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Lantern Lodge

I have a question about how something works. We have a warpriest character, who recently has run into a situation where things kind of in a grey area.

The enemy the party is facing has an energy based attack that carries a secondary effect of stun on a failed save.

The way I understood DR and Energy Resistances was that if they completely nullified the damage, then the attack is considered to have never hit. doesn't disrupt spellcasting, and any other effects that the attack would have on hit do not occur.

However there is an entry in Resist Energy that states "Resist energy absorbs only damage. The subject could still suffer unfortunate side effects."

Now normally I would not have any questionshere. However the current situation has me unsure of which would be the correct way to handle it. This creature's energy attack is not capable of dealing any damage through this spell. If it dealt any damage it would be no question. However with no damage being dealt, does it negate the attack entirely along with the associated effect...or does the character still have to save against the secondary effect?

Lantern Lodge

1 person marked this as FAQ candidate.

Ok well this one is one that I think works...but I wanted to check here. I haven't found any threads addressing this directly, but as far as I can tell it works.

Ok in particular the item I am looking at is the Ratfolk Tailblade from the ARG.
According to addittional resources "Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it." And by how I read the description of the tailblades, they are not something that is only usable by ratfolk. As I interpret it they would be usable by any race possessing a tail.

If they were exclusively usable by ratfolk, then I would think their entry would have mirrored the catfolk claw blades, or the kobold tail attachments. Both of the latter two have a statement at the beginning specifying that those can only be used by members of the race who possess a specific racial trait (admittedly I think they would be fine on characters who already possess the natural attacks said traits give members of their race...but thats off topic).

So by my interpretation, any race possessing a tail (but not a tail attack, as using the blade treats as a tail attack) would be able to use a ratfolk tailblade...although not automatically proficient with it.

Thoughts?

Lantern Lodge

Ok my question is this. In the text describing natural attacks it says that natural attacks always treat as secondary attacks when combined with unarmed strikes or manufactured weapons, and take the -5. however it specifies that TwF and multiattack reduce these penalties.

"You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties."

However two weapon fighting makes no reference to it's interaction with natural attacks or how the penalties are reduced on them.

For the purpose I am assuming it functions like Multiattack (reducing the penalty to -2) however I have no idea if this is correct, or what the correct handling may be.

Lantern Lodge

Ok i have a few questions here.

One, these are in kind of a odd place being Thrown weapons but treating as ammunition in many respects. So I am wondering that since they are thrown weapons...would they qualify for special abilities that only affect thrown weapons?

My second question is that since they are 'normally' destroyed on use like ammo, would you be able to make them "durable" like the durable arrows from the alchemy manual. and if so how much would they cost? The durable arrows in the manual cost a flat 1g each be they bolts or arrows. So i'm not sure if a durable shuriken would cost a flat 1g or if they would cost 4g each (extrapolated from the price increase for a durable arrow as opposed to a normal arrow).