of the lack of strength and tiny size? Let me hear your thoughts folks, and thanks for reading.

(Also this is probably more work than anybody is interested in, but I'm going without an animal companion, and taking a domain. The DM is willing to hear a pitch for a Fey Domain, but I'm not entirely sure where to go with it.

Here's what I got for a 1st level domain ability.
Fey Mischief (Su): (Compare to: Air Domain(Wind))

At 1st level, you may target one creature, as a standard action you may attempt to cause them to stumble and fall. With a snap of your fingers, you cause an object the creature is wearing, or something within five feet of that creature, to act abnormally. (Figure shoe laces tied together, or a piece of cloth on the ground, or a boot stiffening up to where it won't bend at all.(or pants) things like that.) The item gets in the way of the creatures movement. You then make a ranged trip attack to shove the opponent off balance, using your caster level as your BAB, Wis modifier in place of STR or Dex. If you bypass their CMD, the target falls prone.
This ability can be used 3/day + WIS mod.

I want the 6th or 8th level ability to have something to do with Wild Magic. I dot know though, still have to decide on domain spells as well. So I'm stumped, and I'd be totally open to hear ideas.

-Spazz


(So I realize this is a pathfinder forum, but this game I'm playing 3.5... hope nobody minds.(The DM plays pathfinder as well, and a ruling form this would also be considered.) <.<

So I'm playing a play by post game, and my character is coming at 9th level.

For story wise, I've got the character as a once conceded elf, totally high charisma and beyond vain. Well she's going to be a spell caster focus. Her story is she's gotten ganked,(so 1 death towards her three.) and has been reincarnated into a Bugbear.(I picked a caster class, as I didn't want to use the bugbear simply to boost her physical stats.) So the DM loved the idea, and it's gotten okayed... but now I have no clue how to get this started.

Let's say for creation purposes, she died when she was 7th level, was reincarnated, and regained her levels back up to 9th. (I offered to take the death penalty and start at lower levels than the others, but he said it wasn't a problem, so she'll come in at 9th as wel.)

So. 7th level Sorcerer, DEAD... comes back to life...
Now... How do you calculate the Bugbear racial HD, ECL into the character?
Racial Hit Dice: A bugbear begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +3, and Will +1.
bugbear ECL+1

When she comes back, does she come back as a 3nd level Sorcerer with 3 levels of Bugbear, and the -1 level penalty for being brought back to life? Or does the Bugbear HD stack with her original class levels, so she comes back as a 6th level Sorcerer with 3HD worth of Bugbear strength?

Thanks for your read guys, this has been a pain in the neck to find answers for, or even opinions.

-Spazz


So, I was playing around with the thought of Awakening my animal companion in my current game right now, reading up on it and things of that sort. So it seems once that happens, you should be able to go all leadership/cohort status with your ex-animal companion... then it can start gaining character levels.... now...

What if that now intelligent animal, lets say an for the sake of it an Ape, it then takes druid as class levels, and gets it's own animal companion. ( You go get yourself another animal companion too! Hell you can make it a group effort. Being friends and all that.)

Then you take him with to kill a handful of trolls, he gets a couple levels, and then it takes the leadership feat itself.

Then! You cast awaken on it's animal companion(Let's just assume you had enough time to really-befriend these companions, and there's no maltreatment.) Then Your Cohort, has a Cohort... and everybody has animal companions.

Rinse Repeat Rinse Repeat. You've recreated Planet of the Apes.
(I'm sure there's a rule somewhere that cohorts can't have cohorts, but it was fun to imagine.)


So the title says most of it.

1st. Can you fight defensively and charge at the same time? (I'm Sure it's been asked before, but I would rule no if it were up to me.)

2nd. If you are wielding a Two-Handed weapon, are you still able to make unarmed attacks?(Say if you trip a creature, and get a free unarmed attack to anything that gets knocked prone next to you.)

There's a monk in a game I'm playing with, that's got variations of all kinds of arch-types, a single level in a few different classes . As well some other crazed min-maxing, and I've made it my mission to Help make sure he isn't completely disregarding some important rules...

...Like charging and fighting defensively with a Scythe, 2 acrobatics checks to jump twice(To a ledge, and then off the ledge to gain further altitude.)to make a leaping attack from above, also using acrobatics to avoid an AoO(while in the air.) from a large creature with reach, blowing a ki point for an extra attack after landing to trip, taking an unarmed attack against said creature using Crane Wing on the first attack that comes his way and I think that's it.

Either way, this style of game play is ridiculous to me, as epic as it might seem to the player. (Sure we all want to be a bad-a**, but seriously?)