She/Her Human
A few days later as you gather in the Pathfinder Lodge, Ambrus Valsin listens carefully to your report and extends his gratitude. "Your success," he begins, "has dealt a crippling blow to the Aspis Consortium's operations. You've averted untold suffering across the Inner Sea region." His words are measured, filled with genuine appreciation for their efforts. In the presence of the venture-captain, Delroya stands alongside the party, her demeanor markedly changed from their earlier encounter. Though she remains silent, her presence speaks volumes, and it's evident that she has found a newfound respect and camaraderie among the Pathfinders. Later, you receive a missive from Lord Avid expressing high praise for the Society's discretion and impressive results.
She/Her Human
Whilke Ekadan's swing misses, it sends the mercenary right at the claws of the Eidolon, making a large gash across her throat and making her bleed to death as she tries in vain to do one last channel energy. Her body falls back unmoving. The immediate threat has been neutralized, and the warehouse is secure. Not long after, Magali arrives with her contacts to start moving the dangerous drug cargo. Grateful for the intervention of the Pathfinders, Delroya approaches you with a nod of respect, her expression one of genuine appreciation. "You've done the people of the Inner Sea a great service. Had this drug reached the streets of countless cities and towns, thousands of lives would have been surely be destroyed," she acknowledges, her voice carrying above the din of activity. "I'll be sure to send some of safer goods to the Pathfinder Society as a token of thanks for your assistance. I'll catch up with you when you give your report to Valsin." With that you are free to return to the ship and make your way back to Absalom.
She/Her Human
The Eidolon managed to get Red. I'll try to update tonight. Otherwise, I might reply tomorrow morning. We are getting close to the end, so please review your information in RPG chronicles for reporting. I'm trying to confirm if there were boons available for this Outpost but you can roll a 1d20 in the meantime in case that's correct. :)
She/Her Human
I think I'll allow it. Move him along the edge to get him off Grapple to free itself: 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14 The aspis agent is unable to free himself from the sudden movement and is thrown down! "AARGH!" falling damage: 2d6 ⇒ (2, 6) = 8 The agents falls to his death! Round 3
She/Her Human
Rosla's Leafblade is just too low on the angle and clanks against the plates of the woman's armor. "Pathfinder scum!" The woman flashes her holy symbol again with a burst of negative energy that washes again over everyone in front of her, and then she takes a step back. Channel Energy Will Save DC13: 1d6 ⇒ 4 Round 3
She/Her Human
Blue will attempt to attack Nisek with his short sword again before he has a chance to pull him up, but it's a bit more complicated now that he's being grappled. Attack: 1d20 + 1 ⇒ (1) + 1 = 2
And fails completely. Round 2
Fallen Boulder is up, and then Rosla.
She/Her Human
Ok, got confirmation from Nisek that this is a grapple. Nisek manages to get a hold on BLUE. Grapple was successful. Round 2
Daegon is up.
She/Her Human
Nisek, grapple and moving a grappled target can't be done in the same round. You can grapple in this round and then move them as part of maintaining a grapple in the next round. DRAG as a different combat maneuver than grapple, but can be done this round while provoking an AoO because you do not have Improved Drag. Grapple: Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).
Can you please clarify which action you will take?
She/Her Human
Red starts chanting while holding an unholy symbol and stepping to the door and unleashing a burst of negative energy. Channel Energy DC13 Will save: 1d6 ⇒ 3
She keeps her remaining comrade out of the effect. And she doesn't realize Rosla is right there. Round 2
She/Her Human
Blue finds himself in a precarious position, clinging to the edge of the roof with one hand while Nisek stands atop the rooftop. Blue swings his sword towards Nisek, the blade slicing through the air with deadly intent but misses his target. Short Sword: 1d20 + 3 ⇒ (9) + 3 = 12
Round 1
Falling Boulder is up, then Rosla for Round 2.
She/Her Human
"We got compa-!!" Yellow gets hit with a powerful blow from Ekadan and dies without having to act yet. Red scowls in anger and shouts to her companions going up the roof. "Finish that guy off and get down here quick!" Green grunts with his face smeared with blood while he holds to the ledge with one hand and with the other takes out his sword and slashes at Nisek. short sword: 1d20 + 3 ⇒ (16) + 3 = 19
Round 1
She/Her Human
RED leaves the room to check the other two outside after that yell. "What's the matter?" "There's someone up here!" Blue indicates to her. Nisek can hear her casting something on herself. Round 1
Navatsiyk and Ekadan are up.
