| spalapagas |
So the current party consists of a fairly lawful and good group, who have gained a reputation is Sandpoint to pretty much try to not kill anything and instead capture and send them up to Hemlock to deal with.
Tsuto was captured, Lyrie was captured, Orik has joined up with Hemlock as second in command. Unfortunately RipNugget and Nualia had to go(more by accident, barbarian falchion PA, crit yadda yadda). The most surprising prisoner is actually Koruvus. I ended up running him as a Chaotic Evil character but with a toddler or puppy dog mentality( Think Kog'Maw for any League of Legends players out there). After Thistletop, Hemlock arranged for the party to escort the prisoners to Magnimar for trial where they are to hand the prisoners over to Ironbriar(HUEHUEHUE).
Obviously the party unknowingly allowed for these baddies to be let loose once more! While I have figured out how to reintegrate Lyrie and Tsuto back into the plot, Koruvus is a little bit tougher. My plan is to have him basically become a Bandit of the Loast Coast road, Ambushing caravans and eating horses. This will lead to Hemlock requesting the party to check out whats going on and stop it if possible.
This is going to be after book 2 and before book 3. I plan to have Koruvus be a CR 8 encounter, but I need some advice on how to progress him. Its a bit harder for me because of his "uniqueness".
I was thinking progressing further in fighter, maybe dipping into ranger or barbarian. Give him a greataxe and a handaxe and maybe some hide armor.
-Should I be upping his Fast Healing to 2 or 3?
-Should the potency of his breath go up? maybe Ability Focus?
-The party, through donations & Parlays & the destruction of all evil aura items, has missed out on 15,096 gold in stuff. Should I give Korovus some fun toys?
-Has anyone ever had Koruvus make a come back before?