She/Her Human
Nisek readies himself, and just as one of the agents show his face over the edge, he gets surprised by his punch! He curses loudly but manages to hold on without losing his grip. Everyone hears him yelling in pain and know something is going on. Now the gig is up! GM:
Initiative
Ini(Navatsiyk): 1d20 + 3 ⇒ (14) + 3 = 17 Ini(Rosla): 1d20 + 5 ⇒ (18) + 5 = 23 Init(Nisek): 1d20 + 5 ⇒ (6) + 5 = 11 Init(Daegon): 1d20 + 1 ⇒ (9) + 1 = 10 Init(Ekadan): 1d20 + 3 ⇒ (11) + 3 = 14 Init(FB): 1d20 + 2 ⇒ (4) + 2 = 6 Init(RED): 1d20 + 1 ⇒ (18) + 1 = 19 Init(YELLOW): 1d20 + 2 ⇒ (5) + 2 = 7 Init(GREEN): 1d20 + 7 ⇒ (5) + 7 = 12 Init(BLUE): 1d20 + 7 ⇒ (1) + 7 = 8 Nisek already got a surprise round so we go directly to regular rounds. Round 1
Rosla is up.
She/Her Human
About half an hour later, Nisek manages to hear steps arriving to the warehouse. Mantaining his cover, he's unable to peek to ascertain without revealing his location... You all hear someone trying to open the large front doors with a key, and shaking it a bit as if they thought it was stuck. There's some exchange of hushed whispers between them. The party inside hear the breakroom door open slowly and a few steps going in. A moment later, Nisek hears some huffs and grunts... some of them seem to be climbing the side of the building to where he is! What does he do?
She/Her Human
Assuming you are showing them the evidence you found on the lab and on Lazso, they look at each other worriedly and discuss between themselves in low voice. "This is certainly not flayleaf-..."
The robbed woman turns back to you, with a nod. "Alright... you got yourself some time. But we warn you, you better not damage the place." With that, the group leaves the way they came from. It will soon be dusk and the Aspis Agents will likely arrive soon. Any last prep? Make sure to place yourselves where you want to be in the map.
She/Her Human
As the agents listen to Daegon and Nisek, their tense expressions soften, replaced with surprise. Exchanging glances, they seem to relax. Stepping forward cautiously, a relatively young man without armor speaks up. "Is this about the Aspis? Some infighting? We heard there was some trouble with them yesterday, and they've been scrambling around ever since." His companion, a woman shrouded in a robe, adds, "They have 'permission to ship' from here, so given their recent behavior, we wanted to ensure the warehouse is secure," she pauses for a moment considering the situation. "We appreciate the heads up. We're not entirely sure what's going on, but we can't ignore the potential for conflict within our property." "We're in for a tongue-lashing if we overlook this," the scout chimes in, nervously. "Exactly, and this is not about money, it is about respect of our boss' orders," the female fighter assures you. "Unless you have a very good reason..." The robbed woman looks at you expectantly, giving you the chance to make a case. The attitude improved! You may now roll another diplomacy check to ask dangerous aid. You may provide evidence if you wish.
She/Her Human
Late afternoon, just as the rest of the business in the street start to clear, Fallen Boulder and Daegon notice a group of 4 Kortos agents that make their way down to the warehouse. They seem to be in a hurry and not completely happy about it. Their half-elven scout notices your presence waiting for them and asks them all to stop. "...wait- who's that?" he scout points at you, unsure on how to proceed. "Hey, you over there! What are you doing here? This is a Kortos Warehouse, don't you know? Private property." A tall woman carrying a longsword demands to know who you are and why you are here. Their initial attitude is unfriendly. You must first improve their attitude to indifferent or higher before attempt to convince them to leave, which would then count as dangerous aid. Diplomacy/Bluff are allowed and you may aid another if someone else in the party wishes to help with the attitude roll. If things turn sour, Magali asked you not to kill them and only use the Writ by Lord Avid if strictly necessary to make them back down.
She/Her Human
Taking an hour to look at the crates takes some time even between all of you. They are filled with cheap trinkets and baubles mixed all together. From crude toy figurines to mildly useful household items and clear artisan knockoffs. Even the fake pearls from the barkeeper would hold more value than most fo this stuff. But you do find a set of carpentry supplies and masterwork artisan’s tools, a bear trap, a wand of cure moderate wounds with 5 charges left and, surprisingly, one of the guards left their jacket on a chair and inside its pocket you find a potion of invisibility. In a crate in the lower deck area you can read the legend "handle with care, flammable!" with several warning signs painted on them... inside you find 10 flasks of alchemist fire.
She/Her Human
I've made a few crate tokens for you to place as you see fit. You'll need you to indicate where they come from to check how long it takes you to move them... Everyone helping to push the crates makes it 10ft per 10 min. Anyone else using an hour to search? Ekadan mentioned everyone searching all areas.
She/Her Human
Nisek realizes the area around the crane is cleared of crates and boxes (likely for safety reasons). In fact, he immediately notices the mechanism is locked. It would require someone to tamper with it to making work. You do see the stairs to the side of the crate still allow people to come and go between the lower deck area and the upper storage area.
